About Arms Features
Arms Features employ weapons to attack pokemon or other Trainers. These features are to be used when a GM allows Trainers to openly bear weapons in the campaign they are running. However, Arms User and Weapon of Choice can affect "Unarmed" combat, which is always defined as attacks made with no material weapons.
The Weapons themselves are handled abstractly. The only mechanical difference between weapons deals with MELEE, SHORT-RANGE, and LONG-RANGE weapons. Unless affected by a Class Feature, Arms Features always deal Physical Damage, and Normal-Type Damage. The damage dealt is determined by your Arms User or Weapon of Choice Features, and possibly modified by the weapon itself.
- Melee Weapons have a range of 1 Meter.
- Short Range Weapons, which include "Thrown" weapons, have a range of 1 to 5 meters. If attacking a target within melee range, Throwing Weapons deal damage at -1 Damage Base.
- Long Range Weapons have a range of 10 Meters, but have a minimum range of 4 Meters.
|Damage Base 1||1d10+4|
|Damage Base 2||1d12+6|
|Damage Base 3||2d8+6|
|Damage Base 4||2d10+8|
|Damage Base 5||3d8+10|
|Damage Base 6||3d10+12|
|Damage Base 7||3d12+14|
|Damage Base 8||4d12+16|
- Though Pokeballs may be used as part of an Arms Attack, Pokeballs essentially count as a Weapon and not a Pokeball when used in this way. This means you cannot trigger or benefit from any features that rely on a Pokeball being thrown when using them as Arms Features, and you cannot make a Capture Roll after throwing a Pokeball as an Arms Feature.