Capture Specialist

Capture Specialist - Base Class
Prerequisites: 13 DEX, 13 INT
Bonuses: +1 DEX, +1 INT
Penalties: -2 CON

Base Features

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Capture Point
Static
Trigger: You throw a Poke Ball.
Effect: Subtract either half of your DEX modifier or half of your INT modifier from your d100 rolls when throwing any Poke Ball.

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Curve Ball
Daily – Every 5 levels gained, you may perform this Feature another time per day.
Trigger: You throw a Poke Ball.
Effect: You may deal X damage to the target you are throwing a Poke Ball at where X is your DEX modifier. The target’s Defense or Special Defense cannot reduce this damage. This Feature cannot be used when throwing Pokeballs as part of an Arms Attack, but may be used when releasing a Pokemon or attempting a Capture roll, or when throwing a Poke Ball specifically to trigger Curve Ball.

The Capture Specialist is a talented mechanic. They intimately know the technology implemented in any type of Poke Ball and can improve their capture rates with a small bit of tweaking. Even after a wild Pokemon breaks out of a poke ball after a failed attempt at capture, a Capture Specialist can quickly rebuild a poke ball with very little effort or expense. A Capture Specialist’s natural and one true calling is finding every wild and adding them to his or her collection. The mastery of poke ball knowledge makes it easier for a Capture Specialist to catch them all.

Class Features

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Apricorn Ball
Prerequisite: Capture Specialist, Poke Ball Repair
Target: Any Apricorn
Effect: Roll 1d20, and add your INT modifiers. On a result of 11 or better, you change the target Apricorn into a Basic Ball.

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Bean Ball
Prerequisites: Capture Specialist, 20 DEX
Daily – Every 15 levels gained, you may perform this Feature another time per day.
Trigger: You use Curve Ball
Effect: Roll 1d20. On a result of 11 or higher, you score a critical hit, doubling your damage dealt. Additionally, on a result of 17 or higher, the target is flinched. You may apply the bonuses from critical hits and flinching to the capture roll.

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Catch Combo
Prerequisites: Capture Specialist, 18 Dex
At-Will
Trigger: An allied trainer or pokemon rolls 17-20 on Accuracy Check while targeting a wild Pokemon.
Effect: You may throw a pokeball against the targeted enemy immediately after the triggering attack is resolved. You may use Catch Combo only once per encounter.

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Capture Point +
Prerequisites: Capture Specialist, 16 INT, 16 DEX
Static
Trigger: You throw a Poke Ball.
Effect: Subtract both half of your DEX modifier and half of your INT modifier from your d100 rolls when throwing any Poke Ball. This Feature replaces Capture Point.

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Capture Point Max
Prerequisites: Capture Specialist, Capture Point +, 20 DEX, 20 INT
Static
Trigger: You throw a Poke Ball.
Effect: Subtract your DEX modifier and your INT modifier from your d100 roll when throwing any Poke Ball. This Feature replaces Capture Point +.

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False Swipe Tutor
Prerequisites: Capture Specialist, a pokemon with the Move False Swipe, 18 INT
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: A Pokemon who is leveling up to a level evenly divisible by 5.
Effect: Roll 1d20 and add your INT modifier. If the total exceeds 15, the Pokemon learns the Move, False Swipe. Once you successfully use False Swipe Tutor on a Pokemon, False Swipe Tutor may not target that Pokemon ever again.

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Informed Tracker
Prerequisite: Capture Specialist
Daily
Target: A Route, cave, or other wild area.
Effect: Roll 1d20 and add your INT modifier. On a roll of 15 or higher, you identify the area. You know which pokemon are known to commonly inhabit identified areas, and if any apricorns commonly grow in the area.

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Informed Tracker +
Prerequisite: Capture Specialist, Informed Tracker, 16 INT
Daily
Target: A Route, cave, or other wild area.
Effect: Roll 1d20 and add your INT modifier. On a roll of 12 or higher, you identify the area. You know which pokemon are known to commonly inhabit identified areas, and if any apricorns commonly grow in the area. On a roll of 20 or higher, you know of any rare pokemon that may be said to inhabit the area, and subtract 10 from any Capture Rolls made identified areas for the rest of the day. This Feature replaces Informed Tracker.

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Member's Discount
Prerequisites: Capture Specialist, Membership Card (2000)
Static
Effect: You gain a 20% Discount from all regular PokeMart products. Whenever you spend 2000 or more a single purchase, you get a complimentary Premier Ball.

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Poke Ball Repair
Prerequisites: Capture Specialist, Poke Ball Tool Box (1250)
Daily – Every 5 levels gained, you may perform this Class Feature another time per day.
Target: Any Poke Ball that has failed to capture a pokemon and broke.
Effect: Roll d20 and add your DEX and INT modifiers to the roll. If the total exceeds 15, the Poke Ball is fixed and is treated as if it had not broken.

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Poke Ball Smith
Prerequisites: Capture Specialist, Poke Ball Repair
At-Will
Effect: Create a Basic Ball (100), a Great Ball (250), or an Ultra Ball (500).

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Weighted Net
Prerequisites: Capture Specialist
At-Will
Target: Pokemon or Trainer
Effect: Pay X multiplied by 100, with a maximum value of 12 for X. You create a weighted net which can be thrown at a target to reduce its movement capabilities by X minus the target's Power capability. If targeting a trainer, use half their STR modifier as their power capability. A target may spend its full turn, taking no actions, to roll 1d20, adding their power capability. On a result of 12 or greater, they break free from the net. Throwing the net is an AC4 attack that may be performed as a Trainer Action, and has a range of 4 meters.


Ace Trainer | Chaser | Enduring Soul | Stat Ace | Strategist |Tag Battler | Type Ace | Underdog
Breeder | Botanist | Chef | Evolver | Groomer | Hatcher | Medic | Move Tutor
Capture Specialist | Artificer | Collector | Engineer | Juggler | Pokeball Designer | Snagger | Trapper
Coordinator | Beauty Modeler | Choreographer | Cool Trainer | Cute Idol | Fashion Designer |Smart Teacher | Tough Guy
Martial Artist | Athlete | Aura User | Black Belt | Dirty Fighter | Massage Therapist | Ninja | Weapons Master
Mystic | Bodysnatcher | Buffet | Godspeaker | Guardian | Rune Master | Shaman | Touched
Psychic | Air Adept | Clairsentient | Earth Shaker | Empath | Fire Breather | Hex Maniac | Influential | Rain Waker
Ranger | Coach | Commander | Detective | Rider | Signer | Special Operations | Survivalist
Researcher | Cryptozoologist | Dream Doctor | Petrologist | Photographer | Professor | Scientist | Watcher
Trainer Features | Arms Features

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