Name |
Freq |
AC |
Damage |
Range |
Special Effect |
Contest |
Attack Order |
Battle |
2 |
3d12+14 |
|
Ranged (10), 1 Target |
Attack Order is a Critical Hit on 18-20 during Accuracy Check. |
Smart - 2d4 - Incentives |
Bug Bite |
EOT |
2 |
2d10+8 |
|
Melee, 1 Target |
If the target has a consumable Held Item, Bug Bite destroys the Item and Bug Bite’s user may use the Item’s effect. |
Tough - None - Attention Grabber |
Bug Buzz |
Battle |
2 |
3d12+14 |
|
Ranged (3), No Target, Burst |
Bug Buzz creates a 3-meter Burst. Bug Buzz lowers the target’s Special Defense 1 Combat Stage on 19-20 during Accuracy Check. |
Cute - 2d4 - Incentives |
Defend Order |
EOT |
- |
- |
|
Self, No Target |
Raise the user’s Defense 1 Combat Stage and raise the user’s Special Defense 1 Combat Stage. |
Smart - None - Get Ready! |
Fury Cutter |
At-Will |
3 |
1d4 |
|
Melee, 1 Target |
If Fury Cutter is used successfully and consecutively on the same target, on the round immediately after the last, use 1d12+6 on the second hit instead, 2d12+12 on the third hit instead, 3d12+18 on the fourth hit instead and 4d12+24 on the fifth hit and any successful hits following the fifth hit instead for Fury Cutter’s Damage Dice Roll. |
Cool - 2d4 - Reliable |
Heal Order |
Center |
- |
- |
|
Self, No Target |
The user regains HP equal to half of its full HP. |
Smart - None - Reflective Appeal |
Leech Life |
EOT |
2 |
1d6+1 |
|
Melee, 1 Target |
After the target takes damage, the user gains HP equal to half of the damage they dealt to the target. |
Smart - 1d4 - Good Show! |
Megahorn |
Battle |
5 |
5d12+18 |
|
Melee, 1 Target, Push |
The target is Pushed 3-meters. The target takes an additional 1d6 if it is Pushed into Blocking Terrain. If the target is pushed into another Legal Target, instead, both take 1d6. |
Cool - 2d4 - Round Ender |
Pin Missile |
EOT |
4 |
1d6+1 |
|
Ranged (10), 1 Target, Scatter |
Pin Missile can hit up to 5 times. Once the user misses, they cannot attempt to make another Pin Missile attack on that turn. |
Cool - 2d4 - Reliable |
Quiver Dance |
EOT |
- |
- |
|
Self, No Target |
Raise the user’s Special Attack 1 Combat Stage, raise the user’s Special Defense 1 Combat Stage and raise the user’s Speed 1 Combat Stage. |
Cool - None - Get Ready! |
Rage Powder |
Center |
- |
- |
|
Ranged (5), No Target, Column, Intercept |
Rage Powder creates a Column 1 meter wide. All legal targets may only target the user when using a Move until the user is knocked out or switched out. This Effect lasts for one round of combat. |
Smart - 2d4 - Scrambler |
Signal Beam |
EOT |
2 |
3d10+12 |
|
Ranged (8), 1 Target, Column |
Signal Beam creates a Column 1 meter wide. Signal Beam confuses the target and any Legal Targets on 19-20 during Accuracy Check. |
Beauty - None - Incentives |
Silver Wind |
Center |
2 |
2d10+8 |
|
Ranged (15), 1 Target, Column, Spirit Surge |
Silver Wind creates a Column that is 2-meters wide. If you rolled 11-20 during Accuracy Check for Silver Wind, the user has each of its stats raised 1 Combat Stage. If you rolled 16-20 on the Accuracy Roll, all allies in the Column also have each of their stats raised 1 Combat Stage and are not damaged by Silver Wind. |
Beauty - 2d4 - Incentives |
Spider Web |
Center |
- |
- |
|
Ranged (5), 1 Target, Trap |
Spider Web cannot miss. *Grants: Threaded |
Smart - 2d4 - Hold That Thought |
Steamroller |
EOT |
2 |
3d8+10 |
|
Melee, 1 Target, Pass |
Steamroller Flinches the target on 15-20 during Accuracy Check. If the target is Small, Steamroller deals an additional 1d10. |
Tough - 3d4 - No Effect |
String Shot |
At-Will |
3 |
- |
|
Ranged (6), 1 Target, Column |
String Shot creates a Column 2-meters wide. All Legal Targets within the Column lower their Speed 1 Combat Stage. If a target is hit by String Shot 5 times within 5 rounds of combat, they are Trapped. If a target’s Speed Combat Stage has already been lowered 6 times, String Shot Traps them. *Grants: Threaded |
Smart - 2d4 - Excitement |
Struggle Bug |
EOT |
2 |
1d10+4 |
|
Ranged (3), 1 Target, Column |
Struggle Bug creates a Column 1 meter wide. Struggle Bug lowers all Legal Targets Special Attack 1 Combat Stage. |
Smart - 2d4 - Excitement |
Tail Glow |
Battle |
- |
- |
|
Self, No Target |
Raise the user’s Special Attack 3 Combat Stages. *Grants: Glow |
Beauty - None - Get Ready! |
Twineedle |
EOT |
3 |
1d8+3 |
|
Melee, 1 Target, Scatter |
Twineedle can hit up to 2 times. If Twineedle misses its first target, you may still use it a second time. If you rolled an 18-20 on either Accuracy Check, the target is Poisoned. |
Cool - 2d4 - Reliable |
U-Turn |
Battle |
2 |
3d8+10 |
|
Melee, 1 Target, Dash |
If U-Turn successfully hits its target, the user deals damage and then immediately is returned to its Poke Ball in the same turn. A New Pokemon may immediately be sent out. |
Cute - None - Inversed Appeal |
X-Scissor |
EOT |
2 |
3d10+12 |
|
Melee, 1 Target, Dash |
- |
Beauty - 2d4 - Round Starter |