The TMs and HMs in Pokemon: Tabletop Adventures work unlike the TMs and HMs in other Pokemon canon. TMs are syringes, usually kept in a small protective case that bear the TM/HM number. HMs are similar fashion, but unlike TMs, they are reusable jet injectors that are about a foot long. These do not actually have needles on their end and instead fire a high-pressure stream of the injection for the pokemon. TMs and HMs are numbered so that the Move inside the injection can be identified, for example TM 01 and HM01 both can teach Hone Claws. HMs continuously replenish their supply but need at least two days between their uses or else the HM’s supply will deplete. Once injected, the TM or HM begins to grow an organ, or modify an existing organ, necessary for the pokemon to perform the Move associated with the TM. The process is usually painful so it is best to use TMs and HMs at a Pokemon Center where a nurse can help inject the pokemon after giving them anesthetics. After using the TM/HM the pokemon should know the related Move, unless the pokemon was incompatible with the TM/HM in which case nothing will happen. Like pokemon who are incompatible with particular Moves, an injection of TM or HM into a human will do nothing.
TM | Cost | TM | Cost | TM | Cost | TM | Cost |
---|---|---|---|---|---|---|---|
01 - Hone Claws | 1200 | 26 - Earthquake | 4000 | 51 - Ally Switch | 1800 | 76 - Struggle Bug | 1700 |
02 - Dragon Claw | 2400 | 27 - Return | 3000 | 52 - Focus Blast | 4400 | 77 - Psych Up | 2100 |
03 - Psyshock | 2900 | 28 - Dig | 3400 | 53 - Energy Ball | 2700 | 78 - Bulldoze | 2400 |
04 - Calm Mind | 1200 | 29 - Psychic | 3500 | 54 - False Swipe | 1200 | 79 - Frost Breath | 1000 |
05 - Roar | 1000 | 30 - Shadow Ball | 2700 | 55 - Scald | 3000 | 80 - Rock Slide | 4200 |
06 - Toxic | 1900 | 31 - Brick Break | 2400 | 56 - Fling | 2000 | 81 - X-Scissor | 2400 |
07 - Hail | 1500 | 32 - Double Team | 2500 | 57 - Charge Beam | 2300 | 82 - Dragon Tail | 2800 |
08 - Bulk Up | 1200 | 33 - Reflect | 1500 | 58 - Sky Drop | 2800 | 83 - Work Up | 1200 |
09 - Venoshock | 2300 | 34 - Sludge Wave | 4200 | 59 - Incinerate | 1400 | 84 - Poison Jab | 3000 |
10 - Hidden Power | 1500 | 35 - Flamethrower | 4200 | 60 - Quash | 1000 | 85 - Dream Eater | 3000 |
11 - Sunny Day | 1500 | 36 - Sludge Bomb | 4300 | 61 - Will-O-Wisp | 2200 | 86 - Grass Knot | 2900 |
12 - Taunt | 1000 | 37 - Sandstorm | 1500 | 62 - Acrobatics | 2800 | 87 - Swagger | 1000 |
13 - Ice Beam | 4200 | 38 - Fire Blast | 5100 | 63 - Embargo | 1000 | 88 - Pluck | 2300 |
14 - Blizzard | 5100 | 39 - Rock Tomb | 2800 | 64 - Explosion | 7500 | 89 - U-Turn | 3100 |
15 - Hyper Beam | 5000 | 40 - Aerial Ace | 2800 | 65 - Shadow Claw | 2400 | 90 - Substitute | 2000 |
16 - Light Screen | 1500 | 41 - Torment | 1000 | 66 - Payback | 2500 | 91 - Flash Cannon | 2700 |
17 - Protect | 2500 | 42 - Facade | 3100 | 67 - Retaliate | 3600 | 92 - Trick Room | 2000 |
18 - Rain Dance | 1500 | 43 - Flame Charge | 2100 | 68 - Giga Impact | 5000 | 93 - Wild Charge | 2500 |
19 - Telekinesis | 2500 | 44 - Rest | 2000 | 69 - Rock Polish | 1200 | 94 - Rock Smash | 1500 |
20 - Safeguard | 1000 | 45 - Attract | 1200 | 70 - Flash | 1500 | 95 - Snarl | 2400 |
21 - Frustration | 3000 | 46 - Thief | 2200 | 71 - Stone Edge | 3900 | A1 - Cut | 75 |
22 - Solarbeam | 4600 | 47 - Low Sweep | 2400 | 72 - Volt Switch | 3100 | A2 - Fly | 3200 |
23 - Smack Down | 2500 | 48 - Round | 2800 | 73 - Thunder Wave | 2200 | A3 - Surf | 5000 |
24 - Thunderbolt | 4200 | 49 - Echoed Voice | 1500 | 74 - Gyro Ball | 2500 | A4 - Strength | 3400 |
25 - Thunder | 5100 | 50 - Overheat | 5100 | 75 - Swords Dance | 1200 | A5 - Waterfall | 3700 |
A6 - Dive | 2900 |