Coach

Coach - Advanced Feature
Prerequisites: Ranger, 16 CHA
Cross-class Prerequisites:

  • Coordinator, 16 CHA, 12 DEX
  • Move Tutor, 16 CHA, 12 DEX
  • Stat Ace, 16 CHA, 12 DEX
  • Rider, 16 CHA

Bonuses: +1 CHA

Base Features

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Faster
Daily - Every 4 levels gained, you may use this Feature another time per day.
Target: One of your active Pokemon.
Effect: Your targeted Pokemon’s Speed related Capabilities are increased by X where X is your CHA modifier.

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Stronger
Daily - Every 4 levels gained, you may use this Feature another time per day.
Target: One of your active Pokemon.
Effect: For one Round, or one minute out of combat, your targeted Pokemon’s Power Capability is increased by X where X is half your CHA modifier.

Motivational Rangers can bring out the talents of a Pokemon to absurd levels. Coaches are just the type of Ranger who can do so. By working out with their Pokemon, they can improve their partners’ legwork, swimming abilities, and physical strength; nearly anything they can physically do is done better when a Coach is helping them.

Class Features

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Better
Prerequisites: Coach, Smarter
Daily - Every 8 levels gained, you may use this Feature another time per day.
Target: One of your active Pokemon, under the effect of Smarter.
Effect: For one Round, your targeted Pokemon’s Special Attack or Special Defense is increased by one Combat Stage. You may use this Feature multiple times at once, but only to a maximum of 2 Combat Stages in each stat.

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Harder
Prerequisites: Coach, Tougher
Daily - Every 8 levels gained, you may use this Feature another time per day.
Target: One of your active Pokemon, under the effect of Tougher.
Effect: For one Round, your targeted Pokemon’s Attack or Defense is increased by one Combat Stage. You may use this Feature multiple times at once, but only to a maximum of 2 Combat Stages in each stat.

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Higher
Prerequisites: Coach, a Pokemon with Jump Capability of 4 or higher
Daily - Every 4 levels gained, you may use this Feature another time per day.
Target: One of your active Pokemon.
Effect: For one Round, or one minute out of combat, your targeted Pokemon’s Jump Capability is increased by X where X is half your CHA modifier.

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Makes Us Stronger
Prerequisites: Coach, 20 CHA
Daily - Every 15 levels gained, you may use this Feature another time per day.
Target: One of your Pokemon who felled a Pokemon or trainer during the past 3 rounds of combat.
Effect: For one Round, add half of your CHA modifier to your Pokemon’s highest stat. This Feature may grant temporary HP.

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More Than Ever
Prerequisites: Coach, 5 Coach Features
Daily
Effect: For one Round, the Coach Features: Better, Harder and Quicker, may be used up to 3 times in one round on the same Pokemon instead of being limited to 2 Combat Stages. For one Round, Coach Features that increase Capabilities double their bonuses.

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Never Over
Prerequisites: Coach, Makes Us Stronger
Static
Target: One of your active Pokemon.
Effect: If the Pokemon’s HP is lowered to 0 or less, it may still act and shift but may not use Moves. If they are lowered to -50% HP, they make a Death Saving Throw and this Feature’s effect is cancelled.

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Quicker
Prerequisites: Coach
Daily - Every 8 levels gained, you may use this Feature another time per day.
Target: One of your active Pokemon under the effect of Faster.
Effect: For one Round, your targeted Pokemon’s Speed is increased by one Combat Stage. You may use this Feature multiple times at once, but only to a maximum of 2 Combat Stages per stat.

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Smarter
Prerequisites: Coach, a Pokemon with an Intelligence capability of 5 or higher
Daily - Every 5 levels gained, you may use this Feature another time per day.
Target: One of your active Pokemon.
Effect: For one Round, or one minute out of combat, your targeted Pokemon may ignore the penalties for Rough or Icy Terrain, and may move through a space occupied by a hostile Pokemon or Trainers freely.

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Tougher
Prerequisites: Coach, a Pokemon with a Power capability of 5 or higher
Daily - Every 5 levels gained, you may use this Feature another time per day.
Target: One of your active Pokemon.
Effect: For one Round, your targeted Pokemon may ignore any lowered Stats or Combat Stages from Status Effects.

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Work It
Prerequisites: Coach
Daily - Every 8 levels gained, you may use this Feature another time per day.
Target: One of your active Pokemon.
Effect: For one Round, all your Pokemon’s Moves with a Damage Dice Roll gain the Push keyword, and Push any targets a number of meters equal to the Pokemon’s Power Capability if the Move uses Attack, or Intelligence Capability if the Move uses Special Attack.


Ace Trainer | Chaser | Enduring Soul | Stat Ace | Strategist |Tag Battler | Type Ace | Underdog
Breeder | Botanist | Chef | Evolver | Groomer | Hatcher | Medic | Move Tutor
Capture Specialist | Artificer | Collector | Engineer | Juggler | Pokeball Designer | Snagger | Trapper
Coordinator | Beauty Modeler | Choreographer | Cool Trainer | Cute Idol | Fashion Designer |Smart Teacher | Tough Guy
Martial Artist | Athlete | Aura User | Black Belt | Dirty Fighter | Massage Therapist | Ninja | Weapons Master
Mystic | Bodysnatcher | Buffet | Godspeaker | Guardian | Rune Master | Shaman | Touched
Psychic | Air Adept | Clairsentient | Earth Shaker | Empath | Fire Breather | Hex Maniac | Influential | Rain Waker
Ranger | Coach | Commander | Detective | Rider | Signer | Special Operations | Survivalist
Researcher | Cryptozoologist | Dream Doctor | Petrologist | Photographer | Professor | Scientist | Watcher
Trainer Features | Arms Features

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