Dirty Fighter

Dirty Fighter - Advanced Feature
Prerequisites: Martial Artist, 17 DEX
Cross-class Prerequisites:

  • Pokemon Trainer, 20 DEX

Ability Bonus: +1 DEX


Base Features

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Battle Chatter
Daily - Every 8 levels gained, you may perform this Feature another time per day
Target: A Trainer or Pokemon
Effect: Select and Use one of the following Moves: Taunt, Swagger, or Flatter. Regardless of Move selected, this Feature does not work on the same target twice in an encounter.

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Psyche!
Daily - Every 8 levels gained, you may perform this Feature another time per day.
Target: Pokemon or Trainer.
Effect: Use the Move Sucker Punch. Use your DEX modifier as your ATK stat. You may use this Feature as a Free Action when attacked by a Melee-ranged Move or action - if you do, you may not perform a Trainer Action during your next turn.

Martial Artists are trained in rigorous conditions and are commonly disciplined while learning the way of the fist or sword. Dirty Fighters realized quickly that by not following those rules, they could be even more successful - dirty tricks and the use of their wits and environment gives them the upper hand. After all, a fight is a fight. Someone has to lose, and the Dirty Fighter isn’t going to be the loser so long as there’s something they can do to stop it - honesty be damned.


Class Features

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Ball Buster
Prerequisites: Dirty Fighter, 20 DEX, 6 Dirty Fighter features
Daily
Target: A Trainer with Pokemon still within Poke Balls
Effect: Make an Arms Feature attack of your choice. If it hits, roll 1d20 and add your STR mod. If the
result is 16 or higher, one Poke Ball containing a Pokemon that the target possesses is selected at random. That Poke Ball becomes damaged, and cannot be used to release the Pokemon inside for X hours where X is your level. Poke Balls damaged in this way can be repaired instantly by a Capture Specialist or at a Pokemon Center, Poke Mart, Ranger Station or any general place of Law Enforcement.

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Barbed Wire
Prerequisites: Dirty Fighter
Daily - Every 6 levels gained, you may perform this Feature another time per day
Target: One of your weapons
Effect: You may only use this feature when combat begins. Roll 1d20 and add your DEX mod. If the result is 12 or higher, for the rest of the encounter, attacks you make with the target weapon deal an extra 1d10 damage. This may only be activated once per encounter

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Below the Belt
Prerequisites: Dirty Fighter, 18 DEX
Daily
Target: A Trainer
Effect: Use the Move Mega Kick. During the Accuracy Check for Mega Kick, if you roll 14 or higher, the target is Paralyzed. Use your DEX modifier as your ATK stat.

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Concealed Weapon
Prerequisites: Dirty Fighter, Weapon of Choice in a small weapon.
Static
Effect: Others are not aware you possess your qualifying Weapon of Choice normally. When you first perform an Arms Feature attack using this Weapon of Choice in a combat, your attack has an accuracy check of 2 and ignores the target’s evasion, and doubles its Damage Dice Roll. This bonus does not take place on unarmed attacks.

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Crocodile Tears
Prerequisites: Dirty Fighter
At-Will
Target: Pokemon or Trainer who dealt damage to you on their last turn.
Effect: The next time you roll an Accuracy Check while targeting Crocodile Tears’ target, you need -5 on your Accuracy Check. This effect overrides Think Fast! if both would affect the target. This feature only works once on a target per Encounter.

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Desperate Assault
Prerequisites: Dirty Fighter, 20 DEX, 5 Dirty Fighter features
Daily
Target: Pokemon or Trainer
Effect: If you have used four different Dirty Fighter Features during a single Encounter, you may use the Move Last Resort. Use your DEX modifier, multiplied by 3, as your ATK stat.

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Face!
Prerequisites: Dirty Fighter
Daily- Every 4 levels gained, you may perform this Feature another time per day.
Target: Pokemon or Trainer.
Effect: Use the Move Headbutt. Use your DEX modifier as your ATK stat.

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Look, A Three Headed Mankey
Prerequisites: Dirty Fighter
Daily - Every 8 levels gained, you may perform this Feature another time per day
Target: Pokemon or Trainer
Effect: Your target rolls 1d20 and adds either their INT modifier or their Intelligence Capability as applicable. On a roll of 12 or less, they lose their Trainer Action, for Trainers, or Move, for Pokemon, this round. This Feature does not work on the same target twice in an encounter.

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Riposte
Prerequisites: Dirty Fighter, 20 DEX, Weapon of Choice
Daily - Every 8 levels gained, you may perform this Feature another time per day
Trigger: You are attacked with a Melee Arms Feature other than Fists
Effect: Roll 1d20 and add your DEX modifier. If the result is 20 or higher, the target’s attack fails and their weapon is knocked 5m away. They must spend a trainer action to retrieve the weapon. A Trainer losing a Weapon as a result of Riposte may make a check to resist losing their Weapon on a 16 or better on 1d20 adding their STR modifier. This may only be used once per turn.

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Tax
Prerequisites: Dirty Fighter
Daily- Every 5 levels gained, you may perform this Feature another time per day.
Target: Pokemon or Trainer
Effect: Use the Move Thief. Use your DEX modifier as your ATK stat. If you target a Trainer with Tax, and you hit with Thief, you may take anything on the Trainer’s person that can be seen on their person.

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Think Fast!
Prerequisites: Dirty Fighter, 18 DEX
At-Will
Trigger: You miss with an Arms Feature or Unarmed attack
Effect: Your action on your next turn that targets the same target requires 3 less on Accuracy Check to succeed.

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You’ll Pay For That!
Prerequisites: Dirty Fighter, 20 DEX
Daily
Target: Pokemon or Trainer.
Effect: Use the Move Payback. Use your DEX modifier, multiplied by 3, as your ATK stat.


Ace Trainer | Chaser | Enduring Soul | Stat Ace | Strategist |Tag Battler | Type Ace | Underdog
Breeder | Botanist | Chef | Evolver | Groomer | Hatcher | Medic | Move Tutor
Capture Specialist | Artificer | Collector | Engineer | Juggler | Pokeball Designer | Snagger | Trapper
Coordinator | Beauty Modeler | Choreographer | Cool Trainer | Cute Idol | Fashion Designer |Smart Teacher | Tough Guy
Martial Artist | Athlete | Aura User | Black Belt | Dirty Fighter | Massage Therapist | Ninja | Weapons Master
Mystic | Bodysnatcher | Buffet | Godspeaker | Guardian | Rune Master | Shaman | Touched
Psychic | Air Adept | Clairsentient | Earth Shaker | Empath | Fire Breather | Hex Maniac | Influential | Rain Waker
Ranger | Coach | Commander | Detective | Rider | Signer | Special Operations | Survivalist
Researcher | Cryptozoologist | Dream Doctor | Petrologist | Photographer | Professor | Scientist | Watcher
Trainer Features | Arms Features

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