Detective

Detective - Advanced Feature
Prerequisites: Ranger, CHA 18
Cross-class Prerequisites:

  • Pokemon Trainer: 20 CHA

Ability Bonus: +1 CHA

Base Features

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Conspiracy Beater
Static
Effect: When in an encounter or facing any criminal or criminal suspect, all of your Stat modifiers are raised by 1.

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Intuition's Arsenal
One Time Use Only - You gain one additional use of Intuition's Arsenal per 15 levels gained.
Effect: Each time you activate this Feature, you gain one of the following abilities: Forewarn, Frisk, Infiltrator, Insomnia, Inner Focus, Keen Eye, Pickpocket, Unaware, or Unnerve.

The Ranger who trades in their backwoods training for the city scene is a fine Detective. They speak in random conspiracies and rarely make sense to those listening in on the conversations they have while talking to themselves, however that out of the box thinking is what leads them to a question’s answer. They know where the shakers shake and they can find the movers moving.

Class Features

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Disguise
Prerequisites: Detective, Face Maker Kit (2,300)
At-Will
Effect: You can disguise yourself as other people and be unrecognizable to the eyes of everyone around you. It takes 10 minutes to prepare a disguise.

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Detective Training
Prerequisites: Detective, a Pokemon of Loyalty 3 or higher.
Activate once - after taking Detective Training, you gain one additional use per 10 levels gained.
Target: Your Pokemon or Companion with Loyalty 3 or higher.
Effect: Mark your Pokemon as an "Investigator". Your Pokemon with Investigator gain +1 Intelligence or have their Intelligence increased to 4, whichever is higher. Additionally, the target gains one of the following capabilities: Stealth, Tracker, or Mind Lock.

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Intuition Training
Prerequisites: Detective, Detective Training
Daily - Every 8 levels gained, you may use this Feature another time per day.
Target: Your Pokemon marked as Investigator
Effect: The target gains a Pokemon ability that you have gained through Intuition's Arsenal, in addition to the abilities they already have. If the Pokemon already has the chosen ability, this feature has no effect. This effect ends when the Pokemon is recalled.

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Evidence Search
Prerequisites: Detective
Daily - Every 8 levels gained, you may use this Feature another time per day.
Target: A crime scene, suspect's home or office, or any area that may contain material relevant to your current situation or otherwise incriminating.
Effect: Roll 1d20 and add your CHA modifier to the roll. If you roll 20 or higher, you find a piece of evidence, if available, related to what you are looking for, even if its relevance is not immediately obvious.

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Lie Detector
Prerequisites: Detective, 20 CHA
At-Will
Target: A person that you suspect may be willing to lie.
Effect: When you declare the use of this feature, specify a statement made by the target and you will immediately know whether or not it is completely truthful. This feature may be used on recorded information. If they target is saying something that they believe is true, then they do not appear to be lying.

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Master of Disguise
Prerequisites: Detective, Disguise, 20 CHA
Static
Effect: You can disguise yourself as other people, pokemon or even inanimate objects of your size and be unrecognizable as a fake to the eyes of everyone around you. It takes 10 minutes to prepare a disguise. You may pick two disguises to have on hand, and you may switch between these disguised as a Trainer Action. This Feature replaces Disguise.

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Partner's Aid
Prerequisites: Detective, Detective Training
Daily - Every 10 levels gained, you may perform this Feature another time per day.
Target: A Pokemon marked as "Investigator".
Effect: Using this feature gives up your Command Action for the round. You command your Pokemon to aid you in your current actions, giving you a +3 Bonus to any rolls made when using a Detective Feature. If Conspiracy Beater is currently applicable, it may target any roll. Your Pokemon marked as "Investigator" must be able to act and nearby.

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Smooth Talker
Prerequisites: Detective
Static
Effect: Whenever you make a Charisma check, or make a roll that requires you to add your CHA modifier, add 5 to your roll.

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Stop Right There!
Prerequisites: Detective
Daily
Trigger: You are pursuing a fleeing target or in an encounter with an enemy you have been searching for.
Effect: Add half your CHA modifier to your DEX modifier for 5 minutes.

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What's That Over There
Prerequisites: Detective
Daily - Every 8 levels gained, you may use this Feature another time per day.
Target: A person not in combat and not hostile to you, or unaware of your presence.
Effect: Roll 1d20 and add your CHA modifier. If you roll above the target's INT or WIS stat, you are successfully able to distract them with a trick or a menial chore for a number of minutes equal to the difference between their chosen stat and your roll's result. If they have more pressing business or are otherwise alerted, they will stop whatever it is they were doing earlier than normal, if not immediately.


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