Weapons Master

Weapons Master - Advanced Feature
Prerequisites: Martial Artist, Weapon of Choice, 19 STR
Cross-class Prerequisites:

  • Pokemon Trainer, Weapon of Choice, 20 STR

Ability Bonus: +1 STR


Base Features

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Master’s Expertise
Static
Effect: The base Accuracy Check for any Weapon of Choice is AC2. This does not apply to Weapon of Choice (Unarmed).

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Power Attack
Daily - Every 10 levels gained, you may perform this Feature another time per day.
Trigger: You hit with an Arms Attack.
Effect: Raise the Damage Base of your Arms Attack with your Weapon of Choice by +2.

The Weapons Master is a deadly Martial Artists who uses weapons as an extension of their bodies. They can use various bladed, blunt, or pointed weapons to improve the damage they deal to foes. It would be nearly impossible for another trainer untrained in such arts to take on a Weapons Master without their Pokemon’s help.

Mechanic: Weapon Masters have two basic triggers for the majority of their features; a roll of 16-20, or declaring an arms attack with a weapon (not an unarmed attack). You may only apply one feature per instance of a trigger. Note that Power Attack triggers upon a succesful hit, and thus does not conflict with either of these triggers.


Class Features

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Barrage
Prerequisites: Weapons Master, 22 STR, 5 Weapons Master Features
Daily - Every 10 levels gained, you may perform this Feature another time per day.
Trigger: You declare an Arms Attack with a weapon.
Effect: You must be wielding a ranged weapon to use this Feature. Your next arms attack gains the Blast keyword. The blast radius in meters is equal to half of your Strength modifier.

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Kiai Focus
Prerequisites: Weapons Master
At-Will
Effect: Use the Move Focus Energy.

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Master’s Aegis
Prerequisites: Weapons Master
Static
Effect: You gain 5 damage reduction.

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Passing Blade
Prerequisites: Weapons Master
Daily - Every 10 levels, you may perform this Feature another time per day
Trigger: You declare an Arms attack with a weapon.
Effect: When using a melee weapon, you grant your attack the Pass keyword. If you are wielding a Ranged weapon, the attack is instead a column 1 meter wide, and 15 meters long.

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Piercing Blow
Prerequisites: Weapons Master, 21 STR
Daily - Every 10 levels, you may perform this Feature another time per day.
Trigger: You roll 16-20 with an Arms Feature with a weapon
Effect: Reduce the arm attack's target’s defense and special defense combat stages by 1, or lowers their damage reduction by 5 until the end of the encounter.

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Quake Hammer
Prerequisites: Weapons Master, 24 STR, 5 Weapons Master Features
Daily
Target: Pokemon or Trainers.
Effect: You must be wielding a melee weapon to use this Feature. Use the Move Earthquake, centered around yourself, dealing damage of the same type as your weapon. This attack may not hit flying types or pokemon with Levitate, even if its element is not Ground. Use your STR modifier as your ATK stat.

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Sword of Sun and Moon
Prerequisites: Weapons Master, 21 STR, 7 Weapons Master Features
Daily - Every 25 levels, you may perform this Feature another time per day.
Trigger: You declare an Arms attack with a Weapon.
Effect: Your next Arms Attack cannot miss, and deals Special damage rather than Physical damage.

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Razor Gash
Prerequisites: Weapons Master, 20 STR
Daily - Every 15 levels gained, you may perform this Feature another time per day.
Trigger: You roll 16-20 with an Arms Feature with a Weapon.
Effect: You score a critical hit.

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Reaper's Maneuver
Prerequisites: Weapons Master, 21 STR
Daily - Every 15 levels, you may perform this Feature another time per day.
Trigger: You roll 16-20 with an Arms Feature with a Weapon.
Effect: The target is Confused.

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Weapons Dance
Prerequisites: Weapons Master, 26 STR, 5 Weapon Master Features.
Static
Target: Self
Effect: Whenever you roll 16-20 on Arms Attack with your Weapon of Choice, you get a temporary +1 bonus to your STR modifier, up to a maximum bonus of +6. The Bonuses fade at the end of the encounter.


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