Psychic Moves
Name Freq AC Damage Range Special Effect Contest
Agility EOT - - N.png Self, No Target Raise the user’s Speed 2 Combat Stages. Cool - 2d4 - Quick Set
Ally Switch Battle - - N.png Self, 1 Target, Intercept Choose one willing ally, shift the user’s position to the ally’s position and shift the ally’s position to the user’s position, trading places. If the ally was a target of a Move, the user is now the target. If the user was a target of a Move, the ally is now the target. Cool - 2d4 - Scrambler
Amnesia EOT - - N.png Self, No Target Raise the user’s Special Defense 2 Combat Stages. Cute - None - Get Ready!
Barrier EOT - - N.png Self, No Target Raise the user’s Defense 2 Combat Stages. Cool - 2d4 - Hold That Thought
Calm Mind EOT - - N.png Self, No Target Raise the user’s Special Attack 1 Combat Stage and raise the user’s Special Defense 1 Combat Stage. Smart - None - Get Ready!
Confusion At-Will 2 2d8+6 S.png Ranged (10), 1 Target Confusion Confuses the target on 19-20 during Accuracy Check. Smart - 3d4 - No Effect
Cosmic Power EOT - - N.png Self, No Target Raise the user’s Defense 1 Combat Stage and raise the user’s Special Defense 1 Combat Stage. Cool - None - Get Ready!
Dream Eater EOT 2 4d12+16 S.png Melee, 1 Target Dream Eater can only target a Pokemon who is Asleep. After the target takes damage, the user gains HP equal to half of the damage they dealt to the target. *Grants: Dream Smoke Smart - 1d4 - Good Show!
Extrasensory EOT 2 3d10+12 S.png Ranged (5), 1 Target Extrasensory Flinches the target on 19-20 during Accuracy Check. Cool - 2d4 - Round Starter
Future Sight Center 2 4d12+16 S.png Ranged (10), 1 Target, Column Future Sight does nothing on the turn it is used. At the end of the second turn after Future Sight’s use, use Future Sight’s damage and effect. Future Sight creates a Column 1 meter wide, which starts from anywhere on the field. Smart - 2d4 - Round Starter
Gravity Battle - - N.png Field, Target Area, Weather For 1d4+1 rounds, the area is considered Warped. While Warped, Moves that involve the user being airborne may not be used. Flying-Types and Pokemon with the Ability Levitate are no longer immune to Ground-Type Moves. All Accuracy Checks are lowered by -2. Warped does not replace other Weather effects. Beauty - 2d4 - Hold That Thought
Guard Split Battle - - N.png Melee, 1 Target Choose between Defense and Special Defense. The target reveals the value of whichever stat you chose, and then adds it to the user’s stat of the same choice. Divide the total by two and call the result X. For the remainder of the encounter, the target and the user’s stat that you chose is X. Cute - None - Inversed Appeal
Guard Swap Battle - - N.png Melee, 1 Target The user trades all Combat Stages related to Defense and Special Defense with the target. It is okay for the user or the target to exchange Combat Stages, positive or negative, for none. Guard Swap cannot miss. Cute - None - Inversed Appeal
Heal Block EOT 2 - N.png Ranged (10), 1 Target For 1d4+1 turns, the target may not gain HP by itself or be healed. Cute - 2d4 - Hold That Thought
Healing Wish Center - - N.png Ranged (10), 1 Target, Intercept If the user’s HP is lowered to 0 or less, you may use Healing Wish as an Intercept. The target is treated as if it had been healed at a Pokemon Center. Healing Wish may target a pokemon in a Poke Ball as long as they immediately join the encounter or are sent out. If the target knows Healing Wish or Lunar Dance, the user’s Healing Wish does not restore its Center Frequency. Cute - None - Torrential Appeal
Heal Pulse Center - - N.png Self (2), No Target, Burst Heal Pulse creates a 2-meter Burst. Restores 50% of all Legal Targets max HP. Heal Pulse does not target the user. *Grants: Aura Beauty - None - Reflective Appeal
Heart Stamp EOT 2 2d10+8 A.png Melee, 1 Target Heart Stamp Flinches the target on 15-20 during Accuracy Check. Cute - 3d4 - No Effect
Heart Swap Center - - N.png Ranged (25), 2 Targets The targets trade their Combat Stages, both positive and negative. Cool - None - Inversed Appeal
Hypnosis Battle 6 - N.png Ranged (4), 1 Target The target falls Asleep. Smart - 2d4 - Excitement
Imprison Battle - - N.png Ranged (10), 1 Target The target is Locked. A Locked target may not use any Moves the user knows. Each user may only make 1 target Locked at a time. Using Imprison on a new target transfers Locked to the new target. Imprison cannot miss. Smart - 1d4 - Good Show!
Kinesis EOT - - N.png Ranged (3), No Target, Wall Place 5-meters of Wall. If anyone’s Move tries to target through a Kinesis Wall, they must roll +3 during Accuracy Check to hit. The walls remain for 5 rounds. Brick Break cannot break Kinesis’ Walls. Smart - None - Get Ready!
Light Screen EOT - - N.png Melee, No Target, Wall The user may shift while placing Light Screen Walls if their Speed allows for the extra movement. Place 5-meters of Wall. If a Move tries to attack through Light Screen Walls, treat the target as if their Special Defense is raised 2 Combat Stages. This bonus cannot be awarded more than once. The walls sustain for 1d4+1 turns. Beauty - 2d4 - Hold That Thought
Lunar Dance Center - - N.png Ranged (25), 1 Target If the user’s HP is lowered to 0 or less, you may use Lunar Dance as an Intercept. The target is treated as if it had been healed at a Pokemon Center. Healing Wish may target a pokemon in a Poke Ball as long as they immediately join the encounter or are sent out. If the target knows Healing Wish or Lunar Dance, the user’s Lunar Dance does not restore its Center Frequency. Beauty - None - Torrential Appeal
Luster Purge Center 2 3d8+10 S.png Ranged (15), 1 Target, Column, Blast Luster Purge creates a Column 1 meter wide; Luster Purge creates a 5-meter Blast. Luster Purge lowers all Legal Targets Special Defense 1 Combat Stage on 11-20 during Accuracy Check. Smart - 2d4 - Seen Nothing Yet
Magic Coat Center - - N.png Ranged (4), 1 Target, Intercept If the user is about to get a hit by a Move that does not have a Damage Dice Roll, they may use Magic Coat as an Intercept. The Intercepted Move’s user is treated as if they were the target of their own Move. Beauty - 2d4 - Final Appeal
Magic Room Center - - N.png Field, Target Area, Weather For 1d4+1 rounds, the area is considered Useless. While Useless, Pokemon may not use the effects of any Held items or activate any Held items. Useless does not replace other Weather effects. Cute - 2d4 - Scrambler
Meditate At-Will - - N.png Self, No Target Raise the user’s Attack 1 Combat Stage. Beauty - None - Get Ready!
Miracle Eye At-Will - - N.png Self, No Target The user’s Psychic-Type Moves can now hit and affect Dark-Type targets. Miracle Eye’s user is unaffected by the effects of Moves which make them have to roll higher during Accuracy Checks to hit. Targets may not use their Speed stat to modify Accuracy Checks. Miracle Eye’s user can identify the real target using Double Team. Cute - 1d4 - Good Show!
Mirror Coat Battle - - N.png Ranged (20), 1 Target, Intercept If the user is being hit by a Move that consults Special Attack for damage, you may use Mirror Coat. If the user survives the hit, the target is dealt damage equal to twice the amount of damage the user received. Do not apply weakness, resistance or immunity. Do not apply stats. Beauty - 2d4 - Final Appeal
Mist Ball Center 2 3d8+10 S.png Ranged (10), 1 Target, Column, Blast Mist Ball creates a Column 1 meter wide and creates a 5-meter Blast. Mist Ball lowers all Legal Targets Special Attack 1 Combat Stage on 6-20 during Accuracy Check. Smart - 2d4 - Seen Nothing Yet
Power Split Battle - - N.png Melee, 1 Target Choose between Attack and Special Attack. The target reveals the value of whichever stat you chose, and then adds it to the user’s stat of the same choice. Divide the total by two and call the result X. For the remainder of the encounter, the target and the user’s stat that you chose is X. Beauty - None - Inverse Appeal
Power Swap Battle - - N.png Melee, 1 Target The user trades all Combat Stages related to Attack and Special Attack with the target. It is okay for the user or the target to exchange Combat Stages, positive or negative, for none. Power Swap cannot miss. Beauty - None - Inverse Appeal
Power Trick Battle - - N.png Self, No Target The user’s Attack stat and Defense stat are switched for 1+1d8 rounds. Cool - None - Inversed Appeal
Psybeam EOT 2 3d8+10 S.png Ranged (7), 1 Target, Column Psybeam creates a Column 1 meter wide. Psybeam Confuses all Legal Targets on 19-20 during Accuracy Check. Beauty - 2d4 - Round Starter
Psychic Battle 2 3d12+14 S.png Ranged (10), 1 Target, Push The target is Pushed 5-meters in any direction. Psychic lowers the target’s Special Defense 1 Combat Stage on 17-20 during Accuracy Check. *Grants: Telekinetic Smart - 2d4 - Round Starter
Psycho Boost Center 4 6d12+22 S.png Ranged (10), Target Area, Blast Psycho Boost creates a 4-meter Blast. Lower the user’s Special Attack 2 Combat Stages after damage. Smart - 2d4 - Seen Nothing Yet
Psycho Cut EOT 2 3d8+10 A.png Ranged (6), 1 Target Psycho Cut is a Critical Hit on 18-20 during Accuracy Check. Cool - 2d4 - Round Starter
Psycho Shift Center - - N.png Melee, 1 Target The user is cured of a Status ailment and the target is given that Status ailment. Psycho Shift cannot miss. Psycho Shift can only be used if the user has a Status ailment and the target does not have the status ailment that is being transferred. Cool - None - Inversed Appeal
Psyshock EOT 2 3d10+12 S.png Ranged (4), 1 Target When calculating damage, the target must use their Defense against Psyshock. Smart - 2d4 - Incentives
Psystrike Center 2 4d12+16 S.png Ranged (4), 1 Target When calculating damage, the target must use their Defense against Psystrike. Smart - 2d4 - Incentives
Psywave Battle 5 - N.png Ranged (4), 1 Target, Column Psywave creates a Column 2-meters wide. Roll 1d4; on 1 and 2 all Legal Targets lose HP equal to half the user’s level; on 3, all Legal Targets lose HP equal to the user’s level; on 4 all Legal Targets lose HP equal to 1.5x the user’s level. Do not apply weakness, resistance or immunity. Do not apply stats. Smart - 3d4 - No Effect
Reflect EOT - - N.png Melee, No Target, Wall The user may shift while placing Reflect Walls if their Speed allows for the extra movement. Place 5-meters of Wall. If a Move tries to attack through Reflect Walls, treat the target as if their Defense is raised 2 Combat Stages. This bonus cannot be awarded more then once. The walls remain for 1d4+1 turns. Smart - 2d4 - Excitement
Rest Center - - N.png Self, No Target The user’s HP is set to their full HP. The user is cured of any Status ailments. Then, the user falls Asleep. The user cannot make Sleep Checks at the beginning of their turn. They are cured of the Sleep at the end of their turn, in 2 rounds. Cute - None - Reflective Appeal
Role Play Battle - - N.png Ranged (10), 1 Target Add on of the target’s Ability to the user’s Abilities for 1+1d8 rounds. Role Play cannot miss. Cute - 1d4 - Catching Up
Skill Swap Battle - - N.png Melee, 1 Target The user loses their Abilities and gains the target’s Abilities for the remainder of encounter. The target loses their Abilities and gains the user’s Abilities for the remainder of the encounter. Smart - None - Excitement
Stored Power Battle 2 1d6+3 S.png Ranged (10), 1 Target For every Combat Stage the user is above 0, in each stat, add 1d10 to Stored Power’s Damage Dice Roll. Tough - 2d4 - Incentives
Synchronoise Battle 2 3d8+10 S.png Ranged (6), No Target, Burst Synchronoise creates a 6-meter Burst. Synchronoise can only hit legal targets that share a type with Synchronoise’s user. Smart - 2d4 - Incentives
Telekinesis Battle - - N.png Ranged (10), 1 Target For 1d4+1 turns, the target is immune to Ground-type Moves and whenever the target is targeted by a Move, the Move’s user needs -5 to hit. Telekinesis’ effect cannot stack, if a target is already under the effect of Telekinesis, the newest successful instance of Telekinesis replaces the old one. *Grants: Telekinetic Smart - 3d4 - No Effect
Teleport Battle - - N.png Self, No Target, Intercept Teleport can be used as an Intercept at any time. If used as an Intercept, roll 1d20 and if you don’t roll 7 or higher, Teleport fails to activate. The user can shift 1d10+10 meters. They can move through blocking terrain and hindering terrain as if it is regular terrain. Moves that targeted Teleport’s user continues through the desired target’s space if the Move allows for it. If Teleport fails when used as an Intercept, treat it as if you did not use it for purposes of Frequency. Cool - 2d4 - Quick Set
Trick Battle 2 - N.png Ranged (5), 2 Targets Both targets must be hit for Trick to succeed. If Trick targets the user, you do not need to roll an Accuracy Check for the user. Both targets lose their Held Item, and gain the other target’s Held Item. If a target has no Held Item, the still can gain the other target’s Held Item. Smart - None - Attention Grabber
Trick Room Center - - N.png Field, Target Area, Weather For 1d4+1 rounds, the area is considered Rewinding. While Rewinding, the order in which combatants go during a round of Combat isn’t ordered from highest Speed to lowest Speed; instead it is order from lowest Speed to Highest Speed. Rewinding does not replace other Weather effects. Cute - 2d4 - Scrambler
Wonder Room Center - - N.png Field, Target Area, Weather For 1d4+1 rounds, the area is considered Wondered. While Wondered, each individual Pokemon’s Defense and Special Defense are switched. Wondered does not replace other Weather effects. Cute - 2d4 - Scrambler
Zen Headbutt EOT 4 3d10+12 A.png Melee, 1 Target, Dash Zen Headbutt Flinches the target on 15-20 during Accuracy Check. Beauty - 2d4 - Round Ender
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