Name |
Freq |
AC |
Damage |
Range |
Special Effect |
Contest |
Acrobatics |
Battle |
2 |
2d10+8 |
|
Melee, 1 Target |
If the user is not holding an item, Acrobatics deals 4d12+16 instead for Damage Dice Roll. |
Smart - 2d4 - Incentives |
Aerial Ace |
EOT |
- |
2d10+8 |
|
Melee, 1 Target, Pass |
Aerial Ace cannot miss. |
Cool - 2d4 - Round Starter |
Aeroblast |
Center |
3 |
4d12+16 |
|
Ranged (20), 1 Target, Column |
Aeroblast creates a Column 2-meters wide. Aeroblast is a Critical Hit on 11-20 during Accuracy Check. |
Cool - 2d4 - Seen Nothing Yet |
Air Cutter |
At-Will |
2 |
2d10+8 |
|
Ranged (8), 1 Target |
Air Cutter is a Critical Hit on 18-20 during Accuracy Check. |
Cool - 3d4 - No Effect |
Air Slash |
EOT |
3 |
3d10+12 |
|
Ranged (8), 1 Target |
Air Slash Flinches the target on 15-20 during Accuracy Check. |
Cool - 2d4 - Round Starter |
Bounce |
Battle |
4 |
3d12+14 |
|
Melee, 1 Target, Burst |
Once you declare the use of Bounce, the user is moved up to 10-meters into the air and then the user’s turn ends. On your next turn, shift while in the air, lower your height back to the ground, and then use Bounce’s damage and the rest of its Effect. Bounce creates a Burst equal half the user’s Weight Class. Bounce Paralyzes all Legal Targets on 17-20 during Accuracy Check. For Pokemon users, the second turn is their Trainer’s Command Action, unless the Trainer is unconscious, in which case the Pokemon acts on its own, finishing Bounce. *Grants: Jump +1 |
Cute - 1d4 - Special Attention |
Brave Bird |
EOT |
2 |
5d12+18 |
|
Melee, 1 Target, Dash, Push, Recoil 1/3 |
The target is pushed back 5-meters. The target takes an additional 1d6 if it is Pushed into Blocking Terrain. If the target is pushed into another Legal Target, instead, both take 1d6. After Brave Bird deals damage, Recoil. |
Cute - 2d4 - Round Ender |
Chatter |
EOT |
2 |
2d10+8 |
|
Ranged (4), 1 Target, Column |
Chatter creates a Column 1 meter wide. Chatter Confuses all Legal Targets. |
Smart - 1d4 - Catching Up |
Defog |
EOT |
- |
- |
|
No Damage, Target Area, Weather |
For 1 minute (6 rounds), the area is considered Clear. While Clear, all hindering terrain is no longer hindering terrain and all bonuses or penalties to Accuracy Checks are ignored. All Walls, Coats and Hazards are destroyed. |
Beauty - 2d4 - Hold That Thought |
Drill Peck |
EOT |
2 |
3d10+12 |
|
Melee, 1 Target, Dash |
- |
Cool - 3d4 - No Effect |
Featherdance |
EOT |
2 |
- |
|
Ranged (10), 1 Target, Blast |
Feather Dance creates a 1-meter Blast. All Legal Targets in the Blast have their Attack lowered 2 Combat Stages. |
Beauty - 2d4 - Excitement |
Fly |
EOT |
3 |
3d12+14 |
|
Melee, 1 Target, Dash |
Once you declare the use of Fly, the user is shifted 25-meters into the air and then the user’s turn ends. On your next turn, shift while in the air, lower the user back to the target’s level on the battlefield, then use Fly’s damage. For Pokemon users, the second turn is their Trainer’s Command Action, unless the Trainer is unconscious, in which case the Pokemon acts on its own, finishing Fly. *Grants: Sky +3 |
Smart - 1d4 - Special Attention |
Gust |
At-Will |
2 |
1d12+6 |
|
Ranged (10), 1 Target |
If the target is airborne as a result of Fly or Sky Drop, Gust can hit them, ignoring Range and deals 2d12+16 for its Damage Dice Roll instead. *Grants: Guster |
Smart - 3d4 - No Effect |
Hurricane |
Battle |
6 |
5d12+18 |
|
Ranged (8), 1 Target, Blast |
Hurricane creates a 4-meter Blast. Hurricane Confuses all Legal Targets on 13-20 during Accuracy Check. All Legal Targets within the Blast’s radius are Pushed outward, away from the target, 3-meters. If it is Sunny, Hurricane’s Accuracy Check is 11. If it is Rainy, Hurricane cannot miss. If the target is airborne as a result of Fly or Sky Drop, Hurricane cannot miss them. |
Cool - 2d4 - Round Starter |
Mirror Move |
Center |
- |
See Effect |
|
Ranged (15), 1 Target |
Use the Move the target has used on their last turn. You may choose new targets for the Move. Mirror Move cannot miss. |
Smart - 2d4 - Final Appeal |
Peck |
At-Will |
2 |
1d12+6 |
|
Melee, 1 Target |
- |
Cool - 3d4 - No Effect |
Pluck |
EOT |
2 |
2d10+8 |
|
Melee, 1 Target |
If the target is holding a Berry, Pluck deals an additional 2d10 during Damage Dice Roll and Pluck destroys the Berry then Pluck’s user uses the Berry’s effect. |
Cute - None - Attention Grabber |
Roost |
Center |
- |
- |
|
Self, No Target |
The user regains HP equal to half of its full HP. The user looses any resistances or immunities to Ground-type Moves until the end of their next turn. |
Cool - None - Torrential Appeal |
Sky Attack |
Battle |
4 |
6d12+22 |
|
Melee, 1 Target, Pass |
Once you declare the use of Sky Attack, the user is moved 10-meters into the air and then the user’s turn ends. On your next turn, shift while in the air, lower your height back to the target and then use Sky Attack’s damage. Sky Attack Flinches the target on 17-20 during Accuracy Check. For Pokemon users, the second turn is their Trainer’s Command Action, unless the Trainer is unconscious, in which case the Pokemon acts on its own, finishing Sky Attack. |
Cool - 1d4 - Special Attention |
Sky Drop |
Center |
3 |
2d10+8 |
|
Melee, 1 Target |
Sky Drop can’t target a Pokemon who is more then 2 Weight Classes higher then the user. Once you declare the use of Sky Drop, the user and target are moved 25-meters into the air, the Target is Trapped and then the user’s turn ends. On your next turn, shift while in the air, lower both the user and the target’s heights back to the ground, then use Sky Drop’s damage and the target is no longer Trapped. This move does not damage Flying type pokemon. For Pokemon users, the second turn is their Trainer’s Command Action, unless the Trainer is unconscious, in which case the Pokemon acts on its own, finishing Sky Drop. |
Smart - 1d4 - Special Attention |
Tailwind |
At-Will |
- |
- |
|
No Damage, Target Area, Column |
Tailwind creates a Column 5-meters wide. For 1d6+1 turns, Tailwind’s user and all of the user’s allies in the Column have their Speed raised 1 Combat Stage. When the user or the user’s allies leave the Column or when the Column dissapears, their Speed is lowered 1 Combat Stage. Whenever you make a new Tailwind Cloumn, the last one the user made disappears. *Grants: Guster |
Smart - 2d4 - Quick Set |
Wing Attack |
At-Will |
2 |
2d10+8 |
|
Melee, 1 Target, Pass |
- |
Cool - 3d4 - No Effect |