Athlete

Athlete - Advanced Feature
Prerequisites: Martial Artist, 18 STR
Cross-class Prerequisites:

  • Tag Battler, 18 STR, 12 DEX
  • Commander, 18 STR
  • Tough Guy, 18 STR, 12 DEX

Ability Bonus: +1 STR


Base Features

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C'mon and Slam
Daily - Every 5 levels gained, you may perform this Feature another time per day.
Target: Pokemon or Trainers.
Effect: Use the move Slam. Use your STR modifier as your ATK stat. If you hit, the next ally to target that enemy may ignore any Evasion and other effects that modify AC checks on the target.

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Run, Baby, Run!
Daily - Every 5 levels gained, you may perform this Feature another time per day.
Effect: Add half your STR modifier to your Overland, Surface, or Underwater capability until the end of your next turn. Run, Baby, Run! may be activated at the beginning of your turn, and only once per round.

Every Athlete knows that success comes from two things. Working as a unit with your team, and top physical performance. Athletes endeavor to push the limits of their bodies, and help their allies and Pokemon do the same. And few are better than the Athlete at working with their teammates in a fight.


Class Features

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Comeback Kid
Prerequisites: Athlete
Daily
Target: Pokemon or Trainers
Effect: Use the move Retaliate. Use your STR modifier as your ATK Stat.

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Defensive Line
Prerequisites: Athlete, 18 STR
Daily - Every 15 levels gained, you may perform this Feature another time per day.
Trigger: Your Pokemon is hit by an attack.
Effect: Once per round, if you have not already shifted, you may roll to intercept an attack for one of your pokemon. Roll 1d20. If your Strength stat is 20 or below, you must roll 11 or better on the check you may shift into the way of the attack. If your Strength stat exceeds 20, you need only roll 6 or better on the check. If your Strength stat exceeds 35, you do not need to make a check.

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Dodge, Dip, Duck, Dive, and Dodge
Prerequisites: Athlete, 22 STR
Daily
Effect: Use the move Detect.

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Double Play
Prerequisites: Athlete, a Pokemon with Power 5 or greater.
Daily - Every 10 levels gained, you may perform this Feature another time per day.
Trigger: Your Pokemon hits with a Damage dealing Melee move.
Effect: If your Pokemon hits a foe that you dealt damage to this turn, it deals an additional X damage and pushes the target X meters, where X is its Power Capability. If the target is pushed into Blocking Terrain, the target takes an additional 2d12 damage. If the target is pushed into another Legal Target, both take 1d12 damage.

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Gotta Go Fast
Prerequisites: Athlete, 20 STR
Daily - Every 15 levels gained, you may perform this Feature another time per day.
Effect: Use the move Extremespeed. Use your STR modifier as your ATK stat.

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In the Zone
Prerequisites: Athlete, 16 STR
Static
Trigger: You activate Run, Baby, Run!
Effect: You may use your Strength, instead of your Dexterity, to calculate your Initiative and Evasion until the end of your next turn.

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Overtime
Prerequisites: Athlete, 26 STR
Daily
Trigger: You are lowered to 0 HP or less, but not greater then -100% HP.
Effect: Before fainting, you may make one last shift, and perform a trainer action targeting an enemy.

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Strength Training
Prerequisite: Athlete, Work That Body
At-Will
Target: A pokemon with Power 5 or greater who is leveling up to a level evenly divisible by 5
Effect: Roll 1d20 and add your STR modifier. If the total exceeds 15, the Pokemon learns Strength.

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Welcome to the Jam
Prerequisites: Athlete
Daily - Every 10 levels gained, you may perform this Feature another time per day.
Trigger: You use Slam.
Effect: Slam's AC becomes AC4. If you succesfully hit a foe that dealt damage to another of your allies this round or last round, the next time an allied Trainer of Pokemon would damage that foe they deal an additional Xd6 damage, where X is half of your STR modifier.

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Work that Body
Prerequisites: Athlete
Static
Target: A pokemon who is leveling up to a level evenly divisible by 10
Effect: Choose Power or a Movement Capability that the target has at 4 or higher. Permanently increase the chosen Capability by 1. The Power Capability may not be raised to 7 or higher in this manner.


Ace Trainer | Chaser | Enduring Soul | Stat Ace | Strategist |Tag Battler | Type Ace | Underdog
Breeder | Botanist | Chef | Evolver | Groomer | Hatcher | Medic | Move Tutor
Capture Specialist | Artificer | Collector | Engineer | Juggler | Pokeball Designer | Snagger | Trapper
Coordinator | Beauty Modeler | Choreographer | Cool Trainer | Cute Idol | Fashion Designer |Smart Teacher | Tough Guy
Martial Artist | Athlete | Aura User | Black Belt | Dirty Fighter | Massage Therapist | Ninja | Weapons Master
Mystic | Bodysnatcher | Buffet | Godspeaker | Guardian | Rune Master | Shaman | Touched
Psychic | Air Adept | Clairsentient | Earth Shaker | Empath | Fire Breather | Hex Maniac | Influential | Rain Waker
Ranger | Coach | Commander | Detective | Rider | Signer | Special Operations | Survivalist
Researcher | Cryptozoologist | Dream Doctor | Petrologist | Photographer | Professor | Scientist | Watcher
Trainer Features | Arms Features

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