Abilities A I

A

Adaptability
Static
Effect: When using Moves that deal damage and are the same elemental Type as the Pokemon with Adaptability, add 2 STAB instead of 1.

Aftermath
Trigger
Effect: When the Pokemon is reduced to 0 HP or less, they create a 5-meter Burst. Everything in the Burst loses ¼ of their full HP. Do not apply weakness or resistance. Do not apply stats.

Air Lock
Cast – Hourly
Keyword: Sustain
Effect: The weather is set to normal as long as the Pokemon with Air Lock wants it to remain that way.

Analytic
Cast - Hourly
Effect: For the next 5 rounds, if the user’s turn comes immediately after any of its target’s, in the queue, the user deals +1 STAB on Moves with Damage Dice Rolls, ignoring the Type of Move used.

Anger Point
Trigger
Effect: When the Pokemon receives a Critical Hit, raise their Attack 6 Combat Stages.

Anticipation
Cast – Hourly
Effect: During an encounter you may target a Pokemon. Roll 1d20; on roll, the target reveals if they have any Moves that are Super-Effective against the Pokemon with Anticipation; on 11 or better, the target reveals up to 3 moves that are Super-Effective against the Pokemon with Anticipation; on 16 or better, the target reveals up to 5 moves that are Super-Effective against the Pokemon with Anticipation and all of those Moves must roll +1 during Accuracy Check to hit the Pokemon with Anticipation.

Arena Trap
Cast – Daily
Effect: A large wall of sand, 10-meters high surrounds the encounter. The diameter of the Arena Trap must be at least 10-meters but cannot be greater then 40-meters. There must be sufficient ground around to manipulate or the Ability cannot be used. The walls are constantly shifting making it impossible to climb. If a section of the wall is destroyed, it immediately restores itself. If the caster is felled or returned to a Poke Ball, the Arena Trap falls.

B

Bad Dreams
Static
Effect: Anything sleeping within 30-meters of the Pokemon with Bad Dreams lose 1/8th of their full HP at the beginning of each round.

Battle Armor
Static
Keyword: Immune
Effect: Critical Hits

Big Pecks
Static
Keyword: Immune
Effect: The user cannot have its Defense Stat lowered. The user cannot have its Defense Combat Stages lowered.

Blaze
Trigger
Keyword:Last Chance
Effect: Fire

C

Chlorophyll
Trigger - Hourly
Effect: While Sunny, the Speed stat of the Pokemon is doubled.

Clear Body
Static
Effect: The Pokemon’s Combat Stages may not be lowered by the effect of Abilities or Moves. Status effects may still alter their Combat Stages.

Cloud Nine
Cast – Hourly
Effect: Return the Weather of the field to Normal if the Pokemon with Cloud Nine is a higher level then the Pokemon who caused the weather effect.

Color Change
Trigger
Effect: Whenever the Pokemon is hit by a damage-dealing Move, the Pokemon with Color Change will have its Type changed to the same Type as that of the Move it was damaged by.

Compound Eyes
Static
Effect: The user needs -3 to hit on any Accuracy Check.

Contrary
Static
Effect: If something would raise the user’s Combat Stages, it instead lowers the user’s Combat Stages by the same amount. If something would lower the user’s Combat Stages, it instead raises the user’s Combat Stages by the same amount.

Cursed Body
Cast - Daily
Effect: When a foe hits the Pokemon with Cursed Body with a melee Move, that Move becomes Disabled after damaged is dealt.

Cute Charm
Trigger - Daily
Effect: When an opposite gendered foe attacks the Pokemon with Cute Charm, they become Infatuated after damaged is dealt.

D

Damp
Static
Effect: The Moves Selfdestruct and Explosion may not be used when a Pokemon with Damp is within 20-meters of Selfdestruct or Explosion’s user. The Ability Aftermath may not be activated when a Pokemon with Damp is within 20-meters of the Pokemon attempting to activate Aftermath.

Dark Art
Trigger
Keyword: Last Chance
Effect: Dark

Defeatist
Trigger
Effect: When below 50% HP, this Pokemon’s Attack and Special Attack is set at -3 Combat Stages. It cannot be raised or lowered unless the user recovers HP above 50% HP.

Defiant
Static
Effect: Whenever the user has a Combat Stage lowered, by something other than its own Moves or Abilities, the user’s Attack is raised 2 Combat Stages for each Combat Stage it was lowered.

Download
Static
Effect: When the Pokemon with Download targets with a damage-dealing Move, the target must reveal which of its defenses are lower. When the Pokemon with Download attacks a foe, they are treated as if their Attack is raised 1 Combat Stage if the target’s Defense is lower then the target’s Special Defense. When the Pokemon with Download attacks a foe, they are treated as if their Special Attack is raised 1 Combat Stage if the target’s Special Defense is lower then the target’s Defense.

Drizzle
Cast – Hourly
Keyword: Sustain, Weather
Effect: As a Free Action, the Pokemon uses the Move Rain Dance. The Rain does not go away like normal Rain; instead to Sustain, the Pokemon must remain out of a Poke Ball and must be above 0 HP. The Raining effect can be replaced by other major Weather conditions.

Drought
Cast – Hourly
Keyword: Sustain, Weather
Effect: As a Free Action, the Pokemon uses the Move Sunny day. The Sun does not go away like normal Sun; instead to Sustain, the Pokemon must remain out of a Poke Ball and must be above 0 HP. The Sunny effect can be replaced by other major Weather conditions.

Dry Skin
Static
Effect: If it is Sunny, the user loses 1/8 of its full HP at the beginning of each round. If it is Rainy, the user gains 1/8 of its full HP at the beginning of each round. Fire Type Moves made towards the Pokemon with Dry Skin deal damage as if the offender is 1 Combat Stage higher in whichever Attack Stat the Move consults. Water Type Moves heal the Pokemon with Dry Skin by calculating damage as if Dry Skin’s user is resistant to Water Moves then healing that much HP instead of dealing damage.

E

Early Bird
Static
Effect: When making Sleep Checks, the Sleep Check counter starts at 11.

Effect Spore
Trigger
Effect: When hit by a melee Move, roll 1d20; on a result of 15-16, the attacker is Poisoned; on a result of 17-18, the attacker is Paralyzed; on a result of 19-20, the attacker falls Asleep.

F

Filter
Static
Effect: When the user is hit by a Super-Effective attack, the attack deals 1.5x damage instead of x2 damage. If the user is hit by a Super-Super-Effective attack, the attack deals x3 damage instead of x4 damage.

Flame Body
Trigger - Daily
Effect: When a foe hits the Pokemon with Flame Body with a melee Move, they become Burned after damaged is dealt.

Flare Boost
Static
Effect: When Burned, the user’s Special Attack is raised by 2 Combat Stages. If the user is cured of its Burn, its Special Attack is lowered by 2 Combat Stages.

Flash Fire
Static
Effect: The user does not take damage from Fire Type Moves and may not be Frozen. If the user is hit by a Fire Type Move, the user adds +1/2 STAB to the next Fire Type Move they use in the encounter.

Flower Gift
Trigger - Hourly
Keyword: Burst
Effect: If it is Sunny, Flower Gift creates a 4-meter Burst. The user and all of their allies have their Attack raised 2 Combat Stages and have their Special Defense raised 2 Combat Stages.

Focus
Trigger
Keyword: Last Chance
Effect: Fighting

Forecast
Trigger
Effect: The user’s Type changes depending on the weather. It changes to Fire Type if it is Sunny, Ice Type if it is Hailing, Water Type if it is Rainy. It returns to Normal Type if it is any other condition. If there are multiple Weather Effects on the field, choose one type for the user to be that corresponds with an existing Weather Effect.

Forewarn
Cast - Hourly
Effect: The Move with the highest Damage Dice Roll known by the targeted foe is revealed. If there is a tie, all tied Moves are revealed. The Moves revealed must roll +2 to hit during Accuracy Checks.

Freezing Point
Trigger
Keyword: Last Chance
Effect: Ice

Friend Guard
Cast - Daily
Effect: For the rest of the encounter, any adjacent allied Pokemon who would be hit by any Moves that have a Damage Dice Roll of more than one die including STAB or extra effects, the enemy does not include STAB in their Damage Dice Roll.

Frisk
Cast - Hourly
Effect: The adjacent target reveals what item they are holding, if any.

G

Gather
Weekly - Cast
Effect: 1d2 Unown appear. They are not immediately hostile.

Gluttony
Trigger
Effect: When given a consumable item, the Pokemon immediately eats it.

Guts
Trigger - Hourly
Effect: When Burned, Poisoned, Paralyzed, Frozen or put to Sleep, the user’s Attack is raised 2 Combat Stages. When a Pokemon loses the status, their Combat Stages are lowered what they raised.

H

Harvest
Trigger - At-Will
Effect: Whenever the user eats a Berry, flip a coin. On heads, the user produce another berry of the exact same variety as a held item available for use next turn. On tails nothing happens. When it is Sunny, Harvest will always activate successfully.

Haunt
Trigger
Keyword: Last Chance
Effect: Ghost

Healer
Cast - Hourly
Effect: One adjacent target suffering from at least one status affliction is instantly cured of all status afflictions.

Heat Proof
Static
Effect: The user halves the damage they would take from Fire Type Moves after they apply weakness and resistance.

Heavy Metal
Static
Effect: When referring to Weight Classes, treat the Pokemon as if it is 2 Weight Classes higher.

Honey Gather
Cast - Hourly
Effect: The user finds Honey if they are not holding an item.

Huge Power
Static
Effect: The Pokemon's base attack stat is doubled. This may double any bonuses from Nature or Vitamins, but not bonuses from Features.

Hustle
Static
Effect: The user’s Attack is raised 1 Combat Stages. The user must roll +2 during Accuracy Checks to hit with attack that consult the Attack stat.

Hydration
Trigger
Effect: When Rainy, the user is healed of Paralysis, Burns, Poison, Freezing or Sleep.

Hyper Cutter
Static
Effect: The user’s Attack Combat Stages may not be lowered.

I

Ice Body
Trigger
Effect: While Hailing, the user gains 1/16 of their full HP at the beginning of each of their turns.

Illuminate
Static
Effect: Moves that target the user must roll +2 to hit during Accuracy Check.

Illusion
Trigger - At-Will
Effect: Whenever you this Pokemon is sent out of its Poke Ball, you may choose another Pokemon that you have with you. The user now looks exactly like that Pokemon from your team until the user takes Damage as a result of a Move. This change is aesthetic and does not affect typing or Moves. You may dismiss Illusion whenever you want.

Immunity
Static
Keyword: Immune
Effect: Poisoning

Imposter
Cast - Daily
Effect: When Ditto is sent out, it may use the Move Transform as a free action. If the target of Transform has any modified Combat Stages, apply these Combat Stages to Ditto. One of the target’s Abilities is randomly assigned to Ditto until Ditto uses Transform again.

Infiltrator
Static
Effect: The user ignores Walls and Hazards.

Inner Focus
Static
Keyword: Immune
Effect: Flinching

Insomnia
Static
Keyword: Immune
Effect: Sleep

Intimidate
Cast - Hourly
Effect: Lower one target’s Attack 1 Combat Stage.

Iron Barbs
Static
Effect: When hit by a Melee Ranged Move, the attacking foe loses 1/8 of their full HP. Do not apply weakness or resistance. Do not apply stats.

Iron Fist
Static
Effect: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Meteor Mash, Shadow Punch, Sucker Punch, Ice Punch, Mega Punch, Sky Uppercut, Thunderpunch, Focus Punch, and Hammer Arm deal an additional +1/2 STAB when the Pokemon with Iron Fist uses the Move as an attack.

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