Name |
Freq |
AC |
Damage |
Range |
Special Effect |
Contest |
Astonish |
EOT |
2 |
1d10+4 |
|
Melee, 1 Target |
Astonish Flinches the target on 18-20 during Accuracy Check. |
Smart - 3d4 - No Effect |
Confuse Ray |
Center |
- |
- |
|
Ranged (10), 1 Target, Column |
Confuse Ray creates a Column 1 meter wide. Confuse Ray cannot miss. All targets are Confused. |
Smart - 2d4 - Unsettling |
Destiny Bond |
Center |
- |
- |
|
Ranged (20), 1 Target, Intercept |
When the user faints after taking damage from a Move, you may use Destiny Bond as an Intercept to target the Pokemon who lowered the user to 0 HP or less. Roll 1d20, on a roll of 6 or better the target is set to 0 HP. |
Smart - None - Big Show |
Grudge |
Center |
- |
- |
|
Ranged (20), 1 Target, Intercept |
When the user faints, you may use Grudge as an Intercept. The Move that caused the user to drop to 0 HP or less has its Frequency changed to Center for 1 hour. |
Tough - 2d4 - Unsettling |
Hex |
Battle |
2 |
2d8+6 |
|
Ranged (8), 1 Target |
If the target has a status affliction, Hex deals 4d12+16 instead for Damage Dice Roll. |
Smart - 2d4 - Incentives |
Lick |
At-Will |
2 |
1d6+3 |
|
Melee, 1 Target |
Lick Paralyzes the target on 15-20 during Accuracy Check. |
Tough - None - Inversed Appeal |
Night Shade |
Center |
2 |
- |
|
Ranged (8), 1 Target |
The target loses HP equal to the level of Night Shade’s user. Do not apply weakness or resistance. Do not apply stats. |
Smart - 3d4 - No Effect |
Nightmare |
EOT |
2 |
- |
|
Melee, 1 Target |
Nightmare can only hit Legal Targets that are Asleep. Nightmare gives a special affliction, Bad Sleep. Bad Sleep makes a target lose ¼ of its full HP per turn while it is Badly Sleeping. When the target wakes up, they are cured of Bad Sleep. |
Smart - 2d4 - Excitement |
Ominous Wind |
Battle |
2 |
2d10+8 |
|
Ranged (10), 1 Target, Column, Spirit Surge |
Ominous Wind creates a Column that is 2-meters wide. If you rolled 11-20 during Accuracy Check for Ominous Wind, the user has each of its stats raised 1 Combat Stage. If you rolled 16-20 on the Accuracy Roll, all allies in the Column also have each of their stats raised 1 Combat Stage and are not damaged by Ominous Wind. |
Smart - None - Get Ready! |
Shadow Ball |
EOT |
2 |
3d10+12 |
|
Ranged (10), 1 Target |
Shadow Ball lowers the foe’s Special Defense 1 Combat Stage on 17-20 during Accuracy Check. |
Smart - 2d4 - Round Starter |
Shadow Claw |
EOT |
2 |
3d8+10 |
|
Melee, 1 Target, Pass |
Shadow Claw is a Critical Hit on 18-20 during Accuracy Check. |
Cute - 2d4 - Round Starter |
Shadow Force |
Center |
2 |
5d12+18 |
|
Melee, 1 Target |
Once you declare the use of Shadow Force, the user is removed from the field and the user’s turn ends. On the next turn, Shadow Force’s user appears adjacent to any target, ignoring Speed Capabilities, and then uses Shadow Force’s damage. For Pokemon users, the second turn is their Trainer’s Command Action, unless the Trainer is unconscious, in which case the Pokemon acts on its own, finishing Shadow Force. |
Smart - 2d4 - Seen Nothing Yet |
Shadow Punch |
EOT |
- |
2d10+8 |
|
Ranged (6), 1 Target |
Shadow Punch cannot miss. |
Smart - 2d4 - Round Starter |
Shadow Sneak |
At-Will |
2 |
1d12+6 |
|
Melee, 1 Target, Pass, Interrupt |
If a foe wants to declare a Move, you may instead use Shadow Sneak on their turn before they can use their Move. |
Smart - 2d4 - Quick Set |
Spite |
Battle |
2 |
- |
|
Ranged (15), 1 Target |
Spite lowers the target’s last move’s Frequency for the remainder of the encounter. EOT Frequency Moves are changed into Battle Frequency. At-Will Frequency Moves are changed into EOT Frequency. Spite may not target the same target’s Move more then once per encounter. |
Tough - 2d4 - Excitement |