Abilities S Z

S

Sand Force
Trigger - Daily
Effect: When the user enters a Sandstorm, it may activate Sand Force until the end of an encounter. While active, Sand Force makes the user immune to damage from Sandstorms and the user deals an additional STAB with Rock, Steel and Ground Moves regardless of the user’s Type.

Sand Rush
Trigger - Daily
Effect: When the user enters a Sandstorm, it may activate Sand Rush until the end of an encounter. While active, Sand Rush makes the user immune to damage from Sandstorms and its Speed stat is raised 4 Combat Stages. Do not add extra evasion to the user when doubling the Speed Stat.

Sand Stream
Cast - Daily
Keyword: Sustain, Weather
Effect: As a Free Action, the Pokemon uses the Move Sandstorm. The Sandstorm does not go away like normal Sandstorm; instead to Sustain, the Pokemon must remain out of a Poke Ball and must be above 0 HP. The Sandstorming effect can be replaced by other major Weather conditions.

Sand Veil
Cast - Hourly
Keyword: Sustain
Effect: Sand Veil may only be activated while it is Sandstorming. The Pokemon creates a pocket of Clear Weather around itself and any other targets it wants to that is less then 15-meters away. These are Sand Bubbles. Any Move that tries to target into a Sand Bubble must roll +2 to hit during Accuracy Check. To Sustain, the Pokemon must remain out of a Poke Ball and must be above 0 HP.

Sap Sipper
Static
Effect: The user does not take damage from Grass Type Moves. If a Grass Type Move hits the user, the user may raise its Attack 1 Combat Stage up to once per turn.

Scrappy
Static
Effect: Moves the Pokemon uses against Ghost Type foes can always hit them. Do not apply extra weaknesses or resistances. Do not apply Immunities. Count Moves those Ghost Type foes would usually be Immune to as Neutral Damaging Moves.

Serene Grace
Static
Effect: When a Move’s effect has something that activates during Accuracy Check, but only if you roll high enough, all of those checks’ requirements to activate are reduced by 3. This does not apply to Critical Hits.

Shadow Tag
Cast - Daily
Effect: Once adjacent to the target, they are Trapped. They may still Shift, but cannot Shift more then 20-meters from Shadow Tag’s user.

Shed Skin
Cast - Hourly
Effect: The Pokemon is cured of Paralysis, Freezing, Burns, Poison, and Sleep.

Sheer Force
Cast - Daily
Effect: Once used, Sheer Force is in effect until the end of the Encounter. Whenever you use a move that has a secondary effect, which activates during Accuracy Check, that effect is ignored. If an effect has been ignored, that attack now deals an additional STAB.

Shell Armor
Static
Keyword: Immune
Effect: Critical Hits

Shield Dust
Static
Effect: The effects of damage dealing Moves that target the Pokemon with Shield Dust are disabled.

Simple
Static
Effect: When the Pokemon’s Combat Stages are altered, double the amount of Combat Stages they are raised or lowered.

Skill Link
Static
Effect: The Pokemon’s Moves with the keyword Scatter can be used for their maximum amounts of time, even if one of the first attempts misses.

Slow Start
Static
Effect: For 3 rounds, the Pokemon’s Speed and Attack Stats are halved.

Sniper
Static
Effect: When the Pokemon gets a Critical Hit, add an additional Damage Dice Roll. This includes any base damage in the Damage Dice Roll.

Snow Cloak
Cast - Hourly
Keyword: Sustain
Effect: Snow Cloak may only be activated while it is Hailing. The Pokemon creates a pocket of Clear Weather around itself and any other targets it wants to that is less then 15-meters away. These are Snow Bubbles. Any Move that tries to target into a Snow Bubble must roll +2 to hit during Accuracy Check. To Sustain, the Pokemon must remain out of a Poke Ball and must be above 0 HP.

Snow Warning
Cast - Hourly
Keyword: Sustain, Weather
Effect: As a Free Action, the Pokemon uses the Move Hail.The Hail does not go away like normal Hail; instead to Sustain, the pokemon must remain out of a Poke Ball and must be above 0 HP. The Hailing effect can be replaced by other major Weather conditions.

Solar Power
Trigger
Effect: When Sunny, the Pokemon loses 1/8 of its full HP on its turn. When Sunny, its Special Attack Stat is increased by 2 Combat Stages.

Solid Rock
Static
Effect: Super Effective Moves that target the Pokemon are only regularly effective and Super Super Effective Moves that target the Pokemon are only Super Effective.

Soundproof
Static
Effect: The Pokemon is immune to damage caused by and the effects of the Moves Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Roar of Time, Screech, Sing, Snore, Supersonic and Uproar.

Speed Boost
Cast - Hourly
Effect: The Pokemon’s Speed is raised 1 Combat Stage on each of its turns.

Static
Trigger - Daily
Effect: When a foe hits the Pokemon with Static with a melee Move, they become Paralyzed after damage is dealt.

Stall
Static
Effect: In a round’s queue, a Pokemon with Stall is always last. If a Pokemon goes to the end of the queue, the Pokemon with Stall is still the last to move.

Steadfast
Trigger
Effect: When Flinched, the Pokemon’s Speed is raised 1 Combat Stage.

Stench
Static
Effect: The Pokemon’s Moves which deal damage Flinch Legal Targets on 19-20. If a move already has a chance of Flinching foes, Stench lowers the number needed to roll in order to Flinch by -2.

Sticky Hold
Static
Effect: The Pokemon’s held items cannot be stolen, switched, destroyed or dropped.

Storm Drain
Static
Effect: If any other Pokemon within 25-meters uses a Ranged Water Type Move, the Move is drawn to the Pokemon with Storm Drain without fail, and it cannot miss. This negates Lock-On or Mind Reader. This Pokemon is immune to damage and effects from Water Moves, and each time they are hit by an Water Move, the Pokemon’s Special Attack is raised 1 Combat Stage.

Sturdy
Static
Effect: The Pokemon is immune to the Moves Sheer Cold, Guillotine, Horn Drill and Fissure. If any attack would lower this Pokemon to 0 HP or less from full HP, instead the Pokemon’s HP is set to 1.

Suction Cups
Static
Effect: The Pokemon is immune to the Moves Roar and Whirlwind. The Pokemon is immune to Push effects.

Super Luck
Static
Effect: The Pokemon’s Moves are Critical Hits on 18-20. If a Move already has an extended Critical Hit range, Super Luck extends that range by -2.

Swarm
Trigger
Keyword: Last Chance
Effect: Bug

Swift Swim
Trigger - Hourly
Effect: While Rainy, the Speed stat of the Pokemon is raised 4 Combat Stages.

Synchronize
Trigger - Hourly
Effect: When a foe Paralyzes, Freezes, Burns, Poisons, or puts the pokemon with Synchronize to Sleep, the foe is given the same Status effect they inflicted.

T

Tangled Feet
Trigger
Effect: While Confused, the Pokemon’s foes must roll +3 during Accuracy Check to hit the pokemon with Tangled Feet.

Technician
Static
Effect: Moves with the Damage Dice Rolls whose max damage are less than 30 add an additional 2d10 to their Damage Dice Roll. Technician may only be applied once when used with a Move that has Scatter.

Telepathy
Static
Effect: Whenever the Pokemon is a Legal Target, if the offender whose Move is hitting the Pokemon does not want the Pokemon to be considered a Legal Target; it is not.

Teravolt
Cast - Hourly
Effect: The Target’s Abilities are Disabled. They cannot be used until the end of the encounter.

Thick Fat
Static
Effect: The Pokemon is treated as if they are Resistant to Fire Type Moves and Ice Type Moves.

Tinted Lens
Static
Effect: The user's Resisted moves are instead Neutral. The user's Doubly Resisted moves are instead Resisted.

Torrent
Trigger
Keyword: Last Chance
Effect: Water

Toxic Boost
Static
Effect: When Poisoned or Badly Poisoned, the user’s Attack is raised by 2 Combat Stages. If the user is cured of its Poisoning, its Attack stat is lowered by 2 Combat Stages.

Trace
Cast - Hourly
Keyword: Sustain
Effect: The Pokemon gains the Ability of a target within 10-meters of the Pokemon with Trace. To sustain, the Pokemon must remain out of a Poke Ball and above 0 HP.

Truant
Static
Effect: Roll 1d20 when a Pokemon with Truant tries to Shift and/or use a Move; on 1-8, the Pokemon does nothing; on 9-20, the Pokemon uses its turn normally.

Turboblaze
Cast - Hourly
Effect: The Target’s Abilities are Disabled. They cannot be used until the end of the encounter.

U

Unaware
Static
Effect: When the pokemon is attacking or being attacked, it ignores all Combat Stages on the relevant target or attacker.

Unbreakable
Trigger
Keywords: Last Chance
Effect: Steel

Unburden
Trigger
Effect: After consuming a held item, the Pokemon’s Speed is raised 2 Combat Stages.

Unnerve
Static
Effect: During battle, as long as you have a line of sight to a foe, that foe may not eat or drink anything. This includes berries, vitamins, or anything else that must be eaten to affect the foe.

V

Venom
Trigger
Keywords: Last Chance
Effect: Poison

Victory Star
Static
Effect: Any allied Pokemon in the encounter will require -2 to hit with any Accuracy Check.

Vital Spirit
Static
Keywords: Immune
Effect: Sleep

Volt Absorb
Trigger
Effect: After calculating damage that would be dealt from an Electric Type Move that hit the Pokemon, heal the Pokemon half of what it would have been dealt, instead of damaging the Pokemon. Do this before applying Defense but after applying weakness and resistance.

W

Water Absorb
Trigger
Effect: After calculating damage that would be dealt from an Water Type Move that hit the Pokemon, heal the Pokemon half of what it would have been dealt instead of damaging the Pokemon. Do this before applying Defense but after applying weakness and resistance.

Water Veil
Static
Keywords: Immune
Effect: Burns

Weak Armor
Trigger
Effect: Whenever the user is hit by an attack that consults the user’s Defense stat, the user may lower its Defense Combat Stage one level in order to raise its Speed Combat Stage one level.

White Smoke
Static
Effect: The user’s Combat Stages may not be lowered.

Wonder Guard
Static
Effect: Only damaging Moves that are Super-Effective hit the Pokemon with Wonder Guard, all other moves always deal 0 damage. Wonder Guard does not work if the Pokemon who has it has no weaknesses. Only Shedinja and Arceus may ever have the ability Wonder Guard. Wonder Guard loses its effect if the user has no weaknesses.

Wonder Skin
Static
Effect: Whenever a Ranged - No Damage or Melee - No Damage move that causes Paralysis, Poisoning, Bad Poisoning, a Burn, Sleep, Confusion, Attraction, Disable, or any other major or minor status affliction is used against this Pokemon and the Move successfully hits, flip a coin. On heads, this Pokemon ignores the affliction it would have received; on tails the Pokemon is hit as usual.

Z

Zen Mode
Cast - At-Will
Effect: Keep two sets of Base Stats for Darmanitan, the first set of Base Stats are its normal stats while the second will be referred to during Zen Mode. The HP Stat for both sets of Base Stats must be the same. If Darmanitan has its Base Stats altered in any way, both sets of Base Stats are affected. As a free action, Darmanitan may activate Zen Mode if it is at less than 50% of its full HP. Darmanitan may change back from Zen Mode as a free action. Darmanitan may switch from one form to another once per encounter.

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