Name |
Freq |
AC |
Damage |
Range |
Special Effect |
Contest |
Aurora Beam |
EOT |
2 |
3d8+10 |
|
Ranged (6), 1 Target, Column |
Aurora Beam creates a Column 1 meter wide. Aurora Beam lowers the target’s Attack 1 Combat Stage on 18-20 during Accuracy Check. *Grants: Freezer |
Beauty - 2d4 - Round Starter |
Avalanche |
Battle |
2 |
2d10+8 |
|
Ranged (5), 1 Target, Column |
Avalanche creates a Column 2-meters wide. If a target damaged Avalanche’s user on their last turn during the same round of combat, deal 5d12+18 instead for Damage Dice Roll. |
Cool - 2d4 - Final Appeal |
Blizzard |
Battle |
7 |
5d12+18 |
|
Ranged (6), 1 Target, Column |
Blizzard creates a Column that is 3-meters wide. Blizzard Freezes all legal targets on 16-20 during accuracy Check. If it is Hailing, Blizzard cannot miss. *Grants: Freezer |
Beauty - 2d4 - Round Starter |
Freeze Shock |
Center |
4 |
6d12+22 |
|
Ranged (10), 1 Target, Column, Push |
Freeze Shock creates a Column 2-meters wide. All Legal Targets are pushed 10-meters and take an additional 1d6 if Pushed into Blocking Terrain. If the target is pushed into another Legal Target, instead, both take 1d6. Freeze Shock paralyzes all Legal Targets on 15-20 on Accuracy Check. |
Beauty - 2d4 - Seen Nothing Yet |
Frost Breath |
Battle |
4 |
20 |
|
Ranged (2), 1 Target |
Frost Breath is a Critical Hit. |
Beauty - 3d4 - No Effect |
Glaciate |
Battle |
3 |
3d8+10 |
|
Ranged (5), 1 Target |
Glaciate creates a 5-meter Burst. All Legal Targets have their Speed lowered 1 Combat Stage. On a roll of 11-20 during Accuracy Check, all Legal Targets on the ground are Trapped and cannot shift for 2 rounds. |
Beauty - 3d4 - No Effect |
Hail |
Battle |
- |
- |
|
Field, Target Area, Weather |
For 1d4+1 rounds, the area is considered Hailing. At the beginning of each round, all non-Ice Type Pokemon lose 1/16th of their full HP. Ice Type Pokemon are treated as if their Defense is raised 2 Combat Stages while Hailing. |
Beauty - 2d4 - Hold That Thought |
Haze |
At-Will |
- |
- |
|
Field, Target Area, Weather |
For 30 seconds, the area is considered Hazy. Hazy does not replace other Weather Statuses. In Hazy Weather, all Combat Stages get set to 0. |
Beauty - 2d4 - Hold That Thought |
Ice Ball |
EOT |
4 |
1d10+4 |
|
Melee, 1 Target, Pass |
The user must use Ice Ball until it misses, or fails to be able to shift enough to hit a target for their next 4 turns. On the second turn, Ice Ball uses 2d10+8 for its Damage Dice Roll. On the third turn, Ice Ball uses 2d10+12. On the fourth turn, Ice Ball uses 3d10+16. On the fifth and final turn, Ice Ball uses 4d10+20. |
Beauty - 2d4 - Reliable |
Ice Beam |
Battle |
2 |
4d12+16 |
|
Ranged (8), 1 Target, Column |
Ice Beam creates a Column 1 meter wide. Ice Beam Freezes all Legal Targets on 19-20 during Accuracy Check. *Grants: Freezer |
Beauty - 2d4 - Round Starter |
Ice Burn |
Center |
4 |
6d12+22 |
|
Ranged (10), 1 Target, Column |
Ice Burn creates a Column 2-meters wide. All Legal Targets are pushed 10-meters and take an additional 1d6 if Pushed into Blocking Terrain. If the target is pushed into another Legal Target, instead, both take 1d6. Ice Burn Burns all Legal Targets on 15-20 on Accuracy Check. |
Beauty - 2d4 - Seen Nothing Yet |
Ice Fang |
EOT |
3 |
3d8+10 |
|
Melee, 1 Target |
Ice Fang Freezes or Flinches on 18-19 during Accuracy Check; flip a coin to determine whether the foe gets Frozen or Flinches. On 20 during Accuracy Check, the foe is Frozen and Flinches. |
Cool - 3d4 - No Effect |
Ice Punch |
EOT |
2 |
3d10+12 |
|
Melee, 1 Target |
Ice Punch Freezes the target on 19-20 during Accuracy Check. |
Beauty - 2d4 - Round Starter |
Ice Shard |
At-Will |
2 |
1d12+6 |
|
Ranged (10), 1 Target, Interrupt |
If a foe wants to declare a Move, you may instead use Ice Shard on their turn before they can use their Move. |
Beauty - 2d4 - Quick Set |
Icicle Crash |
Battle |
4 |
3d12+14 |
|
Ranged (6), 1 Target |
Icicle Crash Flinches the target on 15-20 during Accuracy Check. |
Tough - 3d4 - No Effect |
Icicle Spear |
EOT |
4 |
1d10+4 |
|
Ranged (6), 1 Target, Scatter |
Icicle Spear can hit up to 5 times. Once the user misses, they cannot attempt to make another Icicle Spear attack on that turn. |
Beauty - 2d4 - Reliable |
Icy Wind |
EOT |
3 |
2d10+8 |
|
Ranged (6), 1 Target, Column |
Icy Wind creates a Column 1-meter wide. All Legal Targets have their Speed lowered 1 Combat Stage. |
Beauty - 2d4 - Slow Set |
Mist |
At-Will |
- |
- |
|
Ranged (5), 1 Target, Coat |
The target with Mist’s Coat may not have their Combat Stages lowered. Mist users can Target Self. |
Beauty - 2d4 - Hold That Thought |
Powder Snow |
At-Will |
2 |
1d12+6 |
|
Ranged (3), 1 Target, Column |
Powder Snow creates a 1-meter wide. Powder Snow Freezes all Legal Targets on 19-20 during Accuracy Check. *Grants: Freezer |
Beauty - 3d4 - No Effect |
Sheer Cold |
Center |
16 |
- |
|
Ranged (4), 1 Target, Blast |
Sheer Cold creates 3-meter Blast. All Legal Targets have their HP set to 0. *Grants: Freezer |
Beauty - 2d4 - Big Show |