Commander

Commander - Advanced Feature
Prerequisites: Ranger, 18 CHA, Authority Figure
Cross-class Prerequisites:

  • Pokemon Trainer, 18 CHA, Let Me Help You With That+

Bonuses: +1 CHA

Base Features

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Commander's Demeanor
Static
Effect: Your experiences under heavy stress and crises situations has made you a natural leader. Whenever you make a Charisma check, add +5 to your roll.

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Encourage
Daily - Every 10 levels gained, you may perform this Feature another time per day.
Target: An Allied Trainer
Trigger: You deal damage to an enemy.
Effect: If the target successfully deals damage to an enemy on their next turn, they deal additional damage equal to your Charisma modifier.

Due to their level of unspoken authority, Commanders stand apart from normal trainers. While most Commanders are appointed from the ranks of Ranger civil servants, they can come from any walk of life. However, no matter where a Commander comes from, they all share the same attributes: loyalty, leadership, and the drive to push ahead with their comrades. Their friends rely upon their determination; their enemies fear their perseverance in perilous situations.

Class Features

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At My Signal
Prerequisites: Commander, 22 CHA
Daily - every 8 levels you may use this Feature another time per day.
Target: An Allied Trainer or Pokemon
Trigger: You deal damage to an enemy.
Effect: If the target makes an accuracy roll on their next turn, they add half of your CHA modifier to their Accuracy Roll.

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Commander's Rally
Prerequisites: Commander, 20 CHA
Daily
Target: Self.
Effect: All allied trainers within sight or hearing range of you gain +3 to all of their modifiers for a number of rounds equal to your CHA modifier. This Feature may only be in effect once at any given time.

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Herder
Prerequisites: Commander, Ranger, 20 DEX
Static
Effect: You may make two Restraint attempts as one Trainer Action. You must target two, adjacent Pokemon when using Herder.

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Inspiring Presence
Prerequisites: Commander
Daily - Every 15 levels gained, you may use this Feature another time per day.
Target: An Allied Trainer
Trigger: You deal damage to an enemy.
Effect: The target gains Temporary HP equal to twice your CHA modifier until the end of the encounter.

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Leader's Guidance
Prerequisites: Commander
Daily - Every 5 levels gained, you may perform this Feature another time per day.
Target: An Allied Trainer
Effect: Target allied Trainer may immediately perform any trainer action or feature that has a frequency of At-Will.

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Master Befriender
Prerequisites: Commander, Ranger, Befriender taken 2 times
Static
Effect: You may give the Helpful title to two additional Pokemon. Upon taking this Feature you now can control up to 7 Helpful Pokemon. You may still have your Companion in addition to the 7 Helpful Pokemon you may Restrain.

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Pull Through!
Prerequisites: Commander
Daily - Every 10 levels gained, you may perform this Feature another time per day.
Trigger: An Ally makes a roll due to a status condition.
Effect: The Triggering Ally gets a +X Bonus on any rolls made due to Paralysis, Sleep, Frozen, Confusion, or Infatuation that turn, where X is your CHA modifier.

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Requested Assistance
Prerequisites: Commander, Ranger
Daily - Every 15 levels you may use this Feature another time per day.
Target: Any Route, Town, City, Mountain, etc.
Effect: Roll 1d20 and add your CHA modifier, if the total is higher then 13 you locate a Pokemon who has a Capability of your choice, if choosing a capability with a value, the value may not be higher than 6. If choosing a speed capability, it may not be any higher than 12. If the total is higher than 18, you may pick another capability that the Pokemon will have. Any attempt at attacking or capturing the Pokemon results in the Pokemon fleeing without fail. The Pokemon must still be made Helpful or Companion to use.

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Stand Up!
Prerequisites: Commander, 6 Commander Features
Daily
Trigger: An Ally Trainer with over 1HP is reduced to 0HP or lower
Effect: That Ally's HP is reduced to 1 instead. This ability may be used as intercept, and only one per encounter on a single target.

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Tactician
Prerequisites: Commander, At My Signal!, Inspiring Presence, Leader's Guidance
Daily - Every 25 levels you may use this Feature another time per day.
Target: An Allied Trainer
Effect: Choose two of Encourage, At My Signal!, Inspiring Presence, or Leader's Guidance. The target gains the effects of both of the chosen features. Use of Tactician depletes a daily use of Tactician as well as each of the chosen features. You do not need to meet the normal triggers to use these features.


Ace Trainer | Chaser | Enduring Soul | Stat Ace | Strategist |Tag Battler | Type Ace | Underdog
Breeder | Botanist | Chef | Evolver | Groomer | Hatcher | Medic | Move Tutor
Capture Specialist | Artificer | Collector | Engineer | Juggler | Pokeball Designer | Snagger | Trapper
Coordinator | Beauty Modeler | Choreographer | Cool Trainer | Cute Idol | Fashion Designer |Smart Teacher | Tough Guy
Martial Artist | Athlete | Aura User | Black Belt | Dirty Fighter | Massage Therapist | Ninja | Weapons Master
Mystic | Bodysnatcher | Buffet | Godspeaker | Guardian | Rune Master | Shaman | Touched
Psychic | Air Adept | Clairsentient | Earth Shaker | Empath | Fire Breather | Hex Maniac | Influential | Rain Waker
Ranger | Coach | Commander | Detective | Rider | Signer | Special Operations | Survivalist
Researcher | Cryptozoologist | Dream Doctor | Petrologist | Photographer | Professor | Scientist | Watcher
Trainer Features | Arms Features

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