Researcher

Researcher - Base Class Feature
Prerequisites: 13 INT, 13 WIS
Bonuses: +1 INT +1 WIS
Penalties: -2 STR


Base Features

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Frantic Research
Daily – Every 5 levels gained, you may perform this Class Feature another time per day.
Target: Any pokemon.
Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you learn what level the pokemon is. If you roll higher then 20, you identify how much HP the target currently has.

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Walking Encyclopedia
Static
Target: Anything related to knowledge you are allowed to look up.
Effect: You know pokemon data, relating to pokemon in your pokedex, about move sets, type, type advantage, evolution methods, abilities, height, weight, and location. You have access to all information a pokedex would grant, immediately.

While most trainers aim to be the best, Researchers aim to know the most. While they lack the physical advantage other trainers might, they have studied for many years prior to the beginning of their journey and have retained a vast amount of knowledge relating to most pokemon all over the world. They know many things relating to a pokemon’s natural moveset, their habitat, and even the location of several pokemon – just by name. A powerful trainer can help a pokemon find the power that’s inside; a Researcher knows the power that’s inside before he or she even captures a pokemon.


Class Features

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Did The Homework
Prerequisites: Researcher, 16 INT
Daily
Target: Location, Trainer, Pokemon, Object
Effect: Spend an hour doing research about the target. Every 12 levels gained, you may research an additional target during this hour. The GM gives you X Insight Points for the target that last until the end of the day, where X is half of your INT modifier. While in the vicinity of the target and taking actions related to that target for the rest of the day, you spend an Insight Point once per round as a free action to treat either your WIS or INT mod as 3 higher for the duration of that round. When you spend an Insight Point, your GM gives you a fact about the target that aids in your current action.

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Field Commander
Prerequisites: Researcher, 17 INT or 17 WIS
Static
Target: Your ally’s pokemon.
Effect: You may issue commands to pokemon who has not already acted on a round of an encounter. There must be understood consent from the trainer unless they are unconscious. Pokemon may only act once per round of an encounter. You still may only issue one command per round unless you have Dual Wielding.

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Frantic Research +
Prerequisites: Researcher, 16 WIS, 16 INT
Daily – Every 3 levels gained, you may perform this Class Feature another time per day.
Target: Any pokemon.
Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you learn what level the pokemon is and at least 6 of its attacks that a standard one of its species would not naturally have at its level. If it has fewer than 6 attacks meeting this criterion, you learn all of them. If you roll higher then 20, you identify how much HP the target currently has. This Feature replaces Frantic Research.

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Game Plan
Prerequisites: Researcher, 16 INT
Daily – Every 6 levels gained, you may perform this Class Feature another time per day.
Target: One allied trainer or pokemon.
Effect: Shift the target up to X meters where X is your INT modifier or your WIS modifier.

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Game Plan +
Prerequisites: Researcher, Game Plan
Daily – Every 8 levels gained, you may perform this Class Feature another time per day.
Target: Your allies and their pokemon.
Effect: Shift all allies and their pokemon up to X meters where X is your INT modifier or your WIS modifier. Game Plan + does not replace Game Plan.

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Read the Manual
Prerequisites: Researcher
At-Will
Target: An item.
Effect: You know the function of any machine. Additionally, you know the function of the item if it is a standard item with an effect given in the Player Handbook. You know of any defects that might change the way the item normally functions.

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Repel Crafting
Prerequisites: Researcher
At-Will
Target: Items.
Effect: Create a Repel (200). Name the concoction whatever you’d like out of whatever ingredients you’d like.

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Strategic Targeting
Prerequisites: Researcher
Daily - Every 8 levels gained, you may perform this Class Feature another time per day.
Target: Allied pokemon.
Effect: Add half your WIS modifier to the target's accuracy roll when they make an attack this turn.

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Tactical Response
Prerequisites: Researcher, Field Commander
Daily
Target: Your Pokemon
Effect: Choose one Move of any kind and one No Damage - Self Move known by the target. For the rest of the day when your targeted pokemon is active and a foe uses the first Move chosen, it may immediately use the chosen No Damage - Self Move as an interrupt one time. This does not consume your command for the turn.

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Trait Theory
Prerequisites: Researcher
At-Will – One attempt per target, 2 times per encounter
Target: Any pokemon.
Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 10, you identify what Nature the pokemon has. If you roll higher than 15, you also identify what Abilities the pokemon has.

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Trait Theory +
Prerequisites: Researcher, Trait Theory, 18 WIS
At-Will – One attempt per target, 2 times per encounter
Target: Any pokemon.
Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 10, you identify what Nature the pokemon has. If you roll higher than 15, you also identify what Abilities the pokemon has. If the target is Wild and you rolled higher then 20, you may pick the target’s Nature. This Feature Replaces Trait Theory.


Ace Trainer | Chaser | Enduring Soul | Stat Ace | Strategist |Tag Battler | Type Ace | Underdog
Breeder | Botanist | Chef | Evolver | Groomer | Hatcher | Medic | Move Tutor
Capture Specialist | Artificer | Collector | Engineer | Juggler | Pokeball Designer | Snagger | Trapper
Coordinator | Beauty Modeler | Choreographer | Cool Trainer | Cute Idol | Fashion Designer |Smart Teacher | Tough Guy
Martial Artist | Athlete | Aura User | Black Belt | Dirty Fighter | Massage Therapist | Ninja | Weapons Master
Mystic | Bodysnatcher | Buffet | Godspeaker | Guardian | Rune Master | Shaman | Touched
Psychic | Air Adept | Clairsentient | Earth Shaker | Empath | Fire Breather | Hex Maniac | Influential | Rain Waker
Ranger | Coach | Commander | Detective | Rider | Signer | Special Operations | Survivalist
Researcher | Cryptozoologist | Dream Doctor | Petrologist | Photographer | Professor | Scientist | Watcher
Trainer Features | Arms Features

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