Coordinator

Coordinator - Base Class Feature
Prerequisites: 13 CON, 13 CHA
Bonuses: +1 CON +1 CHA
Penalties: -2 DEX

Base Features

TL.png
S.png

Natural Grace
Static
Effect: Your Pokemon Learn +20% the amount of experience they would gain normally from contests. If you win a Contest, you gain an additional +15% the amount of prize money you normally would.

TL.png
S.png

Style and Poise
Static
Effect: Your Pokemon may have a total number of combined Contest Stats equal to 24. Furthermore, they may gain the effects of any number of Poffins until they reach this maximum. If a Pokemon is traded away to a non-Coordinator, and the Pokemon has more then 20 points of Contest Stats, they do not lose those stats, but their new trainers may not have access to more than 20 Contest Points per Contest.

Some trainers may battle against other trainers in a competition of appearance rather then strength. As shallow as some may view this practice, only a truly talented Coordinator can make an ugly Feebas win a competition of beauty. Coordinators know the natural advantages of appearance and can some times
convince a judge to award them victory before they’ve even entered a competition. This isn’t any different in a battle; just viewing a well-trained pokemon owned by a coordinator may intimidate some pokemon. Coordinators value the importance of monetary gain and use their pokemon to ensure a constant cash flow through contests. They can’t be denied their Ribbons.

Mechanic: Some Coordinator Features have multiple uses, one for Contests and one for non-Contests. They maintain the same prerequisites and frequencies but activate differently based on when they are activated; whether or not it is used during a Contest. Some of these non-Contest Effects allow the Coordinator to perform Pokemon Moves, while others allow their Pokemon to perform them even if they do not know them.

Class Features

TI.png
TA.png

Catch Up!
Prerequisites: Coordinator
At-Will
Contest Effect: Replace a keyword on a Contest Move performed by your Pokemon with Catching Up. You may use Catch Up only once per contest.
Battle Effect: Use the move Helping Hand.

TI.png
TA.png

Crowd’s Cheers
Prerequisites: Coordinator, 16 CHA
Daily
Contest Effect: Replace a Contest Keyword on a Contest Move performed by your Pokemon with Crowd Pleaser for one round of the Contest. You may use Crowd's Cheers only once per contest.
Battle Effect: Use the move Encore.

TL.png
FA.png

Electrifying Performance
Prerequisites: Coordinator, 5 Ribbons
Weekly - Every 10 levels gained, you may perform this Feature another time per Week.
Target: One of your Pokemon.
Contest Effect: Add the Contest Keyword Incredible to a Contest Move performed by the Pokemon this Round.
Battle Effect: The target immediately uses the Move Lock-On as a Free Action. During the target’s turn it may not use any of the following Moves: Moves Sheer Cold, Guillotine, Horn Drill or Fissure. You may still roll to determine additional effects or Critical Hit. This must be declared before the Accuracy Check is made.

TL.png
FA.png

Judge Blinders
Prerequisites: Coordinator, 3 Ribbons
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: One of your Pokemon.
Contest Effect: Replace a Contest Keyword on a Contest Move performed by your Pokemon with Special Attention. You may use Judge Blinders only once per contest.
Battle Effect: The target immediately uses the Move Follow Me as its Move Action, it may still shift during its turn during this round of combat.

TI.png
TA.png

Lead Act
Prerequisites: Coordinator, 16 CON
Daily – Every 5 levels gained, you may perform this Feature another time per day.
Target: One of your Pokemon.
Contest Effect: Replace a Contest Keyword on a Contest Move performed by your Pokemon with Quick Set. You may use Lead Act only once per contest.
Battle Effect: Use the move After You.

TI.png
TA.png

Patience
Prerequisites: Coordinator, 16 CON
Daily – Every 5 levels gained, you may perform this Feature another time per day.
Target: One of your Pokemon.
Contest Effect: Replace a Contest Keyword on a Contest Move performed by your Pokemon with Slow Set. You may use Patience only once per contest.
Battle Effect: Use the move Quash.

TL.png
FA.png

Perfect Performance
Prerequisites: Coordinator, 15 CON
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Your Pokemon who just received First or Second place in a contest.
Effect: The target gains +30% experience from the Contest if they came in Second place. They gain +80% experience instead if they came in First place.

TL.png
FA.png

Voltage Freeze
Prerequisites: Coordinator, 15 CON, 2 Ribbons
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: One of your Pokemon.
Contest Effect: Replace a Contest Keyword on a Contest Move performed by your Pokemon with either Excitement or Hold That Thought this round. You may use Voltage Freeze only once per contest.
Battle Effect: Your Pokemon gains the keyword "Reliable" on the next Battle Frequency Move it performs during this encounter.

TL.png
FA.png

Voltage Freeze+
Prerequisites: Coordinator, Voltage Freeze, 20 CON
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: One of your Pokemon.
Contest Effect: Replace a Contest Keyword on a Contest Move performed by your Pokemon with either Excitement, Hold That Thought, or both. You may use Voltage Freeze+ only once per contest.
Battle Effect: Your Pokemon gains the keyword "Reliable" on the next Battle or Center Frequency moves it performs. This feature replaces Voltage Freeze+

TL.png
FA.png

You Call That Impressive?
Prerequisites: Coordinator, 17 CHA
Daily – Every 15 levels gained, you may perform this Feature another time per day.
Target: One of your pokemon.
Contest Effect: Roll 1d20 and add your CHA modifier. On a result of 13 or higher, add the Contest Keyword Seen Nothing Yet to your pokemon’s Contest Move for this round.
Battle Effect: The target gains one of these effect based on which Move it will be using during this round of combat: If the Move has the keyword Blast or Burst, increase the size of the Blast/Burst by 2. If the Move does not have either of those keywords and is Ranged, increase its range by 4. If the Move is Melee, increase the target’s Speed Capabilities by 4.


Ace Trainer | Chaser | Enduring Soul | Stat Ace | Strategist |Tag Battler | Type Ace | Underdog
Breeder | Botanist | Chef | Evolver | Groomer | Hatcher | Medic | Move Tutor
Capture Specialist | Artificer | Collector | Engineer | Juggler | Pokeball Designer | Snagger | Trapper
Coordinator | Beauty Modeler | Choreographer | Cool Trainer | Cute Idol | Fashion Designer |Smart Teacher | Tough Guy
Martial Artist | Athlete | Aura User | Black Belt | Dirty Fighter | Massage Therapist | Ninja | Weapons Master
Mystic | Bodysnatcher | Buffet | Godspeaker | Guardian | Rune Master | Shaman | Touched
Psychic | Air Adept | Clairsentient | Earth Shaker | Empath | Fire Breather | Hex Maniac | Influential | Rain Waker
Ranger | Coach | Commander | Detective | Rider | Signer | Special Operations | Survivalist
Researcher | Cryptozoologist | Dream Doctor | Petrologist | Photographer | Professor | Scientist | Watcher
Trainer Features | Arms Features

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License