Air Adept - Advanced Feature
Prerequisites: Psychic, 2 Flying and/or Electric type Pokemon
Cross-class Prerequisites:
- Type Ace (Electric or Flying), 16 INT
Ability Bonus: +1 CON
Base Features
Aerokinesis
At-Will
Effect: You may target air up to X meters away with Telekinesis to produce short, but powerful, bursts of air. You can move air rapidly and produce a steady flow of wind that blows at X kilometers per hour. X is your CON modifier multiplied by 5.
Electrokinesis
At-Will
Effect: You may target electricity up to X meters away with Telekinesis and redirect it. X is your CON modifier multiplied by 5. You can also generate electricity in the air with Telekinesis to produce short, but powerful, bursts of electricity.
Mechanic: Kinesis Features function without applying your base Telekinesis; they replace Telekinesis when targeting certain elements. In the event that a modifier would be 0 or less when using a Kinesis Feature, your modifier is 1.
Aerokinesis and Electrokinesis are at the disposal of the Air Adepts. Psychics who master these forms of telekinesis can generate gusts of wind and bolts of electricity. Foes to this offensive type of Psychic can find themselves surrounded by field of electricity, paralyzing them, or stuck in the air, unable to get down. Some don’t realize the power of the air that surrounds them, but the absence of air is even worse. Ever tried living in a vacuum?
Class Features
Aerodynamics
Prerequisites: Air Adept, Defog, a Pokemon with 20 Speed or higher
Static
Effect: While the weather is Clear, you are treated as if your DEX was one point higher than the trainer immediately before you in action order, but only for the purposes of who acts first, not for evasion or features.
Air Slash
Prerequisites: Air Adept, 2 Flying Type Pokemon
At-Will – Drains 15 of user’s HP per use.
Target: Trainer or Pokemon.
Effect: Use the Move Air Slash. Use your Constitution Stat as your SP. ATK stat.
Charge
Prerequisites: Air Adept
At-Will – Drains 5 of user’s HP per use.
Target: Self.
Effect: Use the Move Charge.
Defog
Prerequisites: Air Adept
At-Will – Drains 10 of user’s HP per use.
Target: No Target.
Effect: Use the Move Defog.
Discharge
Prerequisites: Air Adept, 2 Electric Type Pokemon
At-Will – Drains 10 of user’s HP per use.
Target: Trainer or Pokemon.
Effect: Use the Move Discharge. Use your Constitution Stat as your SP. ATK stat.
Flight
Prerequisites: Air Adept, a Pokemon with a Sky Speed capability
Static - Costs 2 HP for every round of use in combat or 5 HP for every minute of use when not in combat.
Effect: You are treated as if you have a Sky Speed, using your CON modifier as the value.
Hurricane
Prerequisites: Air Adept, Air Slash, Level 15
At-Will – Drains 25 of user’s HP per use.
Target: Trainer or Pokemon.
Effect: Use the Move Hurricane. Use your Constitution Stat as your SP. ATK stat.
Magnetic
Prerequisites: Air Adept, a Pokemon with Magnetic
Static
Effect: You are treated as if you have the Magnetic capability.
Mass Levitation
Prerequisites: Air Adept, Flight
At-Will - Drains 10 of user’s HP per use.
Target: Willing Trainers or Pokemon.
Effect: While using Flight, once per round, you may decrease your maximum Speed Capability by an amount that is at least 1 and at most your CON modifier minus 1, and divide that amount however you want between all targets. For every round this Feature is in effect, you must pay 5 additional HP.
Tailwind
Prerequisites: Air Adept, 2 features that enable the use of Flying-type moves
At-Will – Drains 10 of user’s HP per use.
Target: Area.
Effect: Use the Move Tailwind.
Thunderbolt
Prerequisites: Air Adept, Discharge, Level 10
At-Will – Drains 20 of user’s HP per use.
Target: Trainer or Pokemon.
Effect: Use the Move Thunderbolt. Use your Constitution Stat as your SP. ATK stat.
Thunder Wave
Prerequisites: Air Adept, 2 features that enable the use of Electric-type moves
At-Will – Drains 20 of user’s HP per use.
Target: Trainer or Pokemon.
Effect: Use the Move Thunder Wave.
Ace Trainer | Chaser | Enduring Soul | Stat Ace | Strategist |Tag Battler | Type Ace | Underdog
Breeder | Botanist | Chef | Evolver | Groomer | Hatcher | Medic | Move Tutor
Capture Specialist | Artificer | Collector | Engineer | Juggler | Pokeball Designer | Snagger | Trapper
Coordinator | Beauty Modeler | Choreographer | Cool Trainer | Cute Idol | Fashion Designer |Smart Teacher | Tough Guy
Martial Artist | Athlete | Aura User | Black Belt | Dirty Fighter | Massage Therapist | Ninja | Weapons Master
Mystic | Bodysnatcher | Buffet | Godspeaker | Guardian | Rune Master | Shaman | Touched
Psychic | Air Adept | Clairsentient | Earth Shaker | Empath | Fire Breather | Hex Maniac | Influential | Rain Waker
Ranger | Coach | Commander | Detective | Rider | Signer | Special Operations | Survivalist
Researcher | Cryptozoologist | Dream Doctor | Petrologist | Photographer | Professor | Scientist | Watcher
Trainer Features | Arms Features