Enduring Soul

Enduring Soul - Advanced Feature
Prerequisites: Ace Trainer, Trainer knocked unconscious by a foe at least once or 3 Pokemon with Endure
Cross-class Prerequisites:

  • Tough Guy, 16 CON, 12 STR, Trainer knocked unconscious by a foe at least once or 3 pokemon with Endure
  • Guardian, 18 CON, Trainer knocked unconscious by a foe at least once or 3 pokemon with Endure

Ability Bonus: +1 CON

Base Features

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Boundless Endurance
Static
Effect: You may add to your Pokemon's HP stat when they level up, ignoring Base Relation.

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Press On!
Static
Effect: Your Pokemon faint when they reach -25% HP instead of at 0 HP. Pokemon cannot use the Moves Endeavor, Explosion, Flail, Pain Split, Reversal or Selfdestruct while they have 0 HP or less. Pokemon with the Soulless ability cannot benefit from Press On!

Sometimes, in the heat of battle, an Ace Trainer may be knocked unconscious, leaving their allies unprotected and their pokemon unguided. The Enduring Soul learns from their failure and vows to be there to protect their allies and never go down again. They will always have their friends’ backs and always be there to guide their loyal pokemon. The Pokemon owned by an Enduring Soul feel strength from their resolve too and can focus on empowering their defenses to make sure that if an ally is going down, it’s not them.

Class Features

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Aware
Prerequisites: Enduring Soul
Static
Effect: You may sleep and have just as much awareness to sound, feeling, and smell as if you are awake. You also instinctively sense danger while asleep and can wake up instantly. If you have the status affliction Sleep, treat it as normal non-status afflicted sleep. You do not need to make perception checks with a penalty while asleep.

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Hold!
Prerequisites: Enduring Soul, 3 Pokemon with a Defense stat of 30 or more
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Trigger: You are hit by a Move which consults the Attack stat or you are hit by a Trainer Arms Feature attack.
Effect: Lose 25 HP instead of the damage you would have taken.

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Padding
Prerequisites: Enduring Soul, 19 CON
Static
Trigger: You are hit by a Move.
Effect: Subtract your CON modifier from the damage you would take.

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Padding +
Prerequisites: Enduring Soul, Padding
Static
Trigger: You are hit by a Move.
Effect: Subtract twice your CON modifier from the damage you would take. This Feature replaces Padding.

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Soul’s Protection
Prerequisites: Enduring Soul, a Pokemon with the Move Protect
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Trigger: You are hit by a Move.
Effect: Use the Move Protect.

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Soul’s Endurance
Prerequisites: Enduring Soul, a Pokemon with the Move Endure
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Trigger: You are hit by a Move.
Effect: Use the Move Endure.

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Split
Prerequisites: Enduring Soul
Daily – Every 7 levels gained, you may perform this Feature another time per day.
Trigger: One of your adjacent Pokemon is hit by a damaging Move.
Effect: You take half of the damage that would have been done to your Pokemon. Your pokemon takes half of the damage it was supposed to take. Apply DEF and SP.DEF for your Pokemon. Apply any damage modifiers for yourself.

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Stand!
Prerequisites: Enduring Soul, 3 Pokemon with a Special Defense stat of 30 or more
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Trigger: You are hit by a Move that consults the Special Attack stat.
Effect: Lose 25 HP instead of the damage you would have taken.

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Still Standing
Prerequisites: Enduring Soul, 18 CON
Static
Trigger: You are lowered to or below 0 HP.
Effect: You may still issue commands to your Pokemon while unconscious. If you chose to, and in that
encounter you are lowered to -100% HP, you may not make a death saving roll.

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Still Standing +
Prerequisites: Enduring Soul, Still Standing
Static
Trigger: You are lowered to or below 0 HP.
Effect: You may still issue commands to your Pokemon while unconscious. You may still make a death
savings throw when lowered to -100% HP. This Feature replaces Still Standing.


Ace Trainer | Chaser | Enduring Soul | Stat Ace | Strategist |Tag Battler | Type Ace | Underdog
Breeder | Botanist | Chef | Evolver | Groomer | Hatcher | Medic | Move Tutor
Capture Specialist | Artificer | Collector | Engineer | Juggler | Pokeball Designer | Snagger | Trapper
Coordinator | Beauty Modeler | Choreographer | Cool Trainer | Cute Idol | Fashion Designer |Smart Teacher | Tough Guy
Martial Artist | Athlete | Aura User | Black Belt | Dirty Fighter | Massage Therapist | Ninja | Weapons Master
Mystic | Bodysnatcher | Buffet | Godspeaker | Guardian | Rune Master | Shaman | Touched
Psychic | Air Adept | Clairsentient | Earth Shaker | Empath | Fire Breather | Hex Maniac | Influential | Rain Waker
Ranger | Coach | Commander | Detective | Rider | Signer | Special Operations | Survivalist
Researcher | Cryptozoologist | Dream Doctor | Petrologist | Photographer | Professor | Scientist | Watcher
Trainer Features | Arms Features

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