Hex Maniac

Hex Maniac - Advanced Feature
Prerequisites: Psychic, 20 INT, a tool or symbol of your choice for Hexing (25)
Cross-class Prerequisites:

  • Pokemon Trainer, 20 INT, a Ghost Pokemon, a symbol or tool used for Hexing (25)

Ability Bonus: +1 INT


Base Features

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Glare
At-Will - Drains 10 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the Move Glare.

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Hypnosis
At-Will - Drains 20 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the Move Hypnosis. Hypnosis only Drains 10 of the user’s HP if it misses.

This Psychic is a medium who can spiritually summon the aspect of affliction to cast status effects on a wild Pokemon. The Hex Master can also target other humans, inflicting curses, confusion or sleep on another human being. They are considered recluses by most because of their mental state that is influenced by the spirits they summon but it is their eccentric abilities that can help their party capture any target.


Class Features

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Captivate
Prerequisites: Hex Maniac, 3 Hex Maniac features
At-Will - Drains 8 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the Move Captivate, ignoring genders.

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Confuse Ray
Prerequisites: Hex Maniac, a Pokemon who knows the Move Confuse Ray
At-Will - Drains 20 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the Move Confuse Ray. Using this on a target leaves discoverable psychic residue.

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Curse
Prerequisites: Hex Maniac, a Pokemon who knows the Move Curse
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Pokemon or Trainers.
Effect: Use the Move Curse as if you are Ghost Type. Using this on a target leaves discoverable psychic residue.

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Dream Eater
Prerequisites: Hex Maniac
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Sleeping Pokemon or Trainers.
Effect: Use the Move Dream Eater. Use your Intelligence Stat as your SP. ATK stat. Using this on a target leaves discoverable psychic residue.

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Fake Tears
Prerequisites: Hex Maniac, 6 Hex Maniac features
At-Will - Drains 8 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the Move Fake Tears.

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Featherdance
Prerequisites: Hex Maniac
At-Will - Drains 8 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the Move Featherdance.

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Fumble
Prerequisites: Hex Maniac, 4 Hex Maniac Features
At-Will - Drains 25 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Force the target to reroll any successful check. Using this on a target leaves discoverable psychic residue. For every time you use this ability per day, past the first use on any day, your GM gets one Murphy’s Law point. They may use this point to have you reroll any die you did not target with Fumble, the GM may only target your dice rolls with Murphy’s Law Points.

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Hex
Prerequisites: Hex Maniac
At-Will - Drains 15 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the Move Hex. Use your Intelligence Stat as your SP. ATK stat.

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Poison Gas
Prerequisites: Hex Maniac, 3 Hex Maniac features
At-Will - Drains 15 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the Move Poison Gas.

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Scary Face
Prerequisites: Hex Maniac, 3 Hex Maniac features
At-Will - Drains 8 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the Move Scary Face.

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Screech
Prerequisites: Hex Maniac, 6 Hex Maniac features
At-Will - Drains 8 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the Move Screech.

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Will-O-Wisp
Prerequisites: Hex Maniac, 6 Hex Maniac features
At-Will - Drains 15 of user’s HP per use.
Target: Pokemon or Trainers.
Effect: Use the Move Will-O-Wisp.


Ace Trainer | Chaser | Enduring Soul | Stat Ace | Strategist |Tag Battler | Type Ace | Underdog
Breeder | Botanist | Chef | Evolver | Groomer | Hatcher | Medic | Move Tutor
Capture Specialist | Artificer | Collector | Engineer | Juggler | Pokeball Designer | Snagger | Trapper
Coordinator | Beauty Modeler | Choreographer | Cool Trainer | Cute Idol | Fashion Designer |Smart Teacher | Tough Guy
Martial Artist | Athlete | Aura User | Black Belt | Dirty Fighter | Massage Therapist | Ninja | Weapons Master
Mystic | Bodysnatcher | Buffet | Godspeaker | Guardian | Rune Master | Shaman | Touched
Psychic | Air Adept | Clairsentient | Earth Shaker | Empath | Fire Breather | Hex Maniac | Influential | Rain Waker
Ranger | Coach | Commander | Detective | Rider | Signer | Special Operations | Survivalist
Researcher | Cryptozoologist | Dream Doctor | Petrologist | Photographer | Professor | Scientist | Watcher
Trainer Features | Arms Features

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