Chef

Chef - Advanced Feature
Prerequisites: Breeder, 18 WIS
Cross-class Prerequisites:

  • Pokemon Trainer, 20 WIS

Ability Bonus: +1 WIS


Base Features

TL.png
EX.png


Energy Boost
At-Will
Effect: You create an Energy Drink that provides Trainers with Temporary Hit-Points equal to your WIS modifier x5. The Temporary Hit-Points disappear in 1 hour. It costs 250 to create the Energy Drink.

TL.png
EX.png


Soul Food
At-Will
Target: A Pokemon.
Effect: Create a Dish from whatever edible food you’d like. Pokemon that eat this dish will have their mood greatly increased, and will not lose loyalty if they consume Herbal Medicines shortly before or after. It costs 100 to use Soul Food.

The Chef is a talented culinary master. This Breeder loves to make food for their friends and their Pokemon. They are talented poffin mixers, making high level cakes not even a full team of mixers could make. They are also talented poke block crushers, making vitamins unlike any a normal trainer would make. Food comes easy for a team traveling with a Chef; they can use the world around them to provide for everyone.


Class Features

TL.png
TA.png

Apricorn Blender
Prerequisites: Chef, 14 WIS
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Aprijuice that is being blended.
Effect: Add your WIS modifier to the value of the Aprijuice.

TL.png
EX.png


Baby Food
Prerequisites: Chef, 22 WIS
Daily – Every 15 levels gained, you may perform this Feature another time per day.
Effect: You create a Dish that, when eaten by a Pokemon of level 25 or lower, causes that Pokemon to gain an additional 25% the amount of experience they would gain normally for the rest of the day. It costs 350 to use Baby Food.

TL.png
EX.png


Bait
Prerequisites: Chef
Daily
Target: Anywhere on a route.
Effect: Roll 1d20 and add you WIS modifier. You create a Dish and place it somewhere on the route. If your roll is less than 10, a random Pokemon, based on your GM’s discretion will appear. If you roll 15 or higher a Pokemon of at least the same level as your highest leveled loyal Pokemon will appear. If you roll 20 or higher, a Pokemon at least 5 levels higher than your highest leveled loyal Pokemon will appear. Pokemon acquired through the use of Bait cannot be used as the basis of determining the level of other Pokemon lured by using Bait.

TL.png
EX.png


Herbal Medicine
Prerequisites: Chef
At-Will
Effect: Create a Heal Powder (175) or Energy Powder (150).

TL.png
TA.png

Poffin Mixer
Prerequisites: Chef, 14 WIS
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: A Poffin that is being mixed.
Effect: Add your WIS modifier to the value of the Poffin or Pokeblock.

TL.png
EX.png


Soldier Pills
Prerequisites: Chef, 20 WIS
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Effect: You create a Soldier Pill that provides Trainers with enough energy to go 1 day without sleep. After 48 hours without sleep, the item’s consumer loses 10 HP for every hour without sleep. While under the effects of a Soldier Pill, you may not be given the Sleep Status Affliction. If you would be given the Sleep Status Affliction, the Trainer loses 2 of the 48 hours allotted by Soldier Pills +. It costs 500 to create a Soldier Pill.

TL.png
EX.png


Sugar Rush
Prerequisites: Chef, Energy Boost, 20 WIS
At-Will
Effect: You create a Dish that provides Pokemon with Temporary Hit-Points equal to your Wis modifier x2. The Temporary Hit-Points disappear in 1 hour. It costs 150 to use Sugar Rush.

TL.png
TA.png

Throw Bait
Prerequisites: Chef, Bait, Soul Food
Daly - Every 10 levels gained, you may perform this Feature another time per day.
Target: A Wild Pokemon
Effect: You throw a tasty morsel of food a wild pokemon. Roll 1d20 and add your WIS modifier. If the result is 15 or higher, the Pokemon gives up its next move action to sample the food. If the result is 25 or higher, the Pokemon gives up its next attack action to completely eat the food. It costs 100 to use Throw Bait.

TL.png
TA.png

Vile Cook
Prerequisites: Chef, 22 WIS
At-Will
Target: A Dish you've just created
Effect: Choose Paralysis, Poison, or Sleep. Whenever the targeted Dish is consumed, it inflicts the chosen status. It costs 100 to use Vile Cook.

TL.png
EX.png


Vitamins
Prerequisites: Chef, 20 WIS
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Effect: Roll 1d6. On a result of 1, you create an HP Up; on a result of 2, you create a Protein; on a result of 3, you create an Iron; on a result of 4, you create a Calcium; on a result of 5, you create a Zinc; on a result of 6, you create a Carbos. It costs 2450 to use the Vitamins Feature.

TL.png
EX.png


Vitamins +
Prerequisites: Chef, Vitamins
Daily
Effect: Create a HP Up, a Protein, an Iron, a Calcium, a Zinc or a Carbos. It costs 2450 to use the Vitamins + Feature. This Feature does not replace Vitamins.


Ace Trainer | Chaser | Enduring Soul | Stat Ace | Strategist |Tag Battler | Type Ace | Underdog
Breeder | Botanist | Chef | Evolver | Groomer | Hatcher | Medic | Move Tutor
Capture Specialist | Artificer | Collector | Engineer | Juggler | Pokeball Designer | Snagger | Trapper
Coordinator | Beauty Modeler | Choreographer | Cool Trainer | Cute Idol | Fashion Designer |Smart Teacher | Tough Guy
Martial Artist | Athlete | Aura User | Black Belt | Dirty Fighter | Massage Therapist | Ninja | Weapons Master
Mystic | Bodysnatcher | Buffet | Godspeaker | Guardian | Rune Master | Shaman | Touched
Psychic | Air Adept | Clairsentient | Earth Shaker | Empath | Fire Breather | Hex Maniac | Influential | Rain Waker
Ranger | Coach | Commander | Detective | Rider | Signer | Special Operations | Survivalist
Researcher | Cryptozoologist | Dream Doctor | Petrologist | Photographer | Professor | Scientist | Watcher
Trainer Features | Arms Features

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License