Abilities J R

J

Justified
Trigger - At-Will
Effect: When hit by a damaging Dark Type Move, the user may raise its Attack 1 Combat Stage.

K

Keen Eye
Static
Effect: The Pokemon cannot have its Accuracy Checks negatively affected by anything except Defense, Special Defense or Speed stats.

Klutz
Static
Effect: The Pokemon with Klutz may drop held items, at-will, as a Free Action, even if they have Status Afflictions. The Pokemon may also hold an item, and ignore any effects the item has.

L

Landslide
Trigger
Keyword: Last Chance
Effect: Ground

Last Chance
Trigger
Keyword: Last Chance
Effect: Normal

Leaf Guard
Trigger
Effect: When Sunny, the user is healed of Paralysis, Burns, Poison, Freezing or Sleep.

Levitate
Static
Effect: The Pokemon is immune to Ground Type Moves.

Light Metal
Static
Effect: When referring to Weight Classes, treat the Pokemon as if it is 2 Weight Classes lower.

Lightningrod
Static
Effect: If any other Pokemon within 25-meters uses a Ranged Electric Type Move, the Move is drawn to the Pokemon with Lightning Rod without fail, and it cannot miss. This negates Lock-On or Mind Reader. This Pokemon is immune to damage and effects from Electric Moves, and each time they are hit by an Electric Move, the Pokemon’s Special Attack is raised 1 Combat Stage.

Limber
Static
Keyword: Immune
Effect: Paralysis

Liquid Ooze
Static
Effect: When the Pokemon with Liquid Ooze is damaged or looses life as a result of Absorb, Drain Punch, Giga Drain, Horn Leech, Leech Life, Leech Seed or Mega Drain, the Pokemon using one of the above Moves lose life instead of gaining life as described per Move. Do not apply weakness or resistance. Do not apply stats.

M

Mach Speed
Trigger
Keyword: Last Chance
Effect: Flying

Magic Bounce
Trigger - Hourly
Effect: When the user is hit by a Melee - No Damage or Ranged - No Damage Move, it may reflect the Move back to the offender. This Ability may be used to change the placement of any Hazards being set within 10 meters of the user as well.

Magic Guard
Static
Effect: Whenever the user would lose HP or take damage that isn’t a result of a Damage Dice Roll the user does not lose HP or take Damage. This includes, but is not limited to, Weather, Leech Seed, Afflictions, Traps, Recoil, etc.

Magma Armor
Static
Keyword: Immune
Effect: Freezing

Magnet Pull
Cast - Hourly
Effect: Target Steel Type pokemon may not move more then 20-meters away from the user, or target Steel Type pokemon may not move closer then 20-meters to the user.

Marvel Scale
Static
Effect: When Asleep, Paralyzed, Burned, Frozen or Poisoned, Marvel Scale raises the user’s Special Defense 2 Combat Stages and raises the user’s Defense 2 Combat Stages. The Combat Stages return to normal if the user is cured of their status affliction.

Mind Mold
Trigger
Keyword: Last Chance
Effect: Psychic

Minus
Static
Effect: When an ally with the Ability Plus is within 10 meters, they are treated as if their Special Attack is raised 2 Combat Stages. The ally with Plus can only have one Minus Ability applied to its Special Attack.

Mold Breaker
Cast - Hourly
Effect: The target’s Ability is disabled, it cannot be used until the end of the encounter.

Moody
Cast - Required on first turn of an Encounter.
Effect: Cast Moody again in 1d4+1 rounds. Roll 1d6; on 1, re-roll; on 2, raise the user’s Attack 2 Combat Stages; on 3, raise the user’s Defense 2 Combat Stages; on 4, raise the user’s Special Attack 2 Combat Stages; on 5, raise the user’s Special Defense 2 Combat Stages; on 6, raise the user’s Speed 2 Combat Stages. Then roll 1d6; on 1, re-roll; on 2, lower the user’s Attack 1 Combat Stages; on 3, lower the user’s Defense 1 Combat Stages; on 4, lower the user’s Special Attack 1 Combat Stages; on 5, lower the user’s Special Defense 1 Combat Stages; on 6, lower the user’s Speed 1 Combat Stages.

Motor Drive
Static
Effect: The pokemon is immune to damage and the effects of Electric Type Moves. Whenever an Electric Type Move hits the pokemon, raise their Speed 1 Combat Stage.

Mountain Peak
Trigger
Keyword: Last Chance
Effect: Rock

Moxie
Static
Effect: Whenever the user’s Move causes a target to faint, it may raise its Attack Combat Stage by 1.

Multiscale
Static
Effect: When at full HP, when taking damage from a Move, half the total damage before applying weakness and resistance, before applying your Defenses.

Multitype
Cast - At Will
Effect: Arceus changes its Elemental Type to any of the Elemental Types. Multitype cannot be copied or disabled.

Mummy
Static
Effect: Whenever the user is a Legal Target of a Melee Range Move, the offender replaces all of its Abilities with Mummy for 1d6+2 rounds.

N

Natural Cure
Cast - Hourly
Effect: The Pokemon is cured of Paralysis, Poisoning, Burns, Freezing and Sleep when returned to its Poke Ball.

No Guard
Cast - At Will
Effect: Once used, No Guard is in effect until the end of the Encounter. All Moves you perform cannot miss and all Moves that target you cannot miss.

Normalize
Cast - At Will
Effect: Once used, Normalize is in effect until the end of the Encounter. All Moves performed by the Pokemon are considered Normal Type instead of whatever Type they normally are.

O

Oblivious
Static
Keyword: Immune
Effect: Infatuation.

Overcharge
Trigger
Keyword: Last Chance
Effect: Electric

Overcoat
Static
Effect: The user does not take damage from any Weather that would normally cause it to take damage.

Overgrow
Trigger
Keyword: Last Chance
Effect: Grass

Own Tempo
Static
Keyword: Immune
Effect: Confusion

P

Pickpocket
Trigger - Daily
Effect: When the user hits an opponent that has a Held Item with a Melee Move, the user takes that item if it is not holding any.

Pickup
Cast - Daily
Keyword: Pickup
Effect: You may use Pickup at the end of any encounter. Roll 1d20, consult the Pickup keyword to figure out what you find.

Plus
Static
Effect: When an ally with the Ability Minus is within 10 meters, they are treated as if their Special Attack is raised 2 Combat Stages. The ally with Minus can only have one Plus Ability applied to its Special Attack.

Poison Heal
Static
Effect: When Poisoned or Badly Poisoned, the pokemon gains 1/8 of its full HP each turn instead of losing any HP. The pokemon does not have any Combat Stages lowered as a result of being Poisoned.

Poison Point
Trigger - Daily
Effect: When hit by a melee Move, the Pokemon who attacked Poison Point’s user is Poisoned.

Poison Touch
Static
Effect: The Pokemon’s Moves with a Damage Dice Roll that use the Attack Stat, Poison Legal Targets on 15-20. If the Move already Poisons on a different Accuracy Check, replace it with 15-20.

Prankster
Cast - Daily
Effect: For the remainder of the encounter, any Ranged - No Damage, Melee - No Damage, Self - No Damage or Field - No Damage Moves the user knows gain the keyword Interrupt. Prankster may not be used with Moves that set a Legal Target’s HP to 0.

Pressure
Cast - Daily
Effect: When this Ability is activated, all enemies have their Moves set to their original frequency if they were able to be used more frequently. In addition, At-Will moves are now EOT.

Pure Blooded
Trigger
Keyword: Last Chance
Effect: Dragon

Pure Power
Static
Effect: The Pokemon's base attack stat is doubled. This may double any bonuses from Nature or Vitamins, but not bonuses from Features.

Q

Quick Feet
Static
Effect: When Poisoned, Burned, Frozen or put to Sleep, the user’s Speed is raised 2 Combat Stages. When Paralyzed, the user’s Speed is raised 4 Combat Stages. When a Pokemon loses the status, their Combat Stages are lowered what they raised.

R

Rain Dish
Trigger
Effect: While Rainy, the user gains 1/16 of their full HP at the beginning of each of their turns.

Rattled
Trigger - At-Will
Effect: When hit by Bug, Dark, or Ghost Type Move, the user may raise its Speed 1 Combat Stage.

Reckless
Static
Effect: Submission, Double-Edge, Take Down, Jump Kick, Hi Jump Kick, Volt Tackle, Wood Hammer, Flare Blitz, Brave Bird and Head Smash deal an additional STAB when the Pokemon with Reckless uses the Move as an attack.

Regenerator
Cast - Hourly
Effect: The user instantly heals 1/4th of its max HP.

Rivalry
Static
Effect: When battling a same gendered foe, the user may raise their Attack 2 Combat stages. Rivalry may only be only applied once per Encounter.

Rock Head
Static
Effect: When the Pokemon uses Volt Tackle, Wood Hammer, Submission, Take Down, Brave Bird, Double-Edge, Flare Blitz, Head Smash, Jump Kick or Hi Jump Kick they do not lose any HP as a result of the Move’s effect.

Rough Skin
Static
Effect: When hit by a Melee Ranged Move, the attacking foe loses 1/8 of their full HP. Do not apply weakness or resistance. Do not apply stats.

Run Away
Cast - Daily
Effect: The Pokemon escapes an encounter without fail. It can escape Traps. If Run Away’s user can hold another Pokemon or their trainer, they are freed from the encounter as well.

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