Name |
Freq |
AC |
Damage |
Range |
Special Effect |
Contest |
Acid |
At-Will |
2 |
1d12+6 |
|
Ranged (6), 1 Target |
Acid lowers the target’s Defense 1 Combat Stage on 18-20 during Accuracy Check. |
Smart - 3d4 - No Effect |
Acid Armor |
EOT |
- |
- |
|
Self, No Target |
Raise the user’s Defense 2 Combat Stages. |
Tough - None - Get Ready! |
Acid Spray |
EOT |
2 |
1d12+6 |
|
Ranged (3), 1 Target, Column |
Acid Spray creates a Column 1 meter wide. Acid Spray lowers all Legal Targets’ Special Defense 2 Combat Stages. |
Smart - 2d4 - Unsettling |
Clear Smog |
Battle |
- |
2d8+6 |
|
Ranged (10), 1 Target |
The target’s Combat Stages are reset to 0. |
Smart - 2d4 - Hold That Thought |
Coil |
Battle |
- |
- |
|
Self, No Target |
Raise the user’s Attack 1 Combat Stage and raise the user’s Defense 1 Combat Stage. For the remainder of Combat, the user needs -1 on Accuracy Checks to hit. |
Cute - None - Get Ready! |
Cross Poison |
EOT |
2 |
3d8+10 |
|
Melee, 1 Target, Pass |
Cross Poison is a Critical Hit on 18-20 during Accuracy Check. Cross Poison Poisons the target on a Critical Hit during Accuracy Check. |
Cool - 3d4 - No Effect |
Gastro Acid |
Battle |
2 |
- |
|
Ranged (8), 1 Target |
The target’s ability is disabled until the end of the encounter. If the target has more then one ability, Gastro Acid disables one of them. |
Beauty - 2d4 - Hold That Thought |
Gunk Shot |
Center |
7 |
5d12+18 |
|
Ranged (8), Target Area, Blast |
Gunk Shot creates a 3-meter Blast. Gunk Shot Poisons all Legal Targets on 11-20 during Accuracy Check. On Miss, Gunk Shot deals the user’s Attack to potential targets but cannot Poison. |
Cool - 3d4 - No Effect |
Poison Fang |
EOT |
2 |
2d8+6 |
|
Melee, 1 Target |
Poison Fang Badly Poisons the target on 17-20 during Accuracy Check. |
Smart - 2d4 - Incentives |
Poison Gas |
EOT |
6 |
- |
|
Ranged (4), No Target, Burst |
Poison Gas makes a 4-meter Burst. Poison Gas Poisons all Legal Targets. |
Smart - 3d4 - No Effect |
Poison Jab |
EOT |
2 |
3d10+12 |
|
Melee, 1 Target |
Poison Jab Poisons the target on 15-20 during Accuracy Check. |
Smart - 2d4 - Incentives |
Poison Sting |
At-Will |
2 |
1d6+3 |
|
Ranged (6), 1 Target |
Poison Sting Poisons the target on 17-20 during Accuracy Check. |
Smart - 2d4 - Excitement |
Poison Tail |
At-Will |
2 |
2d8+6 |
|
Melee, 1 Target, Pass |
Poison Tail is a Critical Hit on 18-20 during Accuracy Check. Poison Tail Poisons the target on 19-20 during Accuracy Check. |
Smart - 2d4 - Incentives |
Poisonpowder |
EOT |
6 |
- |
|
Ranged (4), 1 Target, Blast |
Poisonpowder creates a 1-meter Blast. Poisonpowder Poisons all Legal Targets. |
Smart - 2d4 - Excitement |
Sludge |
EOT |
2 |
3d8+10 |
|
Ranged (8), 1 Target, Column |
Sludge creates a Column 2-meters wide. Sludge poisons all Legal Targets on 15-20 during Accuracy Check. |
Tough - 2d4 - Round Ender |
Sludge Bomb |
Battle |
2 |
3d12+14 |
|
Ranged (8), 1 Target, Blast |
Sludge Bomb creates a 3-meter Blast. Sludge Bomb poisons all Legal Targets on 15-20 during Accuracy Check. |
Tough - 2d4 - Round Ender |
Sludge Wave |
Battle |
2 |
4d12+16 |
|
Ranged (4), 1 Target |
Sludge Wave makes a Column 4-meters wide. Slime Wave Poisons all legal targets on 19-20 during Accuracy Check. |
Cool - 3d4 - No Effect |
Smog |
EOT |
5 |
1d6+3 |
|
Ranged (3), 1 Target, Blast |
Smog creates a 3-meter Blast. Smog Poisons all Legal Targets on 13-20 during Accuracy Check. |
Tough - 3d4 - No Effect |
Toxic |
Battle |
4 |
- |
|
Ranged (4), 1 Target |
The target is Badly Poisoned. |
Smart - 2d4 - Excitement |
Toxic Spikes |
EOT |
- |
- |
|
Field, Target Area, Hazard |
Set 10 square meters of Toxic Spikes, all 10 meters must be adjacent with at least one other space of Toxic Spikes next to each other. Toxic Spikes Poisons a foe when moving onto or over the occupied spaces with an Overland Capability. If there are 2 Layers of Toxic Spikes on the same space, it Badly Poisons the foes instead. |
Smart - 2d4 - Hold That Thought |
Venoshock |
Battle |
2 |
3d8+10 |
|
Ranged (4), 1 Target |
If the target is Poisoned, Venoshock has a Damage Dice Roll of 5d12+22 instead. |
Smart - 2d4 - Incentives |