Trapper

Trapper - Advanced Feature
Prerequisites: Capture Specialist, 18 DEX
Cross-class Prerequisites:

  • Survivalist, 12 INT
  • Petrologist, Call Me Hori Taizo, 14 DEX
  • Watcher, 14 DEX, 14 INT
  • Collector, 18 DEX
  • Chaser, 16 DEX, Hunting Techniques

Ability Bonus: +1 DEX

Base Features

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Big Game Hunting
At-Will
Target: A Wild Pokemon
Effect: Name the Target as your Quarry. When calculating the Catch Rate of your Quarry, their level is considered to be reduced by X. X is equal to half your DEX modifier. You may only have one Quarry at a time, and may only declare or change your Quarry at the start of a round.

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Lasso
Daily - Every 5 levels gained, you may perform this Feature another time per day
Target: A Pokemon or Trainer
Effect: Roll 1d20 and add your DEX modifier. On a roll of 12 or higher, the target is Lassoed. A Lassoed target cannot move than 6 meters away from you. A Lassoed pokemon may attempt to end the effect by forfeiting its turn, if it is not Confused, Asleep, or Knocked Out. It then rolls 1d20 plus their Power Capability. On a roll of 14 or higher, the Pokemon breaks free. If targeting a trainer, use half their STR modifier as their power capability.

The Trapper is a Capture Specialist interested less in expanding their own collection - their thrills come from the hunt itself. With their knowledge and techniques, they make even the biggest, most dangerous, and difficult to capture Pokemon into targets for themselves or others. Whether selling their services out to rich looking for a thrill or working solo, they are specialists in capturing before the ball is even thrown.

Class Features

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Big Game Hunting +
Prerequisites: Trapper, 20 DEX, Big Game Hunting
At-Will
Target: A Wild Pokemon
Effect: Name the Target as your Quarry. When calculating the Catch Rate of your Quarry, their level is considered to be reduced by X. X is equal to your DEX modifier. You may only have one Quarry at a time, and may only declare or change your Quarry at the start of a round. This feature replaces Big Game Hunting.

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Bring ‘em Down
Prerequisites: Trapper, Lasso
Daily - Every 10 levels gained, you may perform this Feature another time per day
Target: A Lassoed Pokemon or Trainer.
Effect: Roll 1d20 and add your DEX modifier. On a roll of X or higher, the target Pokemon becomes Trapped for a number of rounds equal to half your DEX modifier. X is equal to 10 plus the Pokemon's Power Capability, or 10 plus half the Trainer's Str modifier.

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False Strike
Prerequisites: Trapper
Daily - Every 5 levels gained, you may perform this Feature another time per day
Trigger: You deal damage to your Quarry.
Effect: When you make attacks with an Arms Feature that would reduce a target to 0 HP or less, you may choose to have the target instead remain at 1 HP.

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Ninety-Caliber Net
Prerequisites: Trapper, Weighted Net, Net Cannon (1250)
Static
Effect: You obtain a Net Cannon which may be used to launch Weighted Nets, at a distance of 10 meters. Additionally, you may use Curve Ball and Bean Ball with Nets launched from the Net Cannon as if they were pokeballs.

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Pheromone Spray
Prerequisites: Trapper
Daily - Every 5 levels gained, you may perform this Feature another time per day
Target: A Pokemon
Effect: The target Pokemon becomes Infatuated with the nearest Pokemon of the opposite gender.

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Stun Trap
Prerequisites: Trapper
Daily - Every 10 levels gained, you may perform this Feature another time per day.
Target: Pokemon or Trainers.
Effect: Place a marker on the field adjacent to you. If a pokemon or trainer crosses over that spot on the ground they trigger the Stun Trap. The pokemon or person who triggered the Trap is Paralyzed.

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Set for Capture
Prerequisites: Trapper
Daily
Trigger: You succesfully use Bring Them Down on a Lassoed Pokemon.
Effect: The target Pokemon’s catch rate is increased by 15 for the remainder of the time they are Trapped.

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Sweet Trap
Prerequisites: Trapper, a Pokemon with Sweet Scent or the Alluring Capability
Daily
Target: A Pokemon
Effect: Use the Move Sweet Scent

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Tranquilizer
Prerequisite: Collector, Rifle (2000)
At-Will
Target: Pokemon or Trainers.
Effect: Use the move Yawn on a single target within 30 meters. Firing your Tranquilizer Rifle requires a Tranquilizer dose, which can be purchased at Pokemarts for 100. The Rifle holds only one shot at a time, and loading requires a Trainer Action. After successfully falling asleep due to the effects of Tranquilizer, the target becomes immune to Tranquilizer for 6 hours.

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Yank!
Prerequisites: Trapper, Lasso
Daily - Every 10 levels gained, you may perform this Feature another time per day
Trigger: A Lassoed Pokemon attempts to use a Move.
Effect: Roll 1d20. On a result of 1-10, the Pokemon takes damage equal to its STAB value, ignoring stats, and may not use any moves this turn. On a result of 11-20, the Pokemon acts normally.


Ace Trainer | Chaser | Enduring Soul | Stat Ace | Strategist |Tag Battler | Type Ace | Underdog
Breeder | Botanist | Chef | Evolver | Groomer | Hatcher | Medic | Move Tutor
Capture Specialist | Artificer | Collector | Engineer | Juggler | Pokeball Designer | Snagger | Trapper
Coordinator | Beauty Modeler | Choreographer | Cool Trainer | Cute Idol | Fashion Designer |Smart Teacher | Tough Guy
Martial Artist | Athlete | Aura User | Black Belt | Dirty Fighter | Massage Therapist | Ninja | Weapons Master
Mystic | Bodysnatcher | Buffet | Godspeaker | Guardian | Rune Master | Shaman | Touched
Psychic | Air Adept | Clairsentient | Earth Shaker | Empath | Fire Breather | Hex Maniac | Influential | Rain Waker
Ranger | Coach | Commander | Detective | Rider | Signer | Special Operations | Survivalist
Researcher | Cryptozoologist | Dream Doctor | Petrologist | Photographer | Professor | Scientist | Watcher
Trainer Features | Arms Features

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