Steel
Name Freq AC Damage Range Special Effect Contest
Automotize Battle - - N.png Self, No Target For the remainder of the Encounter, the user’s Weight Class is one value lower, to a minimum of 1. Raise the user’s Speed 2 Combat Stages. Smart - None - Get Ready!
Bullet Punch At-Will 2 1d12+6 A.png Melee, 1 Target, Interrupt AIf a foe wants to declare a Move, you may instead use Bullet Punch on their turn before they can use their Move. Smart - 2d4 - Quick Set
Doom Desire Center 2 6d12+22 S.png Ranged (15), 1 Target, Column Doom Desire does nothing on the turn it is used. At the end of the second turn after Doom Desire’s use, use Doom Desire’s damage and effect. Doom Desire creates a Column 1 meter wide, which starts from anywhere on the field. Cool - 2d4 - Interrupting Appeal
Flash Cannon EOT 2 3d10+12 S.png Ranged (10), 1 Target Flash Cannon lowers the target’s Special Defense 1 Combat Stage on 17-20 during Accuracy Check. Smart - 2d4 - Round Starter
Gear Grind EOT 3 2d8+6 A.png Melee, 1 Target, Scatter Gear Grind can hit up to 2 times. If Gear Grind misses its first target, you may still use it a second time. Cool - 2d4 - Reliable
Gyro Ball Center - 1d12+6 A.png Ranged (6), 1 Target For every 10 Speed the target is above the user, add 1d12 to the Damage dice Roll. Gyro Ball cannot miss. Beauty - 2d4 - Final Appeal
Heavy Slam Battle 2 See Effect A.png Melee, 1 Target If the user is in the same Weight Class as the target, use 1d12+6 for Damage Dice Roll; if the user is one Weight Class higher than the target, use 2d10+8; if the user is two Weight Classes higher than the target, use 3d10+12; if three classes, 4d12+16; if four classes, 5d12+18. Tough - 2d4 - Incentives
Iron Defense EOT - - N.png Self, No Target Raise the user’s Defense 2 Combat Stages. Tough - 2d4 - Hold That Thought
Iron Head EOT 2 3d10+12 A.png Melee, 1 Target, Dash Iron Head Flinches the target on 15-20 during Accuracy Check. Tough - 2d4 - Round Ender
Iron Tail Battle 6 4d12+16 A.png Melee, 1 Target, Pass Iron Tail lowers the target’s Defense 1 Combat Stage on 19-20 during Accuracy Check. Cool - 2d4 - Round Ender
Magnet Bomb EOT - 2d10+8 A.png Ranged (8), 1 Target Magnet Bomb cannot miss. *Grants: Magnetic Cool - 3d4 - No Effect
Metal Burst Battle 2 See Effect A.png Ranged (3), No Target, Burst Metal Burst may only be used if the user didn’t move first in the round and the user has taken damage from a Move this round. The Target is dealt damage equal to 1.5x the amount of damage the user received during the last Move that hit it. Do not apply weakness, resistance or immunity. Do not apply stats. Beauty - 2d4 - Final Appeal
Metal Claw At-Will 3 2d8+6 A.png Melee, 1 Target, Pass, Spirit Surge Raise the user's Attack 1 Combat Stage on 18-20 during Accuracy Check. Cool - 2d4 - Incentives
Metal Sound EOT 4 - N.png Ranged (4), No Target, Burst Metal Sound creates a 4-meter Burst. All Legal Targets have their Special Defense lowered 2 Combat Stages. Smart - 2d4 - Unsettling
Meteor Mash Battle 4 4d12+16 A.png Melee, 1 Target, Dash, Spirit Surge Raise the user’s Attack 1 Combat Stage on 15-20 during Accuracy Check. Cool - 2d4 - Round Ender
Mirror Shot EOT 5 3d8+10 S.png Ranged (7), 1 Target, Column Mirror Shot creates a Column 1 meter wide. All Legal Targets must roll +2 during Accuracy Checks to hit on 16-20 during Accuracy Check. Cute - 2d4 - Round Starter
Shift Gear Battle - - N.png Self, No Target Raise the user’s Attack 1 Combat Stage and raise the user’s Speed 2 Combat Stages. Smart - None - Get Ready!
Steel Wing At-Will 3 3d8+10 A.png Melee, 1 Target, Pass, Spirit Surge Raise the user's Defense 1 Combat Stage on 15-20 during Accuracy Check Cool - 3d4 - No Effect
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