Pokeball Designer

Poke Ball Designer - Advanced Feature
Prerequisites: Capture Specialist, Poke Ball Smith
Cross-class Prerequisites: Unique to the Capture Specialist
Ability Bonus: +1 INT

Base Features

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Advanced Design
At-Will
Effect: You create a Dusk, Dive, Heal, Luxury, Net, Nest, Quick, Repeat, or Timer Ball. It costs 400 to use Advanced Design.

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Conditional Advantage
Static
Trigger: Your throw a Pokeball
Effect: If you would subtract an additional amount due to special circumstances defined by the Pokeball's type - such as when throwing a Dusk Ball at night - you may subtract your INT modifier from the capture roll.

A Capture Specialist sometimes focuses on the technology aspect of their profession. A Poke Ball Designer is an inventor who comes up with his or her own original Poke Ball designs and properties. While stores may not be too excited to purchase unofficial designs for their own sale, you can get the last laugh as your new Poke Balls capture everything you want.

Mechanics: All Pokeballs have, by default, a single Seal Slot on which seals can be applied. Using their Jail Break feature, Pokeball Designers may add an additional two slots for a total of three.

Class Features

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Apricorn Shift
Prerequisites: Pokeball Designer, Apricorn Smith
Daily
Target: Any two Apricorns.
Effect: Combine the targeted Apricorns into a a single Apricorn of your choice.

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Apricorn Smith
Prerequisites: Pokeball Designer, Apricorn Ball
At-Will
Target: An Apricorn
Effect: Roll 1d20 and add your INT modifier. It the total exceeds 12, you change the target Apricorn into its corresponding Pokeball. If the total is 11 or below, you ruin the targeted Apricorn.

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Ball Modification: Habitat
Prerequisites: Poke Ball Designer
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Dive Ball
Effect: Add one of the following keywords to the targeted Dive Ball: Arctic, Mountain, Desert, Grassland, Rainforest, Forest, Tundra, Taiga, Marsh, Beach, Freshwater, Urban or Cave. Instead of when underwater or underground, the modified Poke Ball subtracts 15 from its Capture Rolls when thrown in an area that corresponds with the keyword chosen. It costs 200 to use Ball Modification: Habitat.

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Ball Modification: Power
Prerequisites: Poke Ball Designer
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Nest Ball
Effect: You change the Nest Ball into a Power Ball. It retains the conditional capture modifier of a Nest Ball, but additionally, when a Power Ball captures a target, roll 1d20 and add your INT modifier. On a result of 15 or better, the captured pokemon is raised 1d4 levels upon capture. On a result of 25 or better, the target is raised 2d4 levels upon capture instead. It costs 500 to use Ball Modification: Power.

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Ball Modification: Type
Prerequisites: Poke Ball Designer
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Net Ball
Effect: You change the Net Ball into a Earth Ball, Haunt Ball, Solid Ball, Heat Ball, Mystic Ball, Air Ball or Mold Ball. The properties of these unique balls are identical to the Net Ball, but instead of affecting Bug and Water types like the Net Ball, these Balls correspond to the following types. Earth Ball; Grass and Ground; Haunt Ball, Dark and Ghost; Solid Ball, Rock and Steel; Heat Ball, Electric and Fire; Mystic Ball, Dragon and Psychic; Air Ball, Flying and Ice; Mold Ball, Poison and Fighting.

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Booster Seal
Prerequisites: Poke Ball Designer
At-Will
Target: Any Ball
Effect: Choose any numbered Capability. You create a Booster Seal that corresponds to the chosen capability. Pokemon kept within a pokeball with a Booster Seal gain a +2 bonus to the chosen capability if you chose a Movement capability, or +1 if you chose Intelligence, Jump, or Power. It costs 300 to use Booster Seal. Up to three Booster Seals may be applied to a pokeball, but each must raise a different capability.

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Combat Seal
Prerequisites: Poke Ball Designer
At-Will
Target: Any Ball
Effect: Choose a pokemon stat other than HP. You create a Stat Seal of the chosen stat. Whenever a pokemon with full HP is released from a pokeball with a Stat Seal, the corresponding stat is raised by 1 combat stage. It costs 500 to use Stat Seal. Only one Stat Seal may be applied to a pokeball.

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Contest Seal
Prerequisites: Poke Ball Designer
At-Will
Target: Any Ball
Effect: You create a Contest Seal. Stat. Pokemon captured in a ball with a Contest Seal get a +1d2 bonus during the Introduction Stage of a contest. It costs 500 to use Contest Seal. Up to three Contest Seals may be applied to a pokeball.

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Jail Break
Prerequisites: Poke Ball Designer
At-Will
Target: Any Pokeball
Effect: You may create an additional Seal slot on the target pokeball, or you may remove a Seal thereby opening up a Seal slot. Seals removed in this way are broken and cannot be repaired. You may use this feature to create up to 2 additional Seal slots, up to a maximum of 3 slots.

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Save Ball
Prerequisites: Pokeball Designer, Apricorn Smith
Daily
Effect: Combine a White Apricorn, Red Apricorn, Blue Apricorn, Black Apricorn, Pink Apricorn, Green Apricron and a Yellow Apricorn to make a Save Ball. A Save Ball can capture a pokemon who was felled on the last turn of an encounter. It has no Capture Rate bonuses or penalties.


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