Chaser

Chaser - Advanced Feature
Prerequisite: Ace Trainer, 1 major foe's escape or 3 Pokemon with Pursuit
Cross-class Prerequisites:

  • Pokemon Trainer, 18 STR, 3 Pokemon with Pursuit

Ability Bonus: +1 STR

Base Features

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No Escape
Static
Target: Self.
Effect: When Pokemon or trainers try to flee during an encounter that you are participating in and their movement speed is equal to or greater than yours or your Pokemon's, they must roll 1d20 and add either their DEX modifier or half their relevant speed capability. If they surpass 8 + your STR modifier, they successfully escape. Otherwise, they are unable to leave the encounter. Someone using the Run Away ability does not need to roll to escape regardless of their movement speed.

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Torrential Assault
Daily - Every 10 levels gained, you may perform this Feature another time per day.
Trigger: A pokemon or trainer successfully flees or a trainer recalls their Pokemon.
Effect: You may have an active pokemon make an attack on a Pokemon or trainer as an Interrupt before they escape or are returned. If you are attacking a Pokemon that has fainted and you lower them to -100% they must still make a death savings throw.

Chasers are sometimes looked at as a cruel type of Ace Trainer. Having learned the lesson of prey lost, they vow to never let anything escape their sight ever again. It is not the possibility of capturing the foe that compels them, it is their desire to defeat the foe and show the fleeing enemy who is the best. They teach their pokemon to trap foes and pursue them, even when they are in their energy form, returning to a Poke Ball. The Chaser is dangerous, sometimes letting their obsession get out of control – felling all foes that they meet is the only thing that satisfies their desires.

Mechanic - Escaping from combat - If your movement capability (not your Speed stat) is higher than your opponent's and you are not Trapped, you can generally escape without fail. If you cannot outrun your opponent, you generally cannot escape unless the terrain is highly in your favor or you possess the Run Away ability. Chasers are Pokemon trainers who excel at making it difficult for even the fastest of targets from getting away, however, and are living exceptions to this rule.

Class Features

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Aha! Got you!
Prerequisites: Chaser
Daily - Every 5 levels gained, you may perform his Feature another time per day.
Effect: When your Pokemon use a move with the Trap keyword, you may choose to maximize its duration instead of rolling.

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Bloodthirst
Prerequisites: Chaser, 18 STR
Static
Effect: You can tell if a target is under 50% HP. In addition to this, whenever a hostile target is below 50% HP, your active Pokemon gains 1 Speed Combat Stage. This Speed Combat Stage fades when no hostile targets are below 50% health, and you do not gain multiple Combat Stages when multiple enemies are under 50% HP.

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Don't Stop
Prerequisites: Chaser, 15 STR
Daily - Every 7 levels gained, you may perform this Feature another time per day.
Trigger: Your Pokemon knocks out a foe.
Effect: After knocking out a foe, the triggering Pokemon may make another Shift and use another Move in that same turn during the encounter. You may only activate this feature once per Pokemon per encounter.

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Finish Them!
Prerequisites: Chaser, Bloodthirst
Daily - Every 10 levels gained, you may perform this Feature another time per day.
Target: Your Pokemon using a damaging Move.
Effect: Declare this Feature when a Pokemon hits with Move with a Damage Dice Roll. If the Move’s target has less than 20 HP after dealing damage, the Pokemon faints, otherwise nothing happens.

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Hunting Techniques
Prerequisites: Ace Trainer, Chaser, 2 Pokemon with Mean Look, Odor Sleuth, or Pursuit.
At-Will
Target: A Pokemon.
Effect: Pay 1200, then roll 1d20 and add your STR modifier. If you roll 15 or higher, that Pokemon learns the Move Mean Look, Odor Sleuth, or Pursuit. You must have two Pokemon that already know the move you attempting to tutor to your Pokemon to be able to tutor that specific move.

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Natural High
Prerequisites: Chaser, Affirmation
At-Will
Trigger: You Pokemon fells a foe.
Effect: After knocking out a foe, chose a stat other than HP. That stat is raised 1 Combat Stage.

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No Escape +
Prerequisites: Chaser, No Escape, 15 STR
Static
Target: Self.
Effect: When Pokemon or trainers try to flee during an encounter that you are participating in and their movement speed is equal to or greater than yours or your Pokemon's, they must roll 1d20 and add either their DEX modifier or half their relevant speed capability. If they surpass 12 + your STR modifier, they successfully escape. Otherwise, they are unable to leave the encounter. Someone using the Run Away ability must roll to escape as if they did not have that ability. If the target successfully escapes, your movement speed as well as the movement speed of all of your Pokemon increases by 4 meters per round for 10 minutes as long as you try to pursue the escapee.

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Pursuit
Prerequisites: Chaser, 18 STR
Daily - Every 5 levels gained, you may perform this Feature another time per day.
Target: A Pokemon or human.
Effect: Use the Move Pursuit. Use your STR modifier as your ATK stat.

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Shifting Pursuit
Prerequisites: Chaser, Pursuit
Static
Target: A Pokemon or human.
Effect: When you purchase this feature, choose a type. When you or one of your Pokemon uses the Move Pursuit, Pursuit may instead be that chosen type instead of Dark. You may not change the Type once you pick the type. You may take this Feature more than once to acquire multiple elemental types for Pursuit.

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Sprints
Prerequisites: Chaser, 16 STR, a Pokemon with a Speed stat of 30 or greater
Static
Target: Your Pokemon.
Effect: You may add to your Pokemon’s Speed stat during level up and ignore Base Relation, but only for the Speed Stat.

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Thrill of the Hunt
Prerequisites: Chaser
Static
Target: Your Pokemon gaining experience.
Effect: When your Pokemon pursues a foe and fells them, with Pursuit, due to the effects of a Chaser feature, or in an encounter after the target has previously escaped, they gain +25% the experience they would have gained.


Ace Trainer | Chaser | Enduring Soul | Stat Ace | Strategist |Tag Battler | Type Ace | Underdog
Breeder | Botanist | Chef | Evolver | Groomer | Hatcher | Medic | Move Tutor
Capture Specialist | Artificer | Collector | Engineer | Juggler | Pokeball Designer | Snagger | Trapper
Coordinator | Beauty Modeler | Choreographer | Cool Trainer | Cute Idol | Fashion Designer |Smart Teacher | Tough Guy
Martial Artist | Athlete | Aura User | Black Belt | Dirty Fighter | Massage Therapist | Ninja | Weapons Master
Mystic | Bodysnatcher | Buffet | Godspeaker | Guardian | Rune Master | Shaman | Touched
Psychic | Air Adept | Clairsentient | Earth Shaker | Empath | Fire Breather | Hex Maniac | Influential | Rain Waker
Ranger | Coach | Commander | Detective | Rider | Signer | Special Operations | Survivalist
Researcher | Cryptozoologist | Dream Doctor | Petrologist | Photographer | Professor | Scientist | Watcher
Trainer Features | Arms Features

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