Water
Name Freq AC Damage Range Special Effect Contest
Aqua Jet At-Will 2 1d12+6 A.png Melee, 1 Target, Interrupt If a foe wants to declare a Move, you may instead use Aqua Jet on their turn before they can use their Move. Beauty - 2d4 - Quick Set
Aqua Ring Center - - N.png Self, No Target, Coat Aqua Ring covers the user in a Coat that heals the user at the beginning of each of their turns. The user is healed 1/16th of their full HP each turn. Beauty - None - Torrential Appeal
Aqua Tail Battle 4 3d12+14 A.png Melee, 1 Target, Pass - Cute - 3d4 - No Effect
Brine Battle 2 3d8+10 S.png Ranged (6), 1 Target If the target is below 50% HP, Brine deals 5d12+22 instead for Damage Dice Roll. Smart - 2d4 - Incentives
Bubble At-Will 2 1d6+3 S.png Ranged (8), 1 Target Bubble lowers the target’s Speed on 16-20 during Accuracy Check. Cute - 2d4 - Slow Set
Bubblebeam EOT 2 3d8+10 S.png Ranged (8), 1 Target, Column Bubblebeam creates a Column 1 meter wide. Bubblebeam lowers the target’s Speed on 18-20 during Accuracy Check. Beauty - 2d4 - Slow Set
Clamp EOT 4 1d12+6 A.png Melee, 1 Target, Trap Clamp Traps the target and the user for 1d4+1 turns. At the beginning of the target’s turn, if the target is Trapped, roll 1d12 and the target loses that much HP. Do not apply weakness or resistance to the HP lost. Do not apply stats to the HP lost. Clamp may not trap more then one target at a time unless the user is Huge or Gigantic. Tough - 3d4 - No Effect
Crabhammer Battle 3 3d12+14 A.png Melee, 1 Target, Push Crabhammer Pushes the target 2-meters. Crabhammer is a Critical Hit on 18-20 during Accuracy Check. Tough - 2d4 - Round Starter
Dive Battle 2 3d10+12 A.png Melee, 1 Target, Dash Once you declare the use of Dive, the user is moved underwater and their turn ends. On the next turn, Dive’s user may shift then use Dive’s damage. While underwater, Dive’s user may not be the target of Moves. There must be a body of water around the battlefield to use Dive. For Pokemon users, the second turn is their Trainer’s Command Action, unless the Trainer is unconscious, in which case the Pokemon acts on its own, finishing Dive. *Grants: Underwater +3; Eliminates: Sinker Beauty - 1d4 - Special Attention
Hydro Cannon Center 4 7d10+28 S.png Ranged (15), Target Area, Blast, Exhaust Hydro Cannon creates a 3-meter Blast. On Miss, Hydro Cannon deals the user’s Special Attack instead to all possible targets. Beauty - 2d4 - Seen Nothing Yet
Hydro Pump Battle 4 5d12+18 S.png Ranged (9), 1 Target, Column Hydro Pump creates a Column 1 meter wide. *Grants: Fountain Beauty - 2d4 - Round Starter
Muddy Water Battle 5 4d12+16 S.png Ranged (4), 1 Target, Column Muddy Water makes a Column 4-meters wide. All Legal Targets must roll +2 during Accuracy Checks to hit on 16-20 during Accuracy Check. Tough - 2d4 - Round Ender
Octazooka Battle 4 3d8+10 S.png Ranged (8), 1 Target All Legal Targets must roll +1 during Accuracy Checks to hit on 11-20 during Accuracy Check. Tough - 2d4 - Incentives
Rain Dance Battle - - N.png Field, Target Area, Weather For 1d4+1 rounds, the area is considered Rainy. While Rainy, Water-Type attacks deal 1.5x damage. Fire-Type attacks deal ½ the damage they normally would. Tough - 2d4 - Hold That Thought
Razor Shell EOT 3 3d10+12 A.png Melee, 1 Target, Pass Razor Shell lowers the Target’s Defense 1 Combat Stage on 11-20 during Accuracy Check. Cool - 3d4 - No Effect
Scald EOT 2 3d10+12 S.png Ranged (5), 1 Target Scald Burns the target on 15-20 during Accuracy Check. Smart - 3d4 - No Effect
Soak Battle 2 - N.png Ranged (5), 1 Target For 1d4+1 turns, the target’s Elemental Type(s), become(s) Water Type. Beauty - None - Torrential Appeal
Surf Battle 2 4d12+16 S.png Ranged (4), 1 Target, Column Surf makes a Column 4-meters wide. *Grants: Surface +3; Eliminates: Sinker Beauty - 2d4 - Round Starter
Water Gun At-Will 2 1d12+6 S.png Ranged (10), 1 Target *Grants: Fountain Cute - 3d4 - No Effect
Water Pledge EOT 2 2d8+6 S.png Ranged (6), 1 Target, Pledge If used on the same turn as Fire Pledge, all secondary effects of Moves are activated at a -3 during the Accuracy Check for 1d4+1 turns. If used on the same turn as Grass Pledge, all foes are treated as if at -2 Speed Combat Stages for 1d4+1 turns, if any foe has additional Speed Combat Stages, apply them as usual. Beauty - None - Torrential Appeal
Water Pulse EOT 2 2d8+8 S.png Ranged (3), No Target, Burst Water Pulse creates a 3-meter Burst. Water Pulse Confuses all Legal Targets on 17-20 during Accuracy Check. *Grants: Fountain Beauty - 2d4 - Round Starter
Water Sport EOT - - N.png Ranged (4), 1 Target, Coat Water Sport makes a Coat that resists Fire Moves. Water Sport can Target Self. *Grants: Fountain Cute - 2d4 - Hold That Thought
Water Spout Center 4 7d10+28 S.png Ranged(10), No Target, Burst Water Spout creates a 10-meter Burst. Water Spout may not be performed unless the user has at least 90% of its HP. Beauty - 2d4 - Seen Nothing Yet
Waterfall EOT 2 3d10+12 A.png Melee, 1 Target, Push The target is Pushed 2-meters. If the target is airborne, Waterfall deals an additional 1d12 during Damage Dice Roll. Waterfall Flinches the target on 17-20 during Accuracy Check. Tough - 3d4 - No Effect
Whirlpool EOT 4 1d12+6 S.png Ranged(5), 1 Target, Trap Whirlpool Traps the target for 1d4+1 turns. At the beginning of the target’s turn, if the target is Trapped, roll 1d12 and the target loses that much HP. Do not apply weakness or resistance to the HP lost. Do not apply stats to the HP lost. Whirlpool may not trap more then one target at a time. Beauty - None - Torrential Appeal
Withdraw At-Will - - N.png Self, No Target Raise the user’s Defense 1 Combat Stage. Cute - 2d4 - Hold That Thought
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