Shaman - Advanced Feature
Prerequisites: Mystic, Zoopathy
Cross-class Prerequisites: Unique to the Mystic
Ability Bonus: +1 WIS
At-Will - Drains 10 of user’s HP per use.
Target: A Pokemon.
Effect: Roll a Link Check, subtract half of your Wisdom stat from the result. If you Channel the Pokemon, it is Possessed. While Possessed, you are in complete control of the Pokemon. You may act during an Encounter as any normal Pokemon would. You have access to the Pokemon’s Move List, Abilities and
Capabilities. You may leave a Possessed Pokemon during your turn as a Trainer Action. If you are Possessing a Pokemon and you are captured, you are trapped until the Pokemon is sent out of its Poke Ball, at which point you may remove yourself from the Pokemon. You may use Trainer Features while Possessing a Pokemon, unless the Feature specifically says that you cannot. While Possessing a Pokemon, using a Move counts as your Trainer Action. If the Pokemon you are possessing faints, you may immediately return to your body. If you are Possessing a Pokemon and they are die, you die as well. While you are Possessing a Pokemon, your Body is left unconscious. It cannot make checks and it may not act on its own accord. You may Channel multiple Pokemon with Mystic Features, but you may only Possess one Pokemon at a time.
Trigger: You leave a Pokemon you were Possessing.
Effect: Choose a Move on the Pokemon’s Move List, whom you are leaving after Possessing them. This is considered a Borrowed Move. You may perform the Borrowed Move, once, as a Trainer Action during the next 24 hours. Use your STR modifier as your attack stat, and your WIS modifier as your special attack stat.
Mechanic: A Shaman who is possessing a Pokemon can still make a Trainer Action, can still Issue a Command and may still Shift. To Shift they must use the Possessed Pokemon’s Speed Capabilities. If during your Trainer Action you use a Feat that enables you to use a Pokemon Move, you use the Possessed Pokemon's appropriate stats instead of your own. Your Command works as normal.
The Shaman is beyond logic. By mending themselves with the flow of the natural world, Shamans have found a way to literally become one with Pokemon. They can place their souls into a Pokemon’s body and use them to their own ends. They also have learned to borrow from the forces of nature, but with a physically alarming consequence.
Prerequisites: Shaman, 4 Shaman features.
Effect: Whenever a Channeled Pokemon uses a Move that damages a target while you are Possessing a Pokemon, add 1d6 to the Damage Dice Roll for each other Channeled Pokemon.
Commune With Nature
Effect: Whenever a Pokemon gains experience while you are Possessing them you may sacrifice 5 HP of your Trainer HP. If you do, the Pokemon gains +50% the amount of experience they would gain. You may only apply this Commune With Nature once per encounter.
Prerequisites: Shaman, 4 Shaman features.
Daily - Every 8 levels gained, you may perform this Feature another time per day.
Effect: Your mental connection to Pokemon you are Possessing is strengthened; their minds are more difficult to influence. When a Pokemon you are Possessing is afflicted with Infatuation, Confusion or Sleep, you may activate Dominant Trait. Roll 1d20 and add your WIS modifier. If the total exceeds 10 Dominant Trait clears the Status Affliction.
Trigger: You hit with a Melee Range Move (this can also be while Possessing a Pokemon)
Effect: Gain HP equal to half the damage dealt with the attack.
Effect: Whenever a Pokemon you are possessing uses a Move that deals damage to a target, add your WIS modifier to the Damage Dice Roll.
Effect: You may perform Borrowed Moves and Possession Borrowed Moves while Possessing a Pokemon, even if it’s not the Pokemon you Borrowed the Move from.
Daily - Every 5 levels gained, you may perform this Feature another time per day.
Effect: When you are leaving the body of a Possessed Pokemon, you may use Natural Selection.
Choose one of the following Capabilities. If the Pokemon you are possessing has this Capability, gain that Capability for the next 24 hours: Alluring, Aura, Chilled, Dream Smoke, Firestarter, Fountain, Freezer, Gilled, Glow, Groundshaper, Guster, Heater, Icestep, Inflatable, Magnetic, Materializer, Mind Lock, Pack Mon, Shrinkable, Sprouter, Stealth, Threaded, Tracker, Zapper. Your physical human form changes appropriately per Capability.
Prerequisites: Shaman, Mystic Veil
Effect: Add your WIS modifier added to your STR modifier multiplied by 5 to your total HP. This only applies to your human body. This Feature replaces Mystic Veil.
Effect: The Pokemon you are Possessing has its Speed related Capabilities increased by X where X is half your WIS modifier.
Share with Nature
Prerequisites: Shaman, Owned Pokemon who is loyal and has evolved at least once
Effect: When you target a loyal Pokemon you own with Possession, you automatically pass your Link Check.
Survival of the Fittest
Prerequisites: Shaman, 6 Shaman Features
Effect: While Possessing a Pokemon, Survival of the Fittest allows you to use any Move on the Possessed Pokemon’s Level Up Move List list that could be learned by level X. X is the sum of the Possessed Pokemon’s level and your Level.