Contest Keywords

Attention Grabber

A Contest Move with the keyword Attention Grabber halves the Appeal Points, rounding down, of the pokemon who last went during that Appeal round, then adds that result to their own Appeal Points for the round.

Big Show

A Contest Move with the keyword Big Show rolls 15d4 if each contestant performs for the same judge. You may only use the effect of a Big Show Contest Move if you are performing fourth or fifth in a round.

Catching Up

A Contest Move with the keyword Catching Up rolls an additional 3d4 if they have the lowest amount of total Appeal Points.

Crowd Pleaser

A Contest Move with the keyword Crowd Pleaser raises the target Judge’s Voltage 2, regardless of the Contest Type.

End Set

A Contest Move with the keyword End Set will perform third, fourth or last during the next appeal round. You must choose when performing the Contest Move. A Contest Move with the keyword End Set has been modified by a Feature.

Excitement

A Contest Move with the keyword Excitement prevents the target Judge’s Voltage from going down during that round.

Final Appeal

A Contest Move with the keyword Final Appeal rolls twice the dice shown in the Appeal Roll if the Move is performed during the last round of Appeals.

Get Ready!

A Contest Move with the keyword Get Ready! rolls twice the amount of dice during their next appeal during the Contest then they usually would in their Appeal Roll or Effect. If they perform a move that raises a Judge’s Voltage to max, you gain 14d4 Voltage points instead of 7d4.

Good Show!

A Contest Move with the keyword Good Show! rolls an additional 3d4 if any Voltage was raised during both of the last two turns during the Appeal Round.

Hold That Thought

A Contest Move with the keyword Hold That Thought prevents the target judge’s Voltage from being raised for the remainder of the round, after the Pokemon’s Appeal.

Incredible

A Contest Move with the keyword Incredible raises each Judge’s Voltage 1 level, regardless of Contest Types. A Contest Move with the keyword Incredible has been modified by a Feature.

Incentives

A Contest Move with the keyword Incentives rolls an additional 2d4 when their appeal raises the judge’s Voltage.

Interrupting Appeal

A Contest Move with the keyword Interrupting Appeal goes first during the appeal round, ignoring the order.

Inversed Appeal

A Contest Move with the keyword Inversed Appeal rolls 3d4 more if the Judge has 1 or 0 Voltage.

Quick Set

A Contest Move with the keyword Quick Set makes it so the Pokemon using it will perform first during the next appeal round.

Reflective Appeal

A Contest Move with the keyword Reflective Appeal rolls 3d4 more if the Judge has 3 or 4 Voltage.

Reliable

A Contest Move with the keyword Reliable may use the same Move during their next round and when they do they get to roll and additional 1d4 during the appeal.

Round Ender

A Contest Move with the keyword Round Ender rolls an additional 2d4 during their turn in the Contest round if they make their appeal last that round.

Round Starter

A Contest Move with the keyword Round Starter rolls an additional 2d4 during their turn in the Contest round if they make their appeal first that round.

Scrambler

A Contest Move with the keyword Scrambler randomizes the order of appeals during the next round.

Seen Nothing Yet

A Contest Move with the keyword Seen Nothing Yet rolls an additional 3d4 when a pokemon raised a judge’s Voltage to max during that round or the round before.

Slow Set

A Contest Move with the keyword Slow Set makes it so the Pokemon using it will perform last during the next appeal round.

Special Attention

A Contest Move with the keyword Special Attention rolls an additional 3d4 if no other participant Appealed to the same judge during that round yet.

Start Set

A Contest Move with the keyword Start Set will perform first, second or third during the next appeal round. You must choose when performing the Contest Move. A Contest Move with the keyword Start Set has been modified by a Feature.

Torrential Appeal

A Contest Move with the keyword Torrential Appeal use 1d4 as its Appeal Roll if they perform first or second during the round, 2d4 as its Appeal Roll if they perform third or fourth, and 3d4 if they perform last during the round.

Unsettling

A Contest Move with the keyword Unsettling lowers each judge’s Voltage 1 level.

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