Fire Breather

Fire Breather - Advanced Feature
Prerequisites: Psychic, 2 Fire, Dark and/or Ghost type Pokemon
Cross-class Prerequisites:

  • Type Ace (Fire, Dark or Ghost), 16 INT

Ability Bonus: +1 CON


Base Features

TI.png
TA.png

Photokinesis
At-Will
Effect: You may target light with Telekinesis and produce more light or take it away. You may remove light from an area completely or spontaneously generate light. Photokinesis has a maximum range of X, where X is your CON modifier multiplied by your INT modifier multiplied by 3 meters. If either modifier is negative or zero, use 1 as that modifier instead.

TI.png
TA.png

Pyrokinesis
At-Will
Effect: You may target fire up to X meters away with Telekinesis and redirect it. X is your CON modifier multiplied by 5. You can also generate fire in the air with Telekinesis to produce short, but powerful, bursts of fire.

Mechanic: Kinesis Features function without applying your base Telekinesis; they replace Telekinesis when targeting certain elements. In the event that a modifier would be 0 or less when using a Kinesis Feature, your modifier is 1.

Psychics can hone their telekinesis to ignite oxygen in the air and turn it into fire. A Fire Breather is both Pyrokinetic and Photokinetic. Pyrokinesis is the ability to create and control fire mentally while Photokinesis is the ability to create and control light. Using fire to burn your foes while creating illusions with Photokinesis is more then a circus trick, it can be used to kill an unworthy foe.


Class Features

TI.png
TA.png

Double Team
Prerequisites: Fire Breather, a Pokemon who knows the Move Double Team
At-Will – Drains 25 of user’s HP per use.
Effect: Use the Move Double Team. You may not have more then three copies of yourself at any time. The copies fade after 10 minutes.

TI.png
TA.png

Fire Blast
Prerequisites: Fire Breather, Lava Plume, Level 15
At-Will – Drains 25 of user’s HP per use.
Target: Trainer or Pokemon.
Effect: Use the Move Fire Blast. Use your CON stat as your SP. ATK stat.

TI.png
TA.png

Fire Spin
Prerequisites: Fire Breather
At-Will – Drains 7 of user’s HP per use.
Target: Trainer or Pokemon.
Effect: Use the Move Fire Spin. Use your CON stat as your SP. ATK stat.

TI.png
TA.png

Flash
Prerequisites: Fire Breather
At-Will – Drains 5 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the attack Flash.

TL.png
S.png

Heat Seeker
Prerequisites: Fire Breather
Static
Effect: You can see in the infrared spectrum, allowing you to easily view sources of heat.

TI.png
TA.png

Lava Plume
Prerequisites: Fire Breather, 2 Fire Type Pokemon
At-Will – Drains 10 of user’s HP per use.
Target: Trainer or Pokemon.
Effect: Use the Move Lava Plume. Use your CON stat as your SP. ATK stat.

TI.png
TA.png

Mirage
Prerequisites: Fire Breather, Photokinesis
At-Will - Drains 20 of user’s HP per use
Effect: You create a visual illusion. You must remain within 10 meters of the Mirage and concentrate to maintain and control the illusion. No one dimension of the illusion may exceed X meters, and the illusion persists for Y minutes. At the end of this time, you may continue to maintain the illusion by paying Mirage’s activation cost again. X is your CON modifier halved. Y is your CON modifier. You may only have one Mirage active at any given time.

TI.png
TA.png

Night Daze
Prerequisites: Fire Breather, Shadow Ball, level 10
At-Will – Drains 20 of user’s HP per use.
Target: Trainer or Pokemon.
Effect: Use the Move Night Daze.

TI.png
TA.png

Shadow Ball
Prerequisites: Fire Breather, 2 Ghost or Dark Type Pokemon
At-Will – Drains 10 of user’s HP per use.
Target: Trainer or Pokemon.
Effect: Use the Move Shadow Ball. Use your CON stat as your SP. ATK stat.

TL.png
S.png

Shimmering Shroud
Prerequisites: Fire Breather
Static
Effect: When a Move that you use via Fire Breather Features modifies accuracy checks, it modifies the check by one more than it would have.

TL.png
S.png

Shadow Walker
Prerequisites: Fire Breather, a Pokemon with Invisibility Capability
Static
Effect: You gain the Invisibility capability. Activating the capability costs 15 HP per use. You may not use any Features that do damage or allow you to use Pokemon Moves while Invisible.

TI.png
TA.png

Sunny Day
Prerequisites: Fire Breather, 4 Fire Breather features
At-Will – Drains 20 of user’s HP per use.
Target: User.
Effect: Use the Move Sunny Day.


Ace Trainer | Chaser | Enduring Soul | Stat Ace | Strategist |Tag Battler | Type Ace | Underdog
Breeder | Botanist | Chef | Evolver | Groomer | Hatcher | Medic | Move Tutor
Capture Specialist | Artificer | Collector | Engineer | Juggler | Pokeball Designer | Snagger | Trapper
Coordinator | Beauty Modeler | Choreographer | Cool Trainer | Cute Idol | Fashion Designer |Smart Teacher | Tough Guy
Martial Artist | Athlete | Aura User | Black Belt | Dirty Fighter | Massage Therapist | Ninja | Weapons Master
Mystic | Bodysnatcher | Buffet | Godspeaker | Guardian | Rune Master | Shaman | Touched
Psychic | Air Adept | Clairsentient | Earth Shaker | Empath | Fire Breather | Hex Maniac | Influential | Rain Waker
Ranger | Coach | Commander | Detective | Rider | Signer | Special Operations | Survivalist
Researcher | Cryptozoologist | Dream Doctor | Petrologist | Photographer | Professor | Scientist | Watcher
Trainer Features | Arms Features

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License