Survivalist

Survivalist - Advanced Feature
Prerequisites: Ranger, 17 DEX, Spent a full week in the wild
Cross-class Prerequisites:

  • Watcher, 18 DEX, Spent a full week in the wild
  • Capture Specialist, 18 DEX, Informed Tracker+, Spent a full week in the wild
  • Botanist, 16 DEX, Spent a full week in the wild

Bonuses: +1 DEX

Base Features

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Food Scavenger
Daily - Every 10 levels gained, you may perform this Feature another time per day.
Target: Anywhere on a Route.
Effect: Roll 1d20 and add your DEX modifier. If the total exceeds 12, you find enough food and water for a whole day for up to seven humans and/or Pokemon.

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Internalized Senses
Static
Effect: At anytime you can discern the direction you are facing. You know a complete forecast of the day’s natural weather. You know a rough estimate of the time of day, to the nearest quarter of an hour.

Survivalists are at their strongest when placed in situations that demand ingenuity and improvisation. They thrive in the wild where their skills allow them to survive off the land and provide themselves with tools made of the most basic materials. A survivalist can provide shelter, food, and protection for himself and his friends in all but the harshest of conditions. They may not know exactly where the next town is, but they will
be sure to survive until they can find it.

Class Features

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Acid Rain
Prerequisites: Survivalist
Daily
Target: A Pokemon using a Move with the Weather keyword.
Effect: When the Pokemon uses a Move with the Weather keyword, instead of replacing a Weather effect already on the field, both Weather effects simultaneously exist on the field. If a new Weather effect is placed on the field after the two that are out, both are replaced by the third.

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Forecast
Prerequisites: Survivalist
Daily - Every 10 levels gained, you may perform this Feature another time per day.
Target: Any Route, Town, City, Mountain, etc.
Effect: Roll 1d20 and add your DEX modifier, if the total is higher then 18 you locate a Pokemon who can perform one of the following moves of your choice: Sunny Day, Rain Dance, Hail, Sandstorm or Defog. Any attempt at attacking or capturing the Pokemon results in the Pokemon fleeing without fail. The Pokemon must still be made Helpful or Companion to use.

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Huntsman
Prerequisites: Survivalist, Level 10, Weapon of Choice in a ranged weapon.
Static
Effect: Targets of your ranged arms attacks gain no speed evasion bonus, gain no bonuses from Moves or effects that say ‘you must roll +X during Accuracy Checks,’ and no evasion bonuses from terrain or weather. In addition, as long as you are not a Martial Artist, or an Advanced Class with a Martial Artist preprequisite, your ranged arms attacks deal additional damage and range, equal to half your Dexterity.

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Bring Him Down!
Prerequisites: Survivalist, Huntsman
Daily - Every 10 levels gained, you may perform this Feature another time per day.
Trigger: You declare an Arms attack with a ranged weapon.
Effect: On a successful hit, you paralyze the target. If you roll higher than 15 on the AC, this attack Flinches the target as well.

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Master Gyver
Prerequisites: Survivalist, Swiss Army Knife ( 50 )
At-Will
Target: Wood, Bone, Plastic, and any other workable material with a knife
Effect: Roll 1d20 and add your DEX and CHA modifiers, if the total is higher than 22, you can create any non-electronic tool/gadget/etc. within reason. You are a master of ingenuity and can create one time use contraptions to solve your various problems. You can also create partially hidden shelter from the surrounding area large enough for 5 people and/or Pokemon, which will last X days, X being your DEX modifier. More than 2 shelters close together become easy to see by any passing by Pokemon or human.

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Pacifism
Prerequisites: Survivalist, DEX 16
Daily - Every 6 levels gained, you may perform this Feature another time per day.
Target: A Restrain Roll
Effect: If you successfully restrain the Pokemon, you may not use the Helpful Pokemon to attack anything, but you have -15 added to your restrain roll.

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Surviving the Mountains
Prerequisites: Survivalist, DEX 22, Survived an encounter underground or in the mountains, Own a Rock or Steel type Pokemon.
Daily - Every 6 levels gained, you may perform this Feature another time per day.
Trigger: You hit with a Trainer Attack that is unmodified by a Feature that would give it an Elemental Type.
Effect: Your Trainer Attack is Super Effective against Rock and Steel Type Pokemon. You may only take two Surviving the X, Features. (Mountains, Forests, Skies, Swamps) This may only be used once per turn.

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Surviving the Forests: Survivalist Feature
Prerequisites: Survivalist, DEX 22, Survived a trip through a significant forest, Own a Grass or Ground type Pokemon.
Daily - Every 6 levels gained, you may perform this Feature another time per day.
Trigger: You hit with a Trainer Attack that is unmodified by a Feature that would give it an Elemental Type.
Effect: Your Trainer Attack is Super Effective against Grass and Ground Type Pokemon. You may only take two Surviving the X, Features. (Mountains, Forests, Skies, Swamps) This may only be used once per turn.

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Surviving the Skies
Prerequisites: Survivalist, DEX 22, Survived an attack by an encounter of Flying Types, or Bug Types, Own a Bug or Flying type Pokemon.
Daily - Every 6 levels gained, you may perform this Feature another time per day.
Trigger: You hit with a Trainer Attack that is unmodified by a Feature that would give it an Elemental Type.
Effect: Your Trainer Attack is Super Effective against Bug and Flying Type Pokemon. You may only take two Surviving the X, Features. (Mountains, Forests, Skies, Swamps) This may only be used once per turn.

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Surviving the Swamps
Prerequisites: Survivalist, DEX 22, Survived a trip by an ocean or swamp, Own a Poison or Water type Pokemon.
Daily - Every 6 levels gained, you may perform this Feature another time per day.
Trigger: You hit with a Trainer Attack that is unmodified by a Feature that would give it an Elemental Type.
Effect: Your Trainer Attack is Super Effective against Poison and Water Type Pokemon. You may only take two Surviving the X, Features. (Mountains, Forests, Skies, Swamps) This may only be used once per turn.

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Watch The Sky
Prerequisites: Survivalist
Daily - Every 10 levels gained, you may perform this Feature another time per day.
Trigger: There is a weather in effect.
Effect: Roll 1d20 and add your DEX modifier, if the total is higher than 10 you temporarily gain the Overcoat Pokemon Ability. If the result is higher than 16, you and all your Pokemon, may temporarily gain the Overcoat Pokemon Ability. If the result is higher than 22, you, all your Pokemon, your allies and their Pokemon, may temporarily gain the Overcoat Pokemon Ability. If the weather changes, or Acid Rain is used,
the protection fails and must be reapplied as a trainer action, with no additional roll needed during that encounter. Overcoat may need to temporarily replace a Pokemon’s Ability.


Ace Trainer | Chaser | Enduring Soul | Stat Ace | Strategist |Tag Battler | Type Ace | Underdog
Breeder | Botanist | Chef | Evolver | Groomer | Hatcher | Medic | Move Tutor
Capture Specialist | Artificer | Collector | Engineer | Juggler | Pokeball Designer | Snagger | Trapper
Coordinator | Beauty Modeler | Choreographer | Cool Trainer | Cute Idol | Fashion Designer |Smart Teacher | Tough Guy
Martial Artist | Athlete | Aura User | Black Belt | Dirty Fighter | Massage Therapist | Ninja | Weapons Master
Mystic | Bodysnatcher | Buffet | Godspeaker | Guardian | Rune Master | Shaman | Touched
Psychic | Air Adept | Clairsentient | Earth Shaker | Empath | Fire Breather | Hex Maniac | Influential | Rain Waker
Ranger | Coach | Commander | Detective | Rider | Signer | Special Operations | Survivalist
Researcher | Cryptozoologist | Dream Doctor | Petrologist | Photographer | Professor | Scientist | Watcher
Trainer Features | Arms Features

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