TMs And HMs

The TMs and HMs in Pokemon: Tabletop Adventures work unlike the TMs and HMs in other Pokemon canon. TMs are syringes, usually kept in a small protective case that bear the TM/HM number. HMs are similar fashion, but unlike TMs, they are reusable jet injectors that are about a foot long. These do not actually have needles on their end and instead fire a high-pressure stream of the injection for the pokemon. TMs and HMs are numbered so that the Move inside the injection can be identified, for example TM 01 and HM01 both can teach Hone Claws. HMs continuously replenish their supply but need at least two days between their uses or else the HM’s supply will deplete. Once injected, the TM or HM begins to grow an organ, or modify an existing organ, necessary for the pokemon to perform the Move associated with the TM. The process is usually painful so it is best to use TMs and HMs at a Pokemon Center where a nurse can help inject the pokemon after giving them anesthetics. After using the TM/HM the pokemon should know the related Move, unless the pokemon was incompatible with the TM/HM in which case nothing will happen. Like pokemon who are incompatible with particular Moves, an injection of TM or HM into a human will do nothing.

TM Cost TM Cost TM Cost TM Cost
01 - Hone Claws 1200 26 - Earthquake 4000 51 - Ally Switch 1800 76 - Struggle Bug 1700
02 - Dragon Claw 2400 27 - Return 3000 52 - Focus Blast 4400 77 - Psych Up 2100
03 - Psyshock 2900 28 - Dig 3400 53 - Energy Ball 2700 78 - Bulldoze 2400
04 - Calm Mind 1200 29 - Psychic 3500 54 - False Swipe 1200 79 - Frost Breath 1000
05 - Roar 1000 30 - Shadow Ball 2700 55 - Scald 3000 80 - Rock Slide 4200
06 - Toxic 1900 31 - Brick Break 2400 56 - Fling 2000 81 - X-Scissor 2400
07 - Hail 1500 32 - Double Team 2500 57 - Charge Beam 2300 82 - Dragon Tail 2800
08 - Bulk Up 1200 33 - Reflect 1500 58 - Sky Drop 2800 83 - Work Up 1200
09 - Venoshock 2300 34 - Sludge Wave 4200 59 - Incinerate 1400 84 - Poison Jab 3000
10 - Hidden Power 1500 35 - Flamethrower 4200 60 - Quash 1000 85 - Dream Eater 3000
11 - Sunny Day 1500 36 - Sludge Bomb 4300 61 - Will-O-Wisp 2200 86 - Grass Knot 2900
12 - Taunt 1000 37 - Sandstorm 1500 62 - Acrobatics 2800 87 - Swagger 1000
13 - Ice Beam 4200 38 - Fire Blast 5100 63 - Embargo 1000 88 - Pluck 2300
14 - Blizzard 5100 39 - Rock Tomb 2800 64 - Explosion 7500 89 - U-Turn 3100
15 - Hyper Beam 5000 40 - Aerial Ace 2800 65 - Shadow Claw 2400 90 - Substitute 2000
16 - Light Screen 1500 41 - Torment 1000 66 - Payback 2500 91 - Flash Cannon 2700
17 - Protect 2500 42 - Facade 3100 67 - Retaliate 3600 92 - Trick Room 2000
18 - Rain Dance 1500 43 - Flame Charge 2100 68 - Giga Impact 5000 93 - Wild Charge 2500
19 - Telekinesis 2500 44 - Rest 2000 69 - Rock Polish 1200 94 - Rock Smash 1500
20 - Safeguard 1000 45 - Attract 1200 70 - Flash 1500 95 - Snarl 2400
21 - Frustration 3000 46 - Thief 2200 71 - Stone Edge 3900 A1 - Cut 75
22 - Solarbeam 4600 47 - Low Sweep 2400 72 - Volt Switch 3100 A2 - Fly 3200
23 - Smack Down 2500 48 - Round 2800 73 - Thunder Wave 2200 A3 - Surf 5000
24 - Thunderbolt 4200 49 - Echoed Voice 1500 74 - Gyro Ball 2500 A4 - Strength 3400
25 - Thunder 5100 50 - Overheat 5100 75 - Swords Dance 1200 A5 - Waterfall 3700
A6 - Dive 2900
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