Touched

Touched - Advanced Feature
Prerequisites: Mystic, Has allied a Legendary Pokemon, a musical instrument
Cross-class Prerequisites:

  • Pokemon Trainer, Allied with a legendary Pokemon, a musical instrument, 18 STR

Ability Bonus: +1 STR


Base Features

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Soothing Song
Daily
Target: Legendary Pokemon within line of sight.
Effect: The target gains 100 HP.

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Tired Tune
At-Will
Effect: Using Tired Tune ends your turn. If this is the third time you used Tired Tune in a row, use
the Move Sing before ending your turn.

Mechanic: The Touched uses musical instruments to play music. Touched characters may not issue commands, unless they have a means to communicate with their Pokemon while playing music (Pokemon may, with Intelligence 4 or greater for example, be able to understand musical cues to use moves, or if you can communicate telepathically, you could also get by this need to play music). The way their Features work depend on your playing music for a set amount of time, then activating the Features actual effects after some set time. You may not use more then one Touched Feature per turn. You may not use the same Touched Feature more than once per turn, either. If you are using a Touched Feature, that says that you may use an effect if you’ve performed the Touched Feature during previous turns, they may be activated multiple turns in a row (Meaning a Touched Feature that activates on its third turn of use, it will also activate on a fourth, fifth or sixth turn afterwards, etc.).

A Mystic has coveted magical powers. The Touched Mystic is blessed with even more power. By playing music passed onto them when they find the favor of a legendary Pokemon, they can summon great power from their instrument. The Touched are protectors, but are not to be taken lightly.


Class Features

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Airy Anthem
Prerequisites: Touched, 17 STR
At-Will
Effect: Using Airy Anthem ends your turn. If this is the third time you used Airy Anthem in a row, use the Move Whirlwind before ending your turn and you may not use Airy Anthem on your next turn during the next round.

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Able Aria
Prerequisites: Touched, 16 STR
At-Will
Effect: Using Able Aria ends your turn. If this is the third time you used Able Aria in a row, use the Move Aromatherapy before ending your turn.

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Cardinal Concert
Prerequisites: Touched, 7 Touched Features
Daily
Target: Pokemon or Trainer
Effect: Roll 1d20 and add STR modifier. If the total exceeds 10, the target heals 100 HP.

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Climate Carol
Prerequisites: Touched
At-Will
Effect: Using Climate Carol ends your turn. If this is the fourth time you used Climate Carol in a row, use the Move Sunny Day, Rain Dance, Sandstorm or Hail before ending your turn.

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Carrying Chorus
Prerequisites: Touched, 5 Touched Features
At-Will
Effect: If you used Tired Tune, Able Aria, Climate Carol, Daunting Descant, Exhausted Expression, Heroic Hymn, Nauseous Number, Odd Opera, or Perish Piece, during your last turn you may use Carrying Chorus. Carrying Chorus ends your turn. Using Carrying Chorus makes all future uses of any of the listed Touched Features count all previously used Touched Features and Carrying Chorus as the next listed Touched Feature you use. This means, that if you used Tired Tune, then Carrying Chorus, then Climate Carol it would count as you using Climate Carol for three turns.

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Daunting Descant
Prerequisites: Touched
At-Will
Effect: Using Daunting Descant ends your turn. If this is the second time you used Daunting Descant in a row, use the Move Mean Look before ending your turn.

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Exhausted Expression
Prerequisites: Touched
At-Will
Effect: Using Exhausted Expression ends your turn. If this is the second time you used Exhausted Expression in a row, target Pokemon is lowered 1 Combat Stage for the Stat of your choice other than HP before ending your turn.

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Harmonious Harbinger
Prerequisites: Touched, 16 STR
Static
Effect: Divide your STR modifier in half. Subtract this number from the number of turns needed to have a Touched Feature activate its effect. For example, if you are using Heroic Hymn, which activates on the seventh use, and you have a 4 STR modifier, subtract two from the seven turns it takes to activate Heroic Hymn’s power, making it activate in five turns and read as “If this is the fifth time you used Heroic Hymn in a row…” No activation can be lowered to less than two, meaning a Feature’s activate time cannot read “If this is the first time you used Touched Feature X…” It must always at least read, “If this is the second time you used Touched Feature X in a row…”

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Heroic Hymn
Prerequisites: Touched, 5 Touched Features
At-Will
Effect: Using Heroic Hymn ends your turn. If this is the seventh time you used Heroic Hymn in a row, all adjacent allies gain 2 Combat Stages for any Stat, per ally before ending your turn and you may not use Heroic Hymn on your next three turns during the next three rounds.

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Nauseous Number
Prerequisites: Touched
At-Will
Effect: Using Nauseous Number ends your turn. If this is the third time you used Nauseous Number in a row, use the Move Teeter Dance before ending your turn and you may not use Nauseous Number on your next turn during the next round.

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Odd Opera
Prerequisites: Touched
At-Will
Effect: Using Odd Opera ends your turn. If this is the fourth time you used Odd Opera in a row, use the Move Trick Room, Magic Room or Gravity before ending your turn.

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Perish Piece
Prerequisites: Touched
At-Will
Effect: Using Perish Piece ends your turn. If this is the fourth time you used Perish Piece in a row, use the Move Perish Song before ending your turn.


Ace Trainer | Chaser | Enduring Soul | Stat Ace | Strategist |Tag Battler | Type Ace | Underdog
Breeder | Botanist | Chef | Evolver | Groomer | Hatcher | Medic | Move Tutor
Capture Specialist | Artificer | Collector | Engineer | Juggler | Pokeball Designer | Snagger | Trapper
Coordinator | Beauty Modeler | Choreographer | Cool Trainer | Cute Idol | Fashion Designer |Smart Teacher | Tough Guy
Martial Artist | Athlete | Aura User | Black Belt | Dirty Fighter | Massage Therapist | Ninja | Weapons Master
Mystic | Bodysnatcher | Buffet | Godspeaker | Guardian | Rune Master | Shaman | Touched
Psychic | Air Adept | Clairsentient | Earth Shaker | Empath | Fire Breather | Hex Maniac | Influential | Rain Waker
Ranger | Coach | Commander | Detective | Rider | Signer | Special Operations | Survivalist
Researcher | Cryptozoologist | Dream Doctor | Petrologist | Photographer | Professor | Scientist | Watcher
Trainer Features | Arms Features

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