Creating Your Trainer
It is important to note that a Player's Trainer start out at level 0, and are initially 'Classless'. They must earn their title in whatever Class they wish to aim for.
When creating your level 0 trainer, all of your Statistics start at 6, and you have 28 additional points to distribute to a maximum of 14 in any single Stat.
Trainer Levels are gained when you achieve something that can prove your worth as a Trainer. They mark your experience in triumphs, not experience points like your Pokemon. Whenever one of the following events are completed, you gain a Trainer Level. Parentheses indicate how many levels you could potentially gain from that category of ways to gain a level in the Pokemon: Tabletop Adventures canon.
- When you gain a Badge from any Gym Leader. (0-40 Canon)
- When you gain a Ribbon you have not earned before in a Contest. (0-20 Canon)
- If you can defeat a region's Elite Four and gain a Hall of Fame Ribbon, you gain four levels. (0-20 Canon)
- If you can defeat a Frontier Brain, the Symbol they award you will gain you two levels. (0-24 Canon)
- For every ten Pokemon you obtain, you will gain a level. If one of Pokemon evolves, both of their stages in their evolutionary line will be counted towards this count. When you trade a Pokemon away, replace the Pokemon you traded away with the Pokemon you gained for this count unless you own two of the Pokemon you traded away. This is to prevent a party of Trainers from trading and then trading back, just to increase the count of "owned Pokemon". (0-60 Canon)
- For every twenty-five Pokemon you identify with your Pokedex, you will gain a level. This is not a shared total with all of the Trainers in your party. You must actually use your Pokedex, to add to this total. Pokemon are everywhere! Be sure to always Pokedex the new ones! (0-24 Canon)
- If you do something that your GM believes noteworthy, they may award you a level at that time. (0-∞)
Add all of these canon totals together and that would give 188 ways to level up, not including the GM's awarded levels. Even though there are over 180 ways to level up, the Trainer level cap is 50. But, most full campaigns, starting at level 0, still only get to the high twenties. Starting a campaign at a higher level can easily change that.
Refer to the leveling chart to determine what is gained during a specific level up. Then refer to the feats list to see what useable feats exist. Gain your Stat Points before taking your Feature when you level up, so you may use those Stats to meet prerequisites. When making your character, it might be a good idea to cater stats toward a particular class even if you cannot yet get a class feat.
When a trainer gains a level they might meet the prerequisites to gain a Trainer Class. In place of gaining a Feature that level, they may instead take a Class Feature. When you choose to take a Class Feature, you do not gain any other type of chosen Feature, as all Class Features, including Advanced Features, come with two Features to go with your new class. 1
"Class feature" and "class" are… the same thing. I don't know why they're called either, so here, have a step-by-step thing of what to do if you want to take a class:
1) Spend a feature to gain a class (feature).
2) Gain stat bonuses/penalties (if not cross-classing)
3) Gain the two base features of a class (these count towards the # features requirement, the actual class feature itself DOES NOT)
If you take a feature from a class after you have taken the class, you do NOT get the stat boost again and it does NOT count as another class.
Trainers all start with the title "Pokemon Trainer". A Pokemon Trainer can take up to three Trainer Classes and/or Advanced Classes, and a fourth class at level 25.