Petrologist

Petrologist - Advanced Feature
Prerequisites: Researcher, 18 INT, Trusty Shovel and Excavation Kit (1250)
Cross-class Prerequisites:

  • Trapper, 18 INT, Trusty Shovel and Excavation Kit (1250)
  • Rune Master, 16 INT, Trusty Shovel and Excavation Kit (1250)
  • Type Ace (Ground or Rock), 16 INT, Trusty Shovel and Excavation Kit (1250)
  • Artificer, 18 INT, Trusty Shovel and Excavation Kit (1250)

Ability Bonus: +1 INT


Base Features

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Digging for the Past
Daily – Every 8 levels gained, you may perform this Feature another time per day.
Target: Anywhere on a Route.
Effect: Roll 1d20 and add your INT modifier. If you roll higher than 20, you either find clues to fossils that are nearby or evidence of the areas history. If you roll higher than 28 you choose to find either a piece of the areas history or a fossil, both are chosen by your GM after you specify. For every use of the feature that exceeds 20 but not 28, add 5 to the roll during the next use of the feature on the same route. You may expend a use of the feature without rolling to add 3 to the roll. This feature requires thirty minutes of time while you search.

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Stone Search
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Anywhere on a Route.
Effect: Roll 1d20 and add your INT modifier. If you roll higher than 22, you find an Evolutionary stone chosen by your GM. This feature requires thirty minutes of time while you search.

Researchers who master petrology are rare item hunters. The Petrologist is also an expert excavator. They can dig up evolutionary stones, fossils, or various rare items found underground. In addition to their vast knowledge in the finding and use of these rare items, they are also very adept explorers underground, in caves and in ancient ruins. This variety of Researcher is very useful for the navigation of land.

Mechanics: See the Fossil Reanimation Rules determining how Fossils are re-animated.


Class Features

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Adventuring Archeologist
Prerequisites: Petrologist
Static
Effect: You have begun to dabble in exploring ruins as well as caves. You know your regions history at a college level. You are able to sell or donate any pieces of history you find while Digging for the Past for X, where X is 1d20+INT mod times 30.

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Call Me Hori Taizo
Prerequisites: Petrologist
Daily - Every 8 levels gained, you may perform this Feature another time per day.
Target: Anywhere on a Route.
Effect: Over the course of five minutes you dig a 5 meter wide and 2 meter tall pit. The pit trap is covered by camouflage that Pokemon or Trainers can't distinguish from the surroundings. You can either choose to activate the trap from nearby or to have it activate when 100 pounds of pressure is put onto the camouflage.

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How to Ruin a Gneiss Day
Prerequisites: Petrologist, Call Me Hori Taizo
Daily - Every 15 levels gained, you may perform this Feature another time per day.
Target: Anywhere on a Route.
Effect: You place a trip-line 5 meters wide on the ground. Anyone walking through this trip-line activates a rock slide attack from the direction that you specify when placing the trap. Use your INT modifier for ATK. You roll the AC on the rock slide as normal.

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Elemental Trapping
Prerequisites: Petrologist, Call me Hori Taizo
Daily
Target: A pit trap you have dug
Effect: You place an Evolution Stone into the Pit Trap. When the trap is activated everyone inside is hit with 2d12+21+INT modifier damage that is the same type as the Evolution Stone. If the stone has been energized with Stone Energizer, the damage is instead 4d12+17+INT modifier. Fire Stones deal Fire Type Damage, Leaf Stones do Grass, Thunder Stone do Electric, Water Stones do Water, and Stones created through Stone Polishing do damage of their assigned type. The Stone is destroyed after use.

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Flour Flourish
Prerequisites: Petrologist, Bags of white flour
Daily - Every 10 levels gained, you may perform this Feature another time per day.
Target: Anywhere on a Route.
Effect: You plant a small trap on the ground along with a 4 meter wide tripwire. When a Pokemon or Trainer passes through the tripwire, the flour is released in a 2 meter blast. Any hit targets need to roll 2 higher during AC checks until the end of combat, and lose resistances to fire until the first time they are hit with a fire or water attack.

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Movie Magic Quicksand
Prerequisites: Petrologist, Flour Flourish
Daily - Every 10 levels gained, you may perform this Feature another time per day.
Target: A flour trap you have dug
Effect: Instead of being on the ground, the trap is now a 4 meter wide pit filled with a mixture of silt, water, and flour. Trainers and Pokemon falling into the pit are trapped for 2d4+1 rounds. Pokemon with a surface speed or burrow speed of 5 or more instead act as if it is rough terrain.

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Reanimator
Prerequisites: Petrologist, My First Reanimation Set(3000)
Daily
Target: A fossil being reanimated
Effect: When you make a check to Reanimate a fossilized Pokemon add 3 to the roll. Reanimators can reanimate fossils anywhere with a steady power supply with their reanimation kit and do not need to visit a specialized lab.

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The Good Doctor
Prerequisites: Petrologist, Reanimator
Weekly
Target: A Pokemon deceased within the last 24 hours.
Effect: Roll 1d20 and add your INT modifier. If you roll higher than 25 you create an artificial fossil from the corpse of the Pokemon. This fossil acts as a normal fossil. You may not target Legendary Pokemon with this feature.

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Slated for Renovation
Prerequisites: Petrologist, (T)echnically (N)ot (T)actful Kit (2000)
Daily - Every 6 levels gained, you may perform this Feature another time per day.
Target: Any underground cave.
Effect: While underground you set off a controlled explosion that opens up new caverns. You may set off the explosion from up to 30 meters away. The explosion does not damage anyone inside the cavern it is being set off in, but an effect may. Roll 1d10 to determine additional effects from the detonation.
1: Cave in - Everyone in the cavern is automatically hit with the move Rock Tomb.
2: Natural Deterrent - The cave network is partially blocked off by the appropriate natural event, underground spring, sand cave in, lava, or Pokemon interaction.
3: Wanton Destruction - Any items, fossils, or Pokemon are destroyed or scared off from the entire cave network.
4-9: Successful demolition
10: Discovery! - You find a buried site, details are left up to your GM.

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Spelunking is the Schist
Prerequisites: Petrologist, Visited 3 separate cave networks
Static
Effect: While underground you know if there are other viable exits to the surface or geologically unstable areas. You may also find areas that grant a +3 bonus to your Digging for the Past and Stone Search Feature rolls.

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Stone Energizer
Prerequisites: Petrologist, Found three evolution stones through Stone Search
Weekly - Every 10 levels gained, you may perform this Feature another time per week.
Target: Evolution Stone
Effect: The stone gains a second use before being destroyed. You may not use Stone Energizer on the same stone twice.

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Stone Polish
Prerequisites: Petrologist, Stone Energizer
One Time Use - For every 8 levels gained, you may perform this feature an additional time.
Target: An ordinary rock.
Effect: You may turn that stone into an Evolution Stone. Choose one of the seventeen elemental types. When you touch a Pokemon with an Evolution Stone that matches one of their Elemental Types will forcefully evolve them if they meet the evolution level requirement but has not yet evolved.


Ace Trainer | Chaser | Enduring Soul | Stat Ace | Strategist |Tag Battler | Type Ace | Underdog
Breeder | Botanist | Chef | Evolver | Groomer | Hatcher | Medic | Move Tutor
Capture Specialist | Artificer | Collector | Engineer | Juggler | Pokeball Designer | Snagger | Trapper
Coordinator | Beauty Modeler | Choreographer | Cool Trainer | Cute Idol | Fashion Designer |Smart Teacher | Tough Guy
Martial Artist | Athlete | Aura User | Black Belt | Dirty Fighter | Massage Therapist | Ninja | Weapons Master
Mystic | Bodysnatcher | Buffet | Godspeaker | Guardian | Rune Master | Shaman | Touched
Psychic | Air Adept | Clairsentient | Earth Shaker | Empath | Fire Breather | Hex Maniac | Influential | Rain Waker
Ranger | Coach | Commander | Detective | Rider | Signer | Special Operations | Survivalist
Researcher | Cryptozoologist | Dream Doctor | Petrologist | Photographer | Professor | Scientist | Watcher
Trainer Features | Arms Features

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