Pokemon Stats

HP

HP is used to keep track of your Pokemon’s Hit Points. When the Pokemon’s Hit Points reach 0, the Pokemon is unable to make any actions and in unconscious. Hit Points are calculated with this formula:

Pokemon’s Level + (HP stat x 3)

Attack

The Attack stat is used to calculate damage when making a physical based attack. After calculating damage, add the value of your Pokemon’s Attack stat to Melee - Attack damage and Ranged - Attack damage.

Defense

The Defense Stat is used when you receive damage from a Melee - Attack or Ranged - Attack Move. Subtract the Defense stat from Damage from Melee - Attack or Ranged - Attack Moves. You may add 1 Defense Evasion bonus for every 5 points in Defense when targeted by a Ranged - Attack or Melee - Attack Move.

Sp. Attack

The Special Attack stat is used to calculate damage when making a special based attack. After calculating damage, add the value of your Pokemon’s Special Attack stat to Ranged - Special Attack damage and Melee - Special Attack damage.

Sp. Defense

The Special Defense Stat is used when you receive damage from a Ranged - Special Attack or Melee - Special Attack Move. Subtract the Special Defense stat from Damage from Ranged - Special Attack or Melee - Special Attack Moves. You may add 1 Special Defense Evasion bonus for every 5 points in Special Defense when targeted by a Ranged - Special Attack or Melee - Special Attack Move.

Speed

The Pokemon with the highest Speed stat goes first during round. You may add 1 Speed Evasion bonus for every 10 points in Speed when targeted by any Move.

Evasion

Pokemon have three different sets of Evasion. Physical Evasion, Special Evasion, and Speed Evasion. Evasion helps Pokemon avoid being hit by moves. When being targeted by a move that has an Accuracy Check, a Pokemon adds their Evasion score to the move's accuracy check. Physical Evasion may modify only attacks that use the attack stat, while Special Evasion may modify only attacks that use the Special Attack Stat. Speed Evasion may be used to modify the Accuracy Check of any attack, but you may only add one of your three evasions to any one check.

  • Physical and Special Evasion are determined by a Pokemon's Defense and Special Defense Stats respectively. For every 5 points they have in the relevant defense stat, that evasion is increased by +1, up to a maximum of +6.
  • Speed Evasion is determined by a Pokemon's Speed Stat. For every 10 points they have in Speed, their evasion is increased by +1, up to a maximum of +6.

Beside these base values for evasion, many other things can modify Evasion. Raising your Defense, Special Defense, and Speed Combat Stages raises the relevant Evasion by +1. You do not gain further benefits to evasion from the artificially increased defense score, however. Abilities and Move Effects that modify your Evasion do so for all three of your Evasion scores. For example, the Illuminate Ability helps you avoid all three kinds of attacks.

No matter from which sources you're receiving evasion, you may only ever raise a move's Accuracy Check by a maximum of +9.

Combat Stages

Many moves alter the stats of Pokemon , either making them more formidable or less threatening. During battle, any stat can only be only be risen or lowered up to six times positively or six times negatively. This makes a scale, from -6 to +6 that can be altered as many times as the battle allows but never more then +6 Combat Stages or less than -6 Combat Stages.

  • If a Pokemon’s stat is raised a Combat Stage during battle, they gain a 25% bonus the buffed stat, rounded down.
  • If a pokemon’s stat is lowered one Combat Stage during battle, they lose 12.5% of the affected stat rounded up.

This means that if a stat has raised 6 Combat Stages; its affected stat should be 250% of its original value. If a stat has been lowered 6 Combat Stages, its affected stat should be 25% of its original value. For every 2 Combat Stages the Speed stat is raised, the Pokemon’s Speed Capabilities are raised 1 value. For every 3 Combat Stages the Speed stat is lowered, the Pokemon’s Speed Capabilities are lowered 1 value. Speed Capabilities may not be lowered below 1.

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