Ninja

Ninja - Advanced Feature
Prerequisites: Martial Artist, 18 DEX
Cross-class Prerequisites:

  • Juggler, 14 STR
  • Poison Ace, 16 DEX

Ability Bonus: +1 DEX


Base Features

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Wall Runner
Static
Trigger: Acrobatic stunt.
Effect: Add half of your DEX modifier to your Movement Speeds as a trainer. You may treat Rough Terrain as Normal Terrain. You may run on vertical surfaces for up to your DEX modifier in meters before jumping off. You may also move silently without making checks.

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Poison Powder
Daily - Every 10 levels gained, you may perform this Feature another time per day.
Target: Pokemon or Trainers.
Effect: Use the move Poison Powder. You may choose to use it as a Melee move without the Blast keyword.

These Martial Artists do not rely on the straightforward, brute-force combat of other paths. Instead, the Ninja refine themselves with training in potent poisons that can bring the strong to their knees, the speed to evade the most dangerous of assaults, the use of dangerous traps, and the art of stealth. Combined, these turn them into deadly, feared warriors.


Class Features

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Aerial Assault
Prerequisites: Ninja
Daily - Every 4 levels gained, you may perform this Feature another time per day.
Target: Pokemon or Trainers.
Effect: Use the Move Aerial Ace. Use your DEX modifier as your ATK stat.

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Ally Switch
Prerequisites: Ninja, 22 DEX
Daily - Every 15 levels gained, you may perform this Feature another time per day.
Target: An Ally whom you have line of sight to.
Effect: Use the Move Ally Switch.

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Antidotes Master
Prerequisites: Ninja
At-Will
Target: Any Poisoned target.
Effect: Roll 1d20 and add your DEX modifier. If the total is 13 or higher, the target is cured of their Poisoning. This effect succeeds automatically if you inflicted the poison.

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Blur
Prerequisites: Ninja, 19 DEX
Static
Effect: Attacks and Moves targeting you that don’t require an Accuracy Check now require one, as though they had Accuracy Check of 2.

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Caltrops
Prerequisites: Ninja
Daily - Every 5 levels gained, you may perform this Feature another time per day
Target: Any spot on the battlefield
Effect: Use the Move Spikes or Poison Spikes.

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Deadly Poisons
Prerequisites: Ninja, 5 Ninja Features
Daily - Every 15 levels gained, you may perform this Feature another time per day.
Trigger: You Poison a target.
Effect: The target is Badly Poisoned instead.

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Double Team
Prerequisites: Ninja, Blur
Daily
Target: Self.
Effect: Use the Move Double Team.

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Poison Jab
Prerequisites: Ninja, a Poison-type Pokemon
Daily - Every 8 levels gained, you may perform this Feature another time per day.
Target: Pokemon or Trainers.
Effect: Use the Move Poison Jab. Use your DEX modifier as your ATK stat.

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Sleep Powder
Prerequisites: Ninja
Daily - Every 10 levels gained, you may perform this Feature another time per day.
Target: Pokemon or Trainers.
Effect: Use the Move Sleep Powder as a melee attack. Sleep Powder does not have the Blast keyword while used this way.

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Smoke Bomb
Prerequisites: Ninja
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Effect: Use the move Smokescreen, then immediately use the move Teleport. Your Accuracy is never modified by a Smokescreen.

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Spike Drop
Prerequisites: Ninja, Caltrops
At-Will
Trigger: You Shift.
Effect: You may expend a use of the Feature Caltrops to place one square meter of Spikes or Toxic Spikes in the path you took per square meter of movement. If you choose to place more than 10 Square Meters of Hazard in this way, subtract another use of the relevant Feature.

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Vanish
Prerequisites: Ninja, 22 DEX
Static
Effect: You may blend with your surrounding objects. You are invisible to others as long as you stay still, If you move, it takes 5 seconds to regain the camouflage with surroundings. In order to remain still you must make a stealth check every 10 seconds, or round during an encounter, to remain still. The check is 16 on 1d20 added to your DEX modifier.

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Venoshock
Prerequisites: Ninja, 22 DEX, Vile Coating
Daily
Effect: Use the Move Venoshock. Use your DEX modifier as your SP. ATK Stat.

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Vile Coating
Prerequisites: Ninja
Static
Effect: You are treated as if you have the ability Poison Touch.


Ace Trainer | Chaser | Enduring Soul | Stat Ace | Strategist |Tag Battler | Type Ace | Underdog
Breeder | Botanist | Chef | Evolver | Groomer | Hatcher | Medic | Move Tutor
Capture Specialist | Artificer | Collector | Engineer | Juggler | Pokeball Designer | Snagger | Trapper
Coordinator | Beauty Modeler | Choreographer | Cool Trainer | Cute Idol | Fashion Designer |Smart Teacher | Tough Guy
Martial Artist | Athlete | Aura User | Black Belt | Dirty Fighter | Massage Therapist | Ninja | Weapons Master
Mystic | Bodysnatcher | Buffet | Godspeaker | Guardian | Rune Master | Shaman | Touched
Psychic | Air Adept | Clairsentient | Earth Shaker | Empath | Fire Breather | Hex Maniac | Influential | Rain Waker
Ranger | Coach | Commander | Detective | Rider | Signer | Special Operations | Survivalist
Researcher | Cryptozoologist | Dream Doctor | Petrologist | Photographer | Professor | Scientist | Watcher
Trainer Features | Arms Features

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