Medic

Medic - Advanced Feature
Prerequisites: Breeder, Field First Aid ( 650 )
Cross-class Prerequisites:

  • Ranger, 14 WIS, Field First Aid Kit (650)
  • Pokemon Trainer, Remedial First Aid, 20 WIS, Field First Aid Kit (650)

Ability Bonus: +1 WIS


Base Features

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Treat Minor Wounds
Daily – Every 4 levels gained, you may perform this Feature another time per day.
Target: Pokemon or Trainers.
Effect: Heal the target 20 HP.

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Muscle Relaxers
Daily – Every 5 levels gained, you may perform this Feature another time per day.
Target: A Paralyzed Trainer or Pokemon.
Effect: The target is no longer Paralyzed.

When battling, a pokemon is commonly injured which requires a visit to a pokemon center shortly afterward. Breeders who start practicing basic medical work can find a warm welcome to any traveling party. Routes that last a few days can see no form of medical attention for a trainer’s pokemon, which can potentially kill a severally poisoned or injured pokemon. A Medic can treat wounded and afflicted pokemon at the cost of some medical supplies and herbs that earth gives them from the surrounding area.


Class Features

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Better Living Through Medicine
Prerequisites: Medic, 5 Medic Feats
Daily - Every 25 levels gained, you may perform this Feature another time per day.
Effect: You may use two Medic Features, two restorative items, or a Medic Feature and a restorative item as a single Trainer Action. Features used through Better Living Through Medicine still count toward their daily uses for that feature.

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Medicinal Expert
Prerequisites: Medic
Static
Effect: Whenever you uses a health restoring item, such as a Potion, or an item that cures a Status Affliction, such as an Antidote, it heals an additional amount of HP equal to your WIS Stat.

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Pain Killers
Prerequisites: Medic, 16 WIS
Daily – Every 5 levels gained, you may perform this Feature another time per day.
Target: A Poisoned or Burned Trainer or Pokemon.
Effect: The target is cured of Poison or Burn.

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Restore Strength
Prerequisites: Medic, 20 WIS
Daily
Target: A Pokemon.
Effect: Treat the target pokemon as if they have not used any Center Frequency Moves since their last Pokemon Center visit.

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Shock Therapy
Prerequisites: Medic, Pain Killers
Daily – Every 5 levels gained, you may perform this Feature another time per day.
Target: A Frozen or Asleep Trainer or Pokemon.
Effect: The target is cured of Frozen or Sleep.

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Treat Wounds
Prerequisites: Medic
Daily – Every 6 levels gained, you may perform this Feature another time per day.
Target: Pokemon or Trainers.
Effect: Heal the target 40 HP.

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Treat Major Wounds
Prerequisites: Medic, Treat Wounds, 16 WIS
Daily – Every 8 levels gained, you may perform this Feature another time per day.
Target: Pokemon or Trainers.
Effect: Heal the target 60 HP.

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Treat Serious Wounds
Prerequisites: Medic, Treat Wounds, 18 WIS
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Pokemon or Trainers.
Effect: Heal the target 80 HP.

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Won’t Die On Me
Prerequisites: Medic, 22 WIS
Daily
Target: A Trainer or Pokemon who failed their Death Saving Throw.
Effect: The Target may re-roll that savings throw. The Target subtracts 5 from their roll if it is a Trainer, or 25 if it is a Pokemon.

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Won’t Die On Me +
Prerequisites: Medic, Won’t Die On Me
Daily
Target: A Trainer or Pokemon who failed their Death Saving Throw.
Effect: The Target may re-roll that savings throw. The Target subtracts your Wisdom Stat from their roll. This Feature replaces Won’t Die On Me.


Ace Trainer | Chaser | Enduring Soul | Stat Ace | Strategist |Tag Battler | Type Ace | Underdog
Breeder | Botanist | Chef | Evolver | Groomer | Hatcher | Medic | Move Tutor
Capture Specialist | Artificer | Collector | Engineer | Juggler | Pokeball Designer | Snagger | Trapper
Coordinator | Beauty Modeler | Choreographer | Cool Trainer | Cute Idol | Fashion Designer |Smart Teacher | Tough Guy
Martial Artist | Athlete | Aura User | Black Belt | Dirty Fighter | Massage Therapist | Ninja | Weapons Master
Mystic | Bodysnatcher | Buffet | Godspeaker | Guardian | Rune Master | Shaman | Touched
Psychic | Air Adept | Clairsentient | Earth Shaker | Empath | Fire Breather | Hex Maniac | Influential | Rain Waker
Ranger | Coach | Commander | Detective | Rider | Signer | Special Operations | Survivalist
Researcher | Cryptozoologist | Dream Doctor | Petrologist | Photographer | Professor | Scientist | Watcher
Trainer Features | Arms Features

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